feat: map editor design (#53)
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: -20}
|
m_AnchoredPosition: {x: -10, y: 44.4}
|
||||||
m_SizeDelta: {x: 120, y: 40}
|
m_SizeDelta: {x: 120, y: 40}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &466663505
|
--- !u!114 &466663505
|
||||||
@ -556,6 +688,7 @@ RectTransform:
|
|||||||
- {fileID: 2125521633}
|
- {fileID: 2125521633}
|
||||||
- {fileID: 466663504}
|
- {fileID: 466663504}
|
||||||
- {fileID: 29896390}
|
- {fileID: 29896390}
|
||||||
|
- {fileID: 429480246}
|
||||||
- {fileID: 666344588}
|
- {fileID: 666344588}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -600,7 +733,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: -130.8}
|
m_AnchoredPosition: {x: 0, y: -63}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 160, y: 30}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &666344589
|
--- !u!114 &666344589
|
||||||
@ -1102,7 +1235,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 61}
|
m_AnchoredPosition: {x: 0, y: 127.1}
|
||||||
m_SizeDelta: {x: 80, y: 80}
|
m_SizeDelta: {x: 80, y: 80}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2125521634
|
--- !u!114 &2125521634
|
||||||
|
1345
Assets/Scenes/LevelEditorScene.unity
Normal file
7
Assets/Scenes/LevelEditorScene.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73b983a44d701df4bb6d8ceb94e05a2b
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -17,18 +17,6 @@ public class JSONImporter : MonoBehaviour
|
|||||||
if (statusObj != null)
|
if (statusObj != null)
|
||||||
{
|
{
|
||||||
statusText = statusObj.GetComponent<TMP_Text>();
|
statusText = statusObj.GetComponent<TMP_Text>();
|
||||||
if (statusText != null)
|
|
||||||
{
|
|
||||||
Debug.Log("✅ StatusText found and assigned automatically!");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("⚠️ 'StatusText' was found but does not have a TMP_Text component!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("⚠️ No GameObject named 'StatusText' found in the scene. Please create a TextMeshPro element and name it 'StatusText'.");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -40,15 +28,10 @@ public class JSONImporter : MonoBehaviour
|
|||||||
statusText.text = "Ready to import...";
|
statusText.text = "Ready to import...";
|
||||||
statusText.color = Color.white;
|
statusText.color = Color.white;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("statusText is not assigned!");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ImportJSON()
|
public void ImportJSON()
|
||||||
{
|
{
|
||||||
Debug.Log("Button clicked, starting import...");
|
|
||||||
if (statusText != null)
|
if (statusText != null)
|
||||||
{
|
{
|
||||||
statusText.text = "Importing...";
|
statusText.text = "Importing...";
|
||||||
@ -80,10 +63,7 @@ public class JSONImporter : MonoBehaviour
|
|||||||
File.Copy(sourcePath, destinationPath, true);
|
File.Copy(sourcePath, destinationPath, true);
|
||||||
success = true;
|
success = true;
|
||||||
}
|
}
|
||||||
catch (IOException e)
|
catch { }
|
||||||
{
|
|
||||||
Debug.LogError("Error copying file: " + e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
@ -120,9 +100,5 @@ public class JSONImporter : MonoBehaviour
|
|||||||
statusText.gameObject.SetActive(true);
|
statusText.gameObject.SetActive(true);
|
||||||
Canvas.ForceUpdateCanvases();
|
Canvas.ForceUpdateCanvases();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("statusText is NULL!");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
267
Assets/Scripts/LevelEditor.cs
Normal file
@ -0,0 +1,267 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class LevelEditor : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Placement")]
|
||||||
|
public Transform mapParent;
|
||||||
|
private GameObject currentBlock;
|
||||||
|
private bool isPlacingBlock = false;
|
||||||
|
private Vector3 currentScale = new Vector3(1f, 1f, 1);
|
||||||
|
private float scaleStep = 0.1f;
|
||||||
|
|
||||||
|
[Header("UI")]
|
||||||
|
public Transform blockGroupContainer;
|
||||||
|
public GameObject buttonPrefabTemplate;
|
||||||
|
|
||||||
|
private int currentPage = 0;
|
||||||
|
private const int buttonsPerPage = 4;
|
||||||
|
|
||||||
|
private List<GameObject> blockPrefabs = new();
|
||||||
|
private List<GameObject> currentButtons = new();
|
||||||
|
|
||||||
|
private GameObject resizingTarget = null;
|
||||||
|
private bool isResizing = false;
|
||||||
|
private Vector3 originalMousePos;
|
||||||
|
private Vector3 originalScale;
|
||||||
|
|
||||||
|
private enum ResizeAxis { None, Horizontal, Vertical }
|
||||||
|
private ResizeAxis currentResizeAxis = ResizeAxis.None;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
