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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2024-12-18 21:44:51 +01:00
feat: able to jump on obstacle
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parent
1b7912893f
commit
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@ -5069,6 +5069,7 @@ GameObject:
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m_Component:
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- component: {fileID: 874939979}
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m_Name: ObstacleSafe
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@ -5121,7 +5122,7 @@ BoxCollider2D:
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@ -5137,6 +5138,20 @@ BoxCollider2D:
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@ -5495,6 +5510,7 @@ MonoBehaviour:
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m_Layer: 0
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m_Name: ObstacleKiller
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@ -5885,20 +5901,6 @@ Transform:
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: e105dbba5bf85a944a8270ed72ebd3d2
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@ -1,6 +1,6 @@
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using UnityEngine;
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public class Obstacle : MonoBehaviour
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public class ObstacleKiller : MonoBehaviour
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{
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public PlayerScript playerScript;
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public GameObject playerObject;
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@ -19,5 +19,6 @@ public class Obstacle : MonoBehaviour
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{
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playerObject.transform.rotation = playerScript.initialRotation;
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playerObject.transform.position = playerScript.initialPosition;
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playerScript.isColliding = false;
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}
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}
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2
Assets/Scripts/ObstacleKiller.cs.meta
Normal file
2
Assets/Scripts/ObstacleKiller.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4ad4baca6c852a00b8bf21afdd5fba8c
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27
Assets/Scripts/ObstacleSafe.cs
Normal file
27
Assets/Scripts/ObstacleSafe.cs
Normal file
@ -0,0 +1,27 @@
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using UnityEngine;
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public class ObstacleSafe : MonoBehaviour
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{
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public PlayerScript playerScript;
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public GameObject playerObject;
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public void Start()
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{
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playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
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}
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public void Update()
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{
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}
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public void OnCollisionEnter()
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{
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playerScript.isColliding = true;
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}
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public void OnCollisionExit()
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{
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playerScript.isColliding = false;
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}
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}
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2
Assets/Scripts/ObstacleSafe.cs.meta
Normal file
2
Assets/Scripts/ObstacleSafe.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 982954923c829c546bed40ee7f6b946a
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@ -11,6 +11,7 @@ public class PlayerScript : MonoBehaviour
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public ParticleSystem particle;
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private bool wantsToJump = false;
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public bool isColliding = true;
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public void Start()
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{
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@ -66,7 +67,8 @@ public class PlayerScript : MonoBehaviour
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private bool IsJumping()
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{
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return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f;
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// return Mathf.Abs(initialPosition.y - transform.position.y) > 0.05f;
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return !isColliding;
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}
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private void AlignRotation()
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@ -19,5 +19,6 @@ public class SpikeScript : MonoBehaviour
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{
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playerObject.transform.rotation = playerScript.initialRotation;
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playerObject.transform.position = playerScript.initialPosition;
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playerScript.isColliding = false;
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}
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}
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