feat: explosion effect on win and death

This commit is contained in:
Théo LUDWIG 2025-05-17 16:04:16 +02:00
parent b48e17882c
commit bfa28a189f
Signed by: theoludwig
GPG Key ID: ADFE5A563D718F3B
4 changed files with 162 additions and 3 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 716 KiB

View File

@ -0,0 +1,156 @@
fileFormatVersion: 2
guid: bb33a1422640593caba3c9cfc277eed1
TextureImporter:
internalIDToNameTable:
- first:
213: -9192638271177797499
second: death_0
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: death_0
rect:
serializedVersion: 2
x: 50
y: 42
width: 118
height: 118
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 58059c172303d6080800000000000000
internalID: -9192638271177797499
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
death_0: -9192638271177797499
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -105,6 +105,7 @@ public class Player : MonoBehaviour
if (collision.gameObject.CompareTag("Kill")) if (collision.gameObject.CompareTag("Kill"))
{ {
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/Explosion");
Time.timeScale = 0; Time.timeScale = 0;
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "death")); sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "death"));
sfxSource.Play(); sfxSource.Play();
@ -113,6 +114,8 @@ public class Player : MonoBehaviour
if (collision.gameObject.CompareTag("Win")) if (collision.gameObject.CompareTag("Win"))
{ {
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/Explosion");
Time.timeScale = 0;
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "win")); sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "win"));
sfxSource.Play(); sfxSource.Play();
StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "SelectLevelScene")); StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "SelectLevelScene"));

View File

@ -6,9 +6,9 @@ Développement d'une reproduction du jeu [Geometry Dash](https://fr.wikipedia.or
Afin de tester le jeu, plusieurs `.zip` avec l'exécutable sont disponibles, généré automatiquement grâce au déploiement continu de [GameCI](https://game.ci/), en fonction du système d'exploitation: Afin de tester le jeu, plusieurs `.zip` avec l'exécutable sont disponibles, généré automatiquement grâce au déploiement continu de [GameCI](https://game.ci/), en fonction du système d'exploitation:
- [Windows](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/windows.zip) - [Windows (x64)](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/windows.zip)
- [GNU/Linux](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/linux.zip) - [GNU/Linux (x64)](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/linux.zip)
- [macOS](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/macOS.zip) - [macOS (x64)](https://github.com/boudji-ludwig-pett/cnam-geometry-dash/releases/download/v1.0.0-staging.4/macOS.zip)
### Membres du groupe ### Membres du groupe