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data:
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||||
m_Version: 1
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probeVolumeDebugShader: {fileID: 4800000, guid: 3b21275fd12d65f49babb5286f040f2d, type: 3}
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||||
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||||
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||||
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type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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||||
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||||
m_Version: 1
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m_ProbeVolumeDisableStreamingAssets: 0
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||||
type: {class: ShaderStrippingSetting, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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||||
data:
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||||
m_Version: 0
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||||
m_ExportShaderVariants: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_StripRuntimeDebugShaders: 1
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|
||||
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||||
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||||
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||||
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|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@ -1,14 +0,0 @@
|
||||
# Diagrammes
|
||||
|
||||
## Diagramme UML
|
||||
|
||||
Les modélisation UML du projet sont disponibles sous forme de [PlantUML](https://www.plantuml.com) dans ce dossier. Les diagrammes sont générés automatiquement à partir des fichiers `.puml` afin de pouvoir être versionnés et mis à jour facilement. Vous pouvez les consulter en récupérant le contenu des fichiers et en les prévisualisant sur [PlantUML](https://www.plantuml.com/plantuml).
|
||||
|
||||
- [Diagramme de classes](./UML/class-diagram.puml)
|
||||
- [Diagramme d'activités](./UML/activity-diagram/activity-diagram.puml)
|
||||
- [Diagramme de cas d'utilisation](./UML/use-case-diagram.puml)
|
||||
- [Diagramme d'états](./UML/state-diagram/state-diagram.puml)
|
||||
|
||||
## Diagramme de Gantt
|
||||
|
||||
La modélisation du diagramme de Gantt est générée automatiquement à partir du fichier [gant-diagram.gantt](./gantt-diagram.gantt) en utilisant n'importe quel outil de visualisation de diagramme de Gantt. Vous pouvez par exemple installer [GanttProject](https://www.ganttproject.biz/) ou utiliser l'outil en ligne [Online Gantt](https://www.onlinegantt.com/#/gantt).
|
@ -1,84 +0,0 @@
|
||||
@startuml Geometry Dash - Diagramme d'activités complet
|
||||
|
||||
start
|
||||
|
||||
:Lancer la partie;
|
||||
|
||||
repeat
|
||||
if (Le joueur percute un obstacle ?) then (Oui)
|
||||
:Le joueur meurt;
|
||||
:Augmenter le nombre d'essais de 1;
|
||||
:Perdre toutes les pièces et bonus;
|
||||
else (Non)
|
||||
partition "Actions du joueur" {
|
||||
group Saut
|
||||
if (L'utilisateur clique sur l'écran ?) then (Oui)
|
||||
:Le joueur effectue un saut;
|
||||
endif
|
||||
end group
|
||||
|
||||
if (Le joueur touche un bumper ?) then (Oui)
|
||||
group Bumper
|
||||
:Le joueur effectue un grand saut;
|
||||
if (Le bumper est actif ?) then (Oui)
|
||||
:Effectue un grand saut;
|
||||
else (Non)
|
||||
endif
|
||||
end group
|
||||
endif
|
||||
|
||||
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
|
||||
group Activation de Bonus
|
||||
:Le joueur clique sur un bonus dans l'inventaire;
|
||||
switch (Type de bonus)
|
||||
case (Temps ralenti)
|
||||
:Activer ralentissement du temps;
|
||||
:Temps ralenti : 3 secondes;
|
||||
case (Annulation d'obstacle)
|
||||
:Supprimer tous les obstacles;
|
||||
:Durée : 3 secondes;
|
||||
endswitch
|
||||
end group
|
||||
endif
|
||||
}
|
||||
|
||||
partition "Gestion de la pause" {
|
||||
if (Le joueur clique sur le bouton de pause ?) then (Oui)
|
||||
group Pause
|
||||
:Arriver sur le menu de pause;
|
||||
|
||||
switch (Option sélectionnée ?)
