2025-04-07 21:00:49 +02:00

31 lines
559 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void LaunchGame()
{
SceneManager.LoadSceneAsync("SelectLevelScene");
}
public void OpenImport()
{
SceneManager.LoadSceneAsync("ImportScene");
}
public void QuitGame()
{
Application.Quit();
}
public void EditorChoice()
{
SceneManager.LoadSceneAsync("EditorChoiceScene");
}
public void CreateLevel()
{
SceneManager.LoadSceneAsync("CreateLevelScene");
}
}