feat: able to jump on obstacle

This commit is contained in:
2024-12-16 16:53:55 +01:00
parent 1b7912893f
commit d188120ef7
8 changed files with 69 additions and 20 deletions

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@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: e105dbba5bf85a944a8270ed72ebd3d2

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@ -1,6 +1,6 @@
using UnityEngine;
public class Obstacle : MonoBehaviour
public class ObstacleKiller : MonoBehaviour
{
public PlayerScript playerScript;
public GameObject playerObject;
@ -19,5 +19,6 @@ public class Obstacle : MonoBehaviour
{
playerObject.transform.rotation = playerScript.initialRotation;
playerObject.transform.position = playerScript.initialPosition;
playerScript.isColliding = false;
}
}

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fileFormatVersion: 2
guid: 4ad4baca6c852a00b8bf21afdd5fba8c

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@ -0,0 +1,27 @@
using UnityEngine;
public class ObstacleSafe : MonoBehaviour
{
public PlayerScript playerScript;
public GameObject playerObject;
public void Start()
{
playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
}
public void Update()
{
}
public void OnCollisionEnter()
{
playerScript.isColliding = true;
}
public void OnCollisionExit()
{
playerScript.isColliding = false;
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 982954923c829c546bed40ee7f6b946a

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@ -11,6 +11,7 @@ public class PlayerScript : MonoBehaviour
public ParticleSystem particle;
private bool wantsToJump = false;
public bool isColliding = true;
public void Start()
{
@ -66,7 +67,8 @@ public class PlayerScript : MonoBehaviour
private bool IsJumping()
{
return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f;
// return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f;
return !isColliding;
}
private void AlignRotation()

View File

@ -19,5 +19,6 @@ public class SpikeScript : MonoBehaviour
{
playerObject.transform.rotation = playerScript.initialRotation;
playerObject.transform.position = playerScript.initialPosition;
playerScript.isColliding = false;
}
}