|
||||
case (Reprendre)
|
||||
:Reprendre la partie;
|
||||
case (Quitter)
|
||||
:Quitter le niveau;
|
||||
:Retour au menu principal;
|
||||
stop
|
||||
case (Mode Checkpoint)
|
||||
:Activer/Désactiver le mode Checkpoint;
|
||||
:Reprendre la partie;
|
||||
case (Volume)
|
||||
:Modifier le volume sonore;
|
||||
:Revenir au menu de pause;
|
||||
case (Menu de sélection de niveau)
|
||||
:Revenir au menu de sélection de niveau;
|
||||
stop
|
||||
endswitch
|
||||
endgroup
|
||||
endif
|
||||
}
|
||||
|
||||
partition "Fin du Niveau" {
|
||||
if (Le joueur touche la zone de fin ?) then (Oui)
|
||||
:Terminer le niveau;
|
||||
:Animation de fin de niveau;
|
||||
:Conserver les pièces obtenues;
|
||||
break
|
||||
endif
|
||||
}
|
||||
endif
|
||||
repeat while (Le joueur n'a pas fini le niveau)
|
||||
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,69 +0,0 @@
|
||||
@startuml Geometry Dash - Diagramme d'activités
|
||||
|
||||
start
|
||||
|
||||
:Lancer la partie;
|
||||
|
||||
repeat
|
||||
if (Le joueur percute un obstacle ?) then (Oui)
|
||||
:Le joueur meurt;
|
||||
:Augmenter le nombre d'essais de 1;
|
||||
:Perdre toutes les pièces et bonus;
|
||||
else (Non)
|
||||
partition "Actions du joueur" {
|
||||
if (L'utilisateur clique sur l'écran ?) then (Oui)
|
||||
:Le joueur effectue un saut;
|
||||
note right
|
||||
**Saut**
|
||||
- Le joueur saute pour éviter les obstacles.
|
||||
end note
|
||||
endif
|
||||
|
||||
if (Le joueur touche un bumper ?) then (Oui)
|
||||
:Le joueur effectue un grand saut;
|
||||
note right
|
||||
**Bumper**
|
||||
- Permet un saut plus haut.
|
||||
- Utilisé pour atteindre des zones élevées.
|
||||
- Activation automatique au contact.
|
||||
end note
|
||||
endif
|
||||
|
||||
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
|
||||
:Activer un bonus;
|
||||
note right
|
||||
**Activation de Bonus**
|
||||
- Déclenche l'effet du bonus sélectionné.
|
||||
- Exemple : Invincibilité, Double saut.
|
||||
end note
|
||||
endif
|
||||
}
|
||||
|
||||
partition "Gestion de la pause" {
|
||||
if (Le joueur clique sur le bouton de pause ?) then (Oui)
|
||||
:Arriver sur le menu de pause;
|
||||
note right
|
||||
**Menu de pause**
|
||||
- Affiche les options : Reprendre, Quitter, Mode Checkpoint, Volume.
|
||||
end note
|
||||
endif
|
||||
}
|
||||
|
||||
partition "Progression" {
|
||||
if (Le joueur touche la zone de fin ?) then (Oui)
|
||||
:Terminer le niveau;
|
||||
:Afficher une animation de fin de niveau;
|
||||
:Conserver les pièces obtenues;
|
||||
note right
|
||||
**Fin du Niveau**
|
||||
- Succès enregistré.
|
||||
- Les pièces collectées sont sauvegardées.
