mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-17 18:56:18 +02:00
243 lines
8.4 KiB
C#
243 lines
8.4 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
public class LevelEditor : MonoBehaviour
|
|
{
|
|
public Transform mapParent; // Parent pour organiser les objets
|
|
private GameObject currentBlock; // Block en cours de placement
|
|
public Image blockButtonImage; // Image du bouton pour récupérer le sprite
|
|
|
|
private bool isPlacingBlock = false; // Indique si un block est en mode placement
|
|
private float scaleStep = 0.1f; // Incrément de redimensionnement avec la molette
|
|
private Vector3 currentScale = new Vector3(1f, 1f, 1); // Échelle actuelle appliquée au block
|
|
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
// Déplacement du block sous la souris
|
|
if (isPlacingBlock && currentBlock != null)
|
|
{
|
|
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1); // Aligne sur une grille
|
|
|
|
// Redimensionnement avec la molette sauf pour les portails
|
|
if (currentBlock.name != "ShipPortal" && currentBlock.name != "CubePortal")
|
|
{
|
|
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
|
if (scroll != 0)
|
|
{
|
|
float newScale = Mathf.Max(0.1f, currentScale.x + scroll * scaleStep);
|
|
currentScale = new Vector3(newScale, newScale, 1);
|
|
currentBlock.transform.localScale = currentScale;
|
|
}
|
|
}
|
|
|
|
// Placer définitivement le block quand on clique
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
// Vérifie les collisions avec d'autres objets
|
|
Collider2D[] overlaps = Physics2D.OverlapBoxAll(currentBlock.transform.position, currentBlock.GetComponent<Collider2D>().bounds.size, 0f);
|
|
|
|
if (overlaps.Length > 1) // >1 car le bloc en cours a déjà un collider
|
|
{
|
|
Debug.Log("Placement annulé : un objet est déjà présent à cet endroit.");
|
|
return;
|
|
}
|
|
|
|
PlaceBlock();
|
|
}
|
|
}
|
|
}
|
|
public void AddBlock()
|
|
{
|
|
if (isPlacingBlock) return;
|
|
|
|
GameObject newBlock = new GameObject("Block");
|
|
SpriteRenderer spriteRenderer = newBlock.AddComponent<SpriteRenderer>();
|
|
|
|
if (blockButtonImage != null && blockButtonImage.sprite != null)
|
|
{
|
|
spriteRenderer.sprite = blockButtonImage.sprite;
|
|
}
|
|
else
|
|
{
|
|
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/BlockSkin/RegularBlock01");
|
|
Debug.LogError("L'image du bouton de block n'est pas assignée !");
|
|
}
|
|
|
|
BoxCollider2D collider = newBlock.AddComponent<BoxCollider2D>();
|
|
collider.offset = Vector2.zero;
|
|
collider.size = spriteRenderer.sprite.bounds.size;
|
|
|
|
newBlock.transform.position = new Vector2(0, 0);
|
|
currentScale = new Vector3(1f, 1f, 1);
|
|
newBlock.transform.localScale = currentScale;
|
|
|
|
if (mapParent != null)
|
|
{
|
|
newBlock.transform.SetParent(mapParent);
|
|
}
|
|
|
|
currentBlock = newBlock;
|
|
isPlacingBlock = true;
|
|
}
|
|
|
|
private void PlaceBlock()
|
|
{
|
|
isPlacingBlock = false;
|
|
currentBlock = null;
|
|
}
|
|
|
|
public void AddSpike()
|
|
{
|
|
if (isPlacingBlock) return;
|
|
|
|
GameObject newSpike = new GameObject("Spike");
|
|
SpriteRenderer spriteRenderer = newSpike.AddComponent<SpriteRenderer>();
|
|
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/SpikeSkin/BlueSpike");
|
|
if (spriteRenderer.sprite == null)
|
|
{
|
|
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/SpikeSkin/BlueSpike");
|
|
}
|
|
|
|
BoxCollider2D collider = newSpike.AddComponent<BoxCollider2D>();
|
|
collider.offset = Vector2.zero;
|
|
collider.size = spriteRenderer.sprite.bounds.size;
|
|
|
|
newSpike.transform.position = new Vector2(0, 0);
|
|
currentScale = new Vector3(1f, 1f, 1);
|
|
newSpike.transform.localScale = currentScale;
|
|
|
|
