feat: place cube

This commit is contained in:
Théo LUDWIG 2024-12-02 15:46:29 +01:00
parent 24527931ae
commit dc054b431b
4 changed files with 546 additions and 97 deletions

34
Assets/Movement.cs Normal file
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@ -0,0 +1,34 @@
using UnityEngine;
public enum Speeds
{
Slow = 0,
Normal = 1,
Fast = 2,
Faster = 3,
Fastest = 4
}
public class Movement : MonoBehaviour
{
public Speeds CurrentSpeed;
readonly float[] SpeedValues = { 8.6f, 10.4f, 12.96f, 15.6f, 19.27f };
public Transform GroundCheckTransform;
public float GroundCheckRadius;
public LayerMask GroundMask;
void Update()
{
transform.position += Time.deltaTime * SpeedValues[(int)CurrentSpeed] * Vector3.right;
if (Input.GetMouseButton(0))
{
}
}
bool OnGround()
{
return Physics2D.OverlapCircle(GroundCheckTransform.position, GroundCheckRadius, GroundMask);
}
}

2
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