|
||||
end note
|
||||
endif
|
||||
}
|
||||
endif
|
||||
repeat while (Le joueur n'a pas fini le niveau)
|
||||
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,15 +0,0 @@
|
||||
@startuml sub-activation-bonus
|
||||
|
||||
start
|
||||
:Le joueur clique sur un bonus dans l'inventaire;
|
||||
switch (Type de bonus)
|
||||
case (Temps ralenti)
|
||||
:Activer ralentissement du temps;
|
||||
:Temps ralenti : 3 secondes;
|
||||
case (Annulation d'obstacle)
|
||||
:Supprimer tous les obstacles;
|
||||
:Durée : 3 secondes;
|
||||
endswitch
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,10 +0,0 @@
|
||||
@startuml sub-bonus
|
||||
|
||||
start
|
||||
if (Le joueur touche un bonus ?) then (Oui)
|
||||
:Ajouter le bonus à l'inventaire;
|
||||
else (Non)
|
||||
endif
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,10 +0,0 @@
|
||||
@startuml sub-bumper
|
||||
|
||||
start
|
||||
if (Le joueur touche un bumper ?) then (Oui)
|
||||
:Effectuer un grand saut;
|
||||
else (Non)
|
||||
endif
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,17 +0,0 @@
|
||||
@startuml sub-forme
|
||||
|
||||
start
|
||||
:Changement de forme via portail;
|
||||
switch (Forme)
|
||||
case (Forme fusée)
|
||||
:Mode fusée;
|
||||
case (Forme roue)
|
||||
:Mode roue;
|
||||
case (Forme sens inversé)
|
||||
:Mode sens inversé;
|
||||
case (Forme gravité inversée)
|
||||
:Mode gravité inversée;
|
||||
endswitch
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,24 +0,0 @@
|
||||
@startuml MenuPause_Activite
|
||||
|
||||
start
|
||||
|
||||
:Arriver sur le menu de pause;
|
||||
|
||||
if (Option sélectionnée ?) then (Reprendre)
|
||||
:Reprendre la partie;
|
||||
stop
|
||||
else (Quitter)
|
||||
:Quitter le niveau;
|
||||
:Retour au menu principal;
|
||||
stop
|
||||
else (Mode Checkpoint)
|
||||
:Activer/Désactiver le mode Checkpoint;
|
||||
:Revenir au menu de pause;
|
||||
else (Volume)
|
||||
:Modifier le volume sonore;
|
||||
:Revenir au menu de pause;
|
||||
else (Menu de sleection de niveau)
|
||||
:Revenir au menu de selection de niveau;
|
||||
endif
|
||||
|
||||
@enduml
|
@ -1,10 +0,0 @@
|
||||
@startuml sub-pieces
|
||||
|
||||
start
|
||||
if (Le joueur touche une pièce ?) then (Oui)
|
||||
:Ajouter la pièce au niveau;
|
||||
else (Non)
|
||||
endif
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,50 +0,0 @@
|
||||
@startuml Geometry Dash - Diagramme de classe
|
||||
|
||||
skinparam style strictuml
|
||||
skinparam classAttributeIconSize 0
|
||||
skinparam classFontStyle Bold
|
||||
hide enum methods
|
||||
|
||||
class Position {
|
||||
{field} + column: Integer
|
||||
{field} + row: Integer
|
||||
|
||||
{method} + Position(column: Integer, row: Integer)
|
||||
{method} + equals(position: Position)
|
||||
}
|
||||
|
||||
class Level {
|
||||
{field} + songPath: String
|
||||
{field} + backgroundPath: String
|
||||
{field} + speed: Double
|
||||
|
||||
{method} + Level()
|
||||
}
|
||||
Level *--> "*\n- grid" GameObject : <<Is made up of>>
|
||||
|
||||
abstract class GameObject {
|
||||
{method} + getImagePath(): String {abstract}
|
||||
{method} + safeSides(): List<PositionSide> {abstract}
|
||||
}
|
||||
GameObject o--> "1\n- " Position : <<Has>>
|
||||
GameObject ..> PositionSide : <<Uses>>
|
||||
|
||||
class Spike extends GameObject {}
|
||||
|
||||
class Game {
|
||||
{field} - score: Integer
|
||||
|
||||
{method} + start(): void
|
||||
{method} + restart(): void
|
||||
{method} + end(): void
|
||||
}
|
||||
Game o--> "1\n- currentLevel" Level : <<Has>>
|
||||
|
||||
enum PositionSide <<enumeration>> {
|
||||
TOP
|
||||
RIGHT
|
||||
BOTTOM
|
||||
LEFT
|
||||
}
|
||||
|
||||
@enduml
|
@ -1,58 +0,0 @@
|
||||
@startuml Geometry Dash - Diagramme d'etats du joueur
|
||||
|
||||
start
|
||||
|
||||
:avancer;
|
||||
|
||||
repeat
|
||||
partition "en l'air" {
|
||||
if (Le joueur percute un obstacle ?) then (Oui)
|
||||
:Le joueur meurt;
|
||||
stop
|
||||
endif
|
||||
}
|
||||
|
||||
partition "Forme" {
|
||||
switch (Forme)
|
||||
case (Forme fusée)
|
||||
:Mode fusée;
|
||||
case (Forme roue)
|
||||
:Mode roue;
|
||||
case (Forme sens inversé)