LoadPrefabs();
|
||||||
|
GenerateButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadPrefabs()
|
||||||
|
{
|
||||||
|
blockPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs"));
|
||||||
|
}
|
||||||
|
|
||||||
|
void GenerateButtons()
|
||||||
|
{
|
||||||
|
ClearCurrentButtons();
|
||||||
|
|
||||||
|
Transform container = blockGroupContainer;
|
||||||
|
|
||||||
|
int start = currentPage * buttonsPerPage;
|
||||||
|
int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count);
|
||||||
|
|
||||||
|
for (int i = start; i < end; i++)
|
||||||
|
{
|
||||||
|
GameObject button = Instantiate(buttonPrefabTemplate, container);
|
||||||
|
button.SetActive(true);
|
||||||
|
|
||||||
|
Transform canvas = button.transform.Find("Canvas");
|
||||||
|
Transform bg = canvas?.Find("BlankSquare");
|
||||||
|
Transform icon = canvas?.Find("PrefabIcon");
|
||||||
|
|
||||||
|
if (bg == null || icon == null)
|
||||||
|
{
|
||||||
|
Destroy(button);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float xOffset = -375f + (i - start) * 125f;
|
||||||
|
bg.GetComponent<RectTransform>().anchoredPosition = new Vector2(xOffset, bg.GetComponent<RectTransform>().anchoredPosition.y);
|
||||||
|
icon.GetComponent<RectTransform>().anchoredPosition = new Vector2(xOffset, icon.GetComponent<RectTransform>().anchoredPosition.y);
|
||||||
|
|
||||||
|
Image bgImage = bg.GetComponent<Image>();
|
||||||
|
Image iconImage = icon.GetComponent<Image>();
|
||||||
|
|
||||||
|
bgImage.sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
|
||||||
|
iconImage.sprite = blockPrefabs[i].GetComponent<SpriteRenderer>()?.sprite;
|
||||||
|
|
||||||
|
string prefabName = blockPrefabs[i].name.ToLower();
|
||||||
|
if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle"))
|
||||||
|
{
|
||||||
|
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject prefab = blockPrefabs[i];
|
||||||
|
button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab));
|
||||||
|
currentButtons.Add(button);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClearCurrentButtons()
|
||||||
|
{
|
||||||
|
foreach (var button in currentButtons)
|
||||||
|
{
|
||||||
|
Destroy(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
currentButtons.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextPage()
|
||||||
|
{
|
||||||
|
int maxPage = 3;
|
||||||
|
if (currentPage < maxPage - 1)
|
||||||
|
{
|
||||||
|
currentPage++;
|
||||||
|
GenerateButtons();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PreviousPage()
|
||||||
|
{
|
||||||
|
if (currentPage > 0)
|
||||||
|
{
|
||||||
|
currentPage--;
|
||||||
|
GenerateButtons();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectPrefab(GameObject prefab)
|
||||||
|
{
|
||||||
|
if (isPlacingBlock)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = prefab.name.ToLower();
|
||||||
|
|
||||||
|
if (name.Contains("portal"))
|
||||||
|
{
|
||||||
|
currentScale = new Vector3(0.5f, 0.5f, 1);
|
||||||
|
}
|
||||||
|
else if (name.Contains("small"))
|
||||||
|
{
|
||||||
|
currentScale = new Vector3(0.15f, 0.07f, 1);
|
||||||
|
}
|
||||||
|
else if (name.Contains("spike"))
|
||||||
|
{
|
||||||
|
currentScale = new Vector3(0.15f, 0.15f, 1);
|
||||||
|
}
|
||||||
|
else if (name.Contains("block"))
|
||||||
|
{
|
||||||
|
|
||||||
|
currentScale = new Vector3(0.2f, 0.2f, 1);
|
||||||
|
}
|
||||||
|
else if (name.Contains("bonus"))
|
||||||
|
{
|
||||||
|
currentScale = new Vector3(0.3f, 0.3f, 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentScale = new Vector3(1f, 1f, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
InstantiateAndPrepare(prefab, currentScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isPlacingBlock && currentBlock != null)
|
||||||
|
{
|
||||||
|
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1);
|
||||||
|
|
||||||
|
if (!currentBlock.name.ToLower().Contains("portal"))
|
||||||
|
{
|
||||||
|
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||||
|
if (scroll != 0)
|
||||||
|
{
|
||||||
|
float newScale = Mathf.Max(0.1f, currentScale.x + scroll * scaleStep);
|
||||||
|
currentScale = new Vector3(newScale, newScale, 1);
|
||||||
|
currentBlock.transform.localScale = currentScale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
Collider2D[] overlaps = Physics2D.OverlapBoxAll(
|
||||||
|
currentBlock.transform.position,
|
||||||
|
currentBlock.GetComponent<Collider2D>().bounds.size,
|
||||||
|
0f
|
||||||
|
);
|
||||||
|
|
||||||
|
if (overlaps.Length > 1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlaceBlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0) && !isPlacingBlock)
