feat: init AI (#60)

This commit is contained in:
2025-05-15 07:12:46 +02:00
committed by GitHub
parent 0263f6b3b0
commit bde6ea3a43
12 changed files with 508 additions and 16 deletions

View File

@ -38,6 +38,11 @@ public class LevelLoader : MonoBehaviour
GameObject prefab = GetPrefab(element.type);
GameObject instance = Instantiate(prefab, new Vector3(element.x, element.y, 0), Quaternion.identity);
// if (prefab.CompareTag("Kill"))
// {
Instantiate(Resources.Load<GameObject>("AICollider"), new Vector3(element.x - 1, element.y, 0), Quaternion.identity);
// }
Vector3 originalScale = instance.transform.localScale;
float newScaleX = element.scaleX > 0 ? element.scaleX : originalScale.x;
float newScaleY = element.scaleY > 0 ? element.scaleY : originalScale.y;