|
||||
:Mode sens inversé;
|
||||
case (Forme gravité inversée)
|
||||
:Mode gravité inversée;
|
||||
endswitch
|
||||
if (Le joueur percute un obstacle ?) then (Oui)
|
||||
:Le joueur meurt;
|
||||
stop
|
||||
endif
|
||||
}
|
||||
|
||||
partition "Activer un bonus" {
|
||||
switch (Type de bonus)
|
||||
case (Temps ralenti)
|
||||
:Activer ralentissement du temps;
|
||||
:Temps ralenti : 3 secondes;
|
||||
if (Le joueur percute un obstacle ?) then (Oui)
|
||||
:Le joueur meurt;
|
||||
stop
|
||||
endif
|
||||
case (Annulation d'obstacle)
|
||||
:Supprimer tous les obstacles;
|
||||
:Durée : 3 secondes;
|
||||
endswitch
|
||||
}
|
||||
|
||||
partition "Menu de Pause" {
|
||||
if (Le joueur clique sur reprendre?) then (Oui)
|
||||
:Le niveau reprend correctement;
|
||||
else (le joueur clique sur quitter)
|
||||
stop
|
||||
endif
|
||||
}
|
||||
while (Le joueur n'a pas fini le niveau)
|
||||
|
||||
stop
|
||||
|
||||
@enduml
|
@ -1,103 +0,0 @@
|
||||
@startuml Geometry Dash - Diagramme de cas d'utilisation
|
||||
|
||||
left to right direction
|
||||
|
||||
actor Joueur as Joueur
|
||||
|
||||
|
||||
rectangle "Menu principal" {
|
||||
usecase "Configurer les paramètres" as ConfigurerParametres
|
||||
usecase "Accéder à la sélection des niveaux" as SelectionNiveau
|
||||
usecase "Accéder à l'éditeur de cartes" as EditeurCartes
|
||||
usecase "Consulter les statistiques" as ConsulterStats
|
||||
usecase "Voir les trophées et récompenses" as VoirTrophees
|
||||
}
|
||||
|
||||
rectangle "Sélection des niveaux" {
|
||||
usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux
|
||||
usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau
|
||||
usecase "Commencer un niveau" as CommencerNiveau
|
||||
}
|
||||
|
||||
rectangle "Pendant un niveau" {
|
||||
usecase "Sauter" as Sauter
|
||||
usecase "Mettre le jeu en pause" as MettrePause
|
||||
}
|
||||
|
||||
rectangle "Paramètres" {
|
||||
usecase "Régler le volume du jeu" as ReglerVolume
|
||||
usecase "Changer la musique de fond" as ChangerMusique
|
||||
usecase "Lire les instructions d'aide" as LireAide
|
||||
}
|
||||
|
||||
rectangle "Création de cartes" {
|
||||
usecase "Créer une nouvelle carte" as CreerNouvelleCarte
|
||||
usecase "Modifier une carte existante" as ModifierCarte
|
||||
usecase "Tester une carte" as TesterCarte
|
||||
usecase "Partager une carte" as PartagerCarte
|
||||
usecase "Télécharger des cartes de la communauté" as TelechargerCartes
|
||||
}
|
||||
|
||||
rectangle "Statistiques" {
|
||||
usecase "Afficher les statistiques globales" as AfficherStatsGlobales
|
||||
usecase "Afficher les statistiques de session" as AfficherStatsSession
|
||||
}
|
||||
|
||||
rectangle "Trophées et récompenses" {
|
||||
usecase "Voir les trophées débloqués" as VoirTropheesDebloques
|
||||
usecase "Voir les pièces collectées" as VoirPieces
|
||||
}
|
||||
|
||||
rectangle "Menu Pause" {
|
||||
usecase "Continuer" as Continuer
|
||||
usecase "Redémarrer la partie" as RedemarrerPartie
|
||||
usecase "Retour à la sélection des maps" as RetourSelection
|
||||
}
|
||||
|
||||
Joueur --> ConfigurerParametres : <<extends>>
|
||||
Joueur --> SelectionNiveau : <<extends>>
|
||||
Joueur --> EditeurCartes : <<extends>>
|
||||
Joueur --> ConsulterStats : <<extends>>
|
||||
Joueur --> VoirTrophees : <<extends>>
|
||||
|
||||
SelectionNiveau --> ParcourirNiveaux : <<include>>
|
||||
ParcourirNiveaux --> AfficherDetailsNiveau : <<extends>>
|
||||
ParcourirNiveaux --> CommencerNiveau : <<extends>>
|
||||
|
||||
CommencerNiveau --> Sauter : <<extends>>
|
||||
CommencerNiveau --> MettrePause : <<extends>>
|
||||
|
||||
ConfigurerParametres --> ReglerVolume : <<extends>>
|
||||
ConfigurerParametres --> ChangerMusique : <<extends>>
|
||||
ConfigurerParametres --> LireAide : <<extends>>
|
||||
|
||||
EditeurCartes --> CreerNouvelleCarte : <<extends>>
|
||||
EditeurCartes --> ModifierCarte : <<extends>>
|
||||
EditeurCartes --> TelechargerCartes : <<extends>>
|
||||
CreerNouvelleCarte --> TesterCarte : <<extends>>
|
||||
ModifierCarte --> TesterCarte : <<extends>>
|
||||
CreerNouvelleCarte --> PartagerCarte : <<extends>>