|
||||||
|
{
|
||||||
|
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
Collider2D hit = Physics2D.OverlapPoint(mousePos);
|
||||||
|
|
||||||
|
if (hit != null)
|
||||||
|
{
|
||||||
|
resizingTarget = hit.gameObject;
|
||||||
|
originalMousePos = mousePos;
|
||||||
|
originalScale = resizingTarget.transform.localScale;
|
||||||
|
|
||||||
|
Vector2 localClick = mousePos - (Vector2)resizingTarget.transform.position;
|
||||||
|
float ratio = resizingTarget.GetComponent<Collider2D>().bounds.size.x /
|
||||||
|
resizingTarget.GetComponent<Collider2D>().bounds.size.y;
|
||||||
|
|
||||||
|
currentResizeAxis = Mathf.Abs(localClick.x) > Mathf.Abs(localClick.y * ratio)
|
||||||
|
? ResizeAxis.Horizontal
|
||||||
|
: ResizeAxis.Vertical;
|
||||||
|
|
||||||
|
isResizing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isResizing && resizingTarget != null)
|
||||||
|
{
|
||||||
|
Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
Vector3 delta = currentMousePos - originalMousePos;
|
||||||
|
|
||||||
|
if (currentResizeAxis == ResizeAxis.Horizontal)
|
||||||
|
{
|
||||||
|
float newScaleX = Mathf.Max(0.1f, originalScale.x + delta.x);
|
||||||
|
resizingTarget.transform.localScale = new Vector3(newScaleX, originalScale.y, 1);
|
||||||
|
}
|
||||||
|
else if (currentResizeAxis == ResizeAxis.Vertical)
|
||||||
|
{
|
||||||
|
float newScaleY = Mathf.Max(0.1f, originalScale.y + delta.y);
|
||||||
|
resizingTarget.transform.localScale = new Vector3(originalScale.x, newScaleY, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
{
|
||||||
|
isResizing = false;
|
||||||
|
resizingTarget = null;
|
||||||
|
currentResizeAxis = ResizeAxis.None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlaceBlock()
|
||||||
|
{
|
||||||
|
isPlacingBlock = false;
|
||||||
|
currentBlock = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null)
|
||||||
|
{
|
||||||
|
GameObject obj = Instantiate(prefab);
|
||||||
|
obj.transform.position = new Vector3(0, 0, -1);
|
||||||
|
obj.transform.localScale = scaleOverride ?? currentScale;
|
||||||
|
|
||||||
|
if (mapParent != null)
|
||||||
|
{
|
||||||
|
obj.transform.SetParent(mapParent);
|
||||||
|
}
|
||||||
|
|
||||||
|
currentBlock = obj;
|
||||||
|
isPlacingBlock = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Save()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/LevelEditor.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f5bf592d3d8430744a08058675701934
|
@ -22,4 +22,9 @@ public class MainMenu : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LevelEditor()
|
||||||
|
{
|
||||||
|
SceneManager.LoadSceneAsync("LevelEditorScene");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
41
Assets/Scripts/PageScript.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class PageScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> buttons;
|
||||||
|
public int visibleCount = 4;
|
||||||
|
private int currentIndex = 0;
|
||||||
|
|
||||||
|
public void ShowNext()
|
||||||
|
{
|
||||||
|
if (currentIndex + visibleCount < buttons.Count)
|
||||||
|
{
|
||||||
|
currentIndex++;
|
||||||
|
UpdateVisibility();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowPrevious()
|
||||||
|
{
|
||||||
|
if (currentIndex > 0)
|
||||||
|
{
|
||||||
|
currentIndex--;
|
||||||
|
UpdateVisibility();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
UpdateVisibility();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateVisibility()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buttons.Count; i++)
|
||||||
|
{
|
||||||
|
buttons[i].SetActive(i >= currentIndex && i < currentIndex + visibleCount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/PageScript.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cffba6c21bfdaae43b201d3e4a16c7cd
|
@ -17,6 +17,9 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LevelScene.unity
|
path: Assets/Scenes/LevelScene.unity
|
||||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/LevelEditorScene.unity
|
||||||
|
guid: 73b983a44d701df4bb6d8ceb94e05a2b
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||||
m_UseUCBPForAssetBundles: 0
|
m_UseUCBPForAssetBundles: 0
|
||||||
|
@ -8,8 +8,14 @@ TagManager:
|
|||||||
- Win
|
- Win
|
||||||
- LevelsLoader
|
- LevelsLoader
|
||||||
- LevelLoader
|
- LevelLoader
|
||||||
- CubePortal
|
- ObstacleBlock
|
||||||
|
- Spike
|
||||||
|
- SmallSpike
|
||||||
- ShipPortal
|
- ShipPortal
|
||||||
|
- Platform
|
||||||
|
- CubePortal
|
||||||
|
- BlockButtonGroup
|
||||||
|
- PortalButtonGroup
|
||||||
- BonusBoostSpeed
|
- BonusBoostSpeed
|
||||||
- BonusSlowSpeed
|
- BonusSlowSpeed
|
||||||
layers:
|
layers:
|
||||||
|