|
||||
ModifierCarte --> PartagerCarte : <<extends>>
|
||||
|
||||
TesterCarte--> Sauter : <<extends>>
|
||||
TesterCarte--> MettrePause : <<extends>>
|
||||
|
||||
ConsulterStats --> AfficherStatsGlobales : <<extends>>
|
||||
ConsulterStats --> AfficherStatsSession : <<extends>>
|
||||
|
||||
VoirTrophees --> VoirTropheesDebloques : <<extends>>
|
||||
VoirTrophees --> VoirPieces : <<extends>>
|
||||
|
||||
MettrePause --> Continuer : <<extends>>
|
||||
MettrePause --> RedemarrerPartie : <<extends>>
|
||||
MettrePause --> RetourSelection : <<extends>>
|
||||
|
||||
RedemarrerPartie --> Sauter : <<extends>>
|
||||
RedemarrerPartie --> MettrePause : <<extends>>
|
||||
|
||||
Continuer --> Sauter : <<extends>>
|
||||
Continuer --> MettrePause : <<extends>>
|
||||
|
||||
RetourSelection --> ParcourirNiveaux : <<include>>
|
||||
|
||||
@enduml
|
File diff suppressed because one or more lines are too long
@ -1,47 +0,0 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.6.0",
|
||||
"com.unity.feature.2d": "2.0.1",
|
||||
"com.unity.ide.rider": "3.0.31",
|
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"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.inputsystem": "1.11.2",
|
||||
"com.unity.multiplayer.center": "1.0.0",
|
||||
"com.unity.render-pipelines.universal": "17.0.3",
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.timeline": "1.8.7",
|
||||
"com.unity.ugui": "2.0.0",
|
||||
"com.unity.visualscripting": "1.9.4",
|
||||
"com.unity.modules.accessibility": "1.0.0",
|
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"com.unity.modules.ai": "1.0.0",
|
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"com.unity.modules.androidjni": "1.0.0",
|
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"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
@ -1,564 +0,0 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.animation": {
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"version": "10.1.3",
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"depth": 1,
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"source": "registry",
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"dependencies": {
|
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"com.unity.2d.common": "9.0.6",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.collections": "1.2.4",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.2d.aseprite": {
|
||||
"version": "1.1.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.2d.common": "6.0.6",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.mathematics": "1.2.6",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
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},
|
||||
"com.unity.2d.common": {
|
||||
"version": "9.0.6",
|
||||
"depth": 2,
|
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"source": "registry",
|
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"dependencies": {
|
||||
"com.unity.burst": "1.8.4",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.uielements": "1.0.0"
|
||||
},
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||||
"url": "https://packages.unity.com"
|
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},
|
||||
"com.unity.2d.pixel-perfect": {
|
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"version": "5.0.3",
|
||||
"depth": 1,
|
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.2d.psdimporter": {
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"version": "9.0.3",
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"depth": 1,
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"dependencies": {
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||||
"com.unity.2d.common": "9.0.4",
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"com.unity.2d.sprite": "1.0.0"
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||||
},
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||||
"url": "https://packages.unity.com"
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},
|
||||
"com.unity.2d.sprite": {
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"version": "1.0.0",
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"depth": 1,
|
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"source": "builtin",
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"dependencies": {}
|
||||
},
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||||
"com.unity.2d.spriteshape": {
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"version": "10.0.6",
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"depth": 1,
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"dependencies": {
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"com.unity.2d.common": "9.0.5",
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},
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||||
"url": "https://packages.unity.com"
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},
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"com.unity.2d.tilemap": {
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"version": "1.0.0",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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"com.unity.modules.tilemap": "1.0.0",
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"com.unity.modules.uielements": "1.0.0"
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}
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},
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"version": "4.0.2",
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"depth": 1,
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"dependencies": {
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"com.unity.modules.jsonserialize": "1.0.0"
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||||
},
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||||
"url": "https://packages.unity.com"
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},
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||||
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|
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||||
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||||
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|
||||
},
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||||
"url": "https://packages.unity.com"
|
||||
},
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||||
"com.unity.collab-proxy": {
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||||
"depth": 0,
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|
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||||
"url": "https://packages.unity.com"
|
||||
},
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||||
"com.unity.collections": {
|
||||
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|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
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|
||||
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||||
"com.unity.test-framework.performance": "3.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "2.0.5",
|
||||
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"url": "https://packages.unity.com"
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}
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},
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},
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||||
"url": "https://packages.unity.com"
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||||
},
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||||
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"url": "https://packages.unity.com"
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},
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||||
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||||
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}
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||||
},
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||||
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|
||||
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||||
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|
||||
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||||
"url": "https://packages.unity.com"
|
||||
},
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.rendering.light-transport": "1.0.1"
|
||||
}
|
||||
},
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||||
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||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
}
|
||||
},
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
}
|
||||
},
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||||
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|
||||
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|
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|
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||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
"url": "https://packages.unity.com"
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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||||
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|
||||
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|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
}
|
||||
},
|
||||
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||||
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12
README.md
12
README.md
@ -10,16 +10,16 @@ Développement d'une reproduction du jeu [Geometry Dash](https://fr.wikipedia.or
|
||||
- [Théo LUDWIG](https://github.com/theoludwig)
|
||||
- [Vincent PETT](https://github.com/Vextriz)
|
||||
|
||||
### Documentation et Liens
|
||||
### Documentation
|
||||
|
||||
- [Sujet](./Documentation/Sujet-Projet-Geometry-Dash.pdf)
|
||||
- [Sujet](./docs/Sujet-Projet-Geometry-Dash.pdf)
|
||||
- [Conventions développement informatique](./docs/conventions.md)
|
||||
- [Kanban Board (Trello)](https://trello.com/b/ugG5Siaw/cnam-geometry-dash)
|
||||
- [Diagrammes UML](./UML)
|
||||
- [Conventions développement informatique](./Documentation/conventions.md)
|
||||
- [Diagrammes UML](./uml/README.md)
|
||||
|
||||
## Prérequis
|
||||
|
||||
[Unity](https://unity.com/) v6000.0.25f1 (LTS)
|
||||
[Unity](https://unity.com/)
|
||||
|
||||
## Installation
|
||||
|
||||
@ -29,6 +29,4 @@ git clone git@github.com:boudji-ludwig-pett/cnam-geometry-dash.git
|
||||
|
||||
# Se déplacer dans le dossier du projet
|
||||
cd cnam-geometry-dash
|
||||
|
||||
# Ouvrir le projet avec Unity Hub
|
||||
```
|
||||
|
@ -26,15 +26,12 @@ Lorsqu'une Pull Request (PR) est créée, il est obligatoire d'ajouter un **Revi
|
||||
|
||||
### Processus de revue de code
|
||||
|
||||
#### Code Review
|
||||
1. **Code Review** :
|
||||
- Examiner le code pour détecter les erreurs ou les violations des bonnes pratiques.
|
||||
- Vérifier la clarté, la lisibilité et la maintenabilité du code.
|
||||
|
||||
- Examiner le code pour détecter les erreurs ou les violations des bonnes pratiques.
|
||||
- Vérifier la clarté, la lisibilité et la maintenabilité du code.
|
||||
2. **Commentaires** :
|
||||
- Les commentaires doivent suivre les [Conventional Comments](https://conventionalcomments.org/), qui permettent de structurer les retours de manière cohérente et compréhensible.
|
||||
|
||||
#### Commentaires
|
||||
|
||||
Les commentaires doivent suivre les [Conventional Comments](https://conventionalcomments.org/), qui permettent de structurer les retours de manière cohérente et compréhensible.
|
||||
|
||||
#### Validation
|
||||
|
||||
Une fois tous les retours pris en compte et les corrections appliquées, le Reviewer peut approuver la PR, permettant ainsi sa fusion.
|
||||
3. **Validation** :
|
||||
- Une fois tous les retours pris en compte et les corrections appliquées, le Reviewer peut approuver la PR, permettant ainsi sa fusion.
|
10
uml/README.md
Normal file
10
uml/README.md
Normal file
@ -0,0 +1,10 @@
|
||||
# Diagramme UML
|
||||
|
||||
Les modélisation UML du projet sont disponibles sous forme de [PlantUML](https://www.plantuml.com) dans ce dossier. Les diagrammes sont générés automatiquement à partir des fichiers `.puml` afin de pouvoir être versionnés et mis à jour facilement. Vous pouvez les consulter en récupérant le contenu des fichiers et en les prévisualisant sur [PlantUML](https://www.plantuml.com/plantuml).
|
||||
|
||||
## Diagrammes
|
||||
|
||||
- [Diagramme de classes](./class-diagram.puml)
|
||||
- [Diagramme d'activités](./activity-diagram.puml)
|
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- [Diagramme de cas d'utilisation](./use-case-diagram.puml)
|
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- [Diagramme d'états du joueur](./player-state-diagram.puml)
|
86
uml/use-case-diagram.puml
Normal file
86
uml/use-case-diagram.puml
Normal file
@ -0,0 +1,86 @@
|
||||
@startuml Geometry Dash - Diagramme de cas d'utilisation
|
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|
||||
left to right direction
|
||||
|
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actor Joueur as Joueur
|
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actor "Créateur de cartes" as Createur
|
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|
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rectangle Jeu {
|
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usecase "Démarrer le jeu" as DemarrerJeu
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usecase "Afficher le menu principal" as AfficherMenu
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}
|
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|
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rectangle "Menu principal" {
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usecase "Configurer les paramètres" as ConfigurerParametres
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usecase "Accéder à la sélection des niveaux" as SelectionNiveau
|
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usecase "Accéder à l'éditeur de cartes" as EditeurCartes
|
||||
usecase "Consulter les statistiques" as ConsulterStats
|
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usecase "Voir les trophées et récompenses" as VoirTrophees
|
||||
}
|
||||
|
||||
rectangle "Sélection des niveaux" {
|
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usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux
|
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usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau
|
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usecase "Commencer un niveau" as CommencerNiveau
|
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}
|
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|
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rectangle "Pendant un niveau" {
|
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|
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usecase "Mettre le jeu en pause" as MettrePause
|
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}
|
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|
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rectangle "Paramètres" {
|
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usecase "Régler le volume du jeu" as ReglerVolume
|
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usecase "Changer la musique de fond" as ChangerMusique
|
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usecase "Lire les instructions d'aide" as LireAide
|
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}
|
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|
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rectangle "Création de cartes" {
|
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usecase "Créer une nouvelle carte" as CreerNouvelleCarte
|
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usecase "Modifier une carte existante" as ModifierCarte
|
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usecase "Tester une carte" as TesterCarte
|
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usecase "Partager une carte" as PartagerCarte
|
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usecase "Télécharger des cartes de la communauté" as TelechargerCartes
|
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}
|
||||
|
||||
rectangle "Statistiques" {
|
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usecase "Afficher les statistiques globales" as AfficherStatsGlobales
|
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usecase "Afficher les statistiques de session" as AfficherStatsSession
|
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}
|
||||
|
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rectangle "Trophées et récompenses" {
|
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usecase "Voir les trophées débloqués" as VoirTropheesDebloques
|
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usecase "Voir les pièces collectées" as VoirPieces
|
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}
|
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|
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Joueur --> DemarrerJeu
|
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DemarrerJeu --> AfficherMenu
|
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AfficherMenu --> ConfigurerParametres
|
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AfficherMenu --> SelectionNiveau
|
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AfficherMenu --> EditeurCartes
|
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AfficherMenu --> ConsulterStats
|
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AfficherMenu --> VoirTrophees
|
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SelectionNiveau --> ParcourirNiveaux
|
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ParcourirNiveaux --> AfficherDetailsNiveau
|
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ParcourirNiveaux --> CommencerNiveau
|
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CommencerNiveau --> JouerNiveau
|
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JouerNiveau --> MettrePause
|
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ConfigurerParametres --> ReglerVolume
|
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ConfigurerParametres --> ChangerMusique
|
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ConfigurerParametres --> LireAide
|
||||
EditeurCartes --> CreerNouvelleCarte
|
||||
EditeurCartes --> ModifierCarte
|
||||
CreerNouvelleCarte --> TesterCarte
|
||||
ModifierCarte --> TesterCarte
|
||||
CreerNouvelleCarte --> PartagerCarte
|
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ModifierCarte --> PartagerCarte
|
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EditeurCartes --> TelechargerCartes
|
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ConsulterStats --> AfficherStatsGlobales
|
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ConsulterStats --> AfficherStatsSession
|
||||
VoirTrophees --> VoirTropheesDebloques
|
||||
VoirTrophees --> VoirPieces
|
||||
|
||||
Createur --> CreerNouvelleCarte
|
||||
Createur --> ModifierCarte
|
||||
|
||||
@enduml
|
Loading…
Reference in New Issue
Block a user