if (mapParent != null)
|
|
{
|
|
newSpike.transform.SetParent(mapParent);
|
|
}
|
|
|
|
currentBlock = newSpike;
|
|
isPlacingBlock = true;
|
|
}
|
|
|
|
public void AddSmallSpike()
|
|
{
|
|
if (isPlacingBlock) return;
|
|
|
|
GameObject newSmallSpike = new GameObject("SmallSpike");
|
|
SpriteRenderer spriteRenderer = newSmallSpike.AddComponent<SpriteRenderer>();
|
|
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/SmallSpikeSkin/BaseSmallSpike");
|
|
if (spriteRenderer.sprite == null)
|
|
{
|
|
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/SpikeSkin/BlueSpike");
|
|
}
|
|
|
|
BoxCollider2D collider = newSmallSpike.AddComponent<BoxCollider2D>();
|
|
collider.offset = Vector2.zero;
|
|
collider.size = spriteRenderer.sprite.bounds.size;
|
|
|
|
newSmallSpike.transform.position = new Vector2(0, 0);
|
|
currentScale = new Vector3(0.25f, 0.25f, 1);
|
|
newSmallSpike.transform.localScale = currentScale;
|
|
|
|
if (mapParent != null)
|
|
{
|
|
newSmallSpike.transform.SetParent(mapParent);
|
|
}
|
|
|
|
currentBlock = newSmallSpike;
|
|
isPlacingBlock = true;
|
|
}
|
|
|
|
public void AddPlatform()
|
|
{
|
|
if (isPlacingBlock) return;
|
|
|
|
GameObject newPlatform = new GameObject("Platform");
|
|
SpriteRenderer spriteRenderer = newPlatform.AddComponent<SpriteRenderer>();
|
|
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PlateformSkin/RegularPlatform01");
|
|
if (spriteRenderer.sprite == null)
|
|
{
|
|
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/Platform/Platform01.png");
|
|
}
|
|
|
|
BoxCollider2D collider = newPlatform.AddComponent<BoxCollider2D>();
|
|
collider.offset = Vector2.zero;
|
|
collider.size = spriteRenderer.sprite.bounds.size;
|
|
|
|
newPlatform.transform.position = new Vector2(0, 0);
|
|
currentScale = new Vector3(1f, 1f, 1);
|
|
newPlatform.transform.localScale = currentScale;
|
|
|
|
if (mapParent != null)
|
|
{
|
|
newPlatform.transform.SetParent(mapParent);
|
|
}
|
|
|
|
currentBlock = newPlatform;
|
|
isPlacingBlock = true;
|
|
}
|
|
|
|
public void AddShipPortal()
|
|
{
|
|
if (isPlacingBlock) return;
|
|
|
|
GameObject newShipPortal = new GameObject("ShipPortal");
|
|
SpriteRenderer spriteRenderer = newShipPortal.AddComponent<SpriteRenderer>();
|
|
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PortalsSkin/ShipPortalLabelled");
|
|
if (spriteRenderer.sprite == null)
|
|
{
|
|
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/PortalSkin/ShipPortalLabelled");
|
|
}
|
|
|
|
BoxCollider2D collider = newShipPortal.AddComponent<BoxCollider2D>();
|
|
collider.offset = Vector2.zero;
|
|
collider.size = spriteRenderer.sprite.bounds.size;
|
|
|
|
newShipPortal.transform.position = new Vector2(0, 0);
|
|
newShipPortal.transform.localScale = new Vector3(0.5f, 0.5f, 1);
|
|
|
|
if (mapParent != null)
|
|
{
|
|
newShipPortal.transform.SetParent(mapParent);
|
|
}
|
|
|
|
currentBlock = newShipPortal;
|
|
isPlacingBlock = true;
|
|
}
|
|
|
|
public void AddCubePortal()
|
|
{
|
|
if (isPlacingBlock) return;
|
|
|
|
GameObject newCubePortal = new GameObject("CubePortal");
|
|
SpriteRenderer spriteRenderer = newCubePortal.AddComponent<SpriteRenderer>();
|
|
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PortalsSkin/CubePortalLabelled");
|
|
if (spriteRenderer.sprite == null)
|
|
{
|
|
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/PortalSkin/ShipPortalLabelled");
|
|
}
|
|
|
|
BoxCollider2D collider = newCubePortal.AddComponent<BoxCollider2D>();
|
|
collider.offset = Vector2.zero;
|
|
collider.size = spriteRenderer.sprite.bounds.size;
|
|
|
|
newCubePortal.transform.position = new Vector2(0, 0);
|
|
newCubePortal.transform.localScale = new Vector3(0.5f, 0.5f, 1);
|
|
|
|
if (mapParent != null)
|
|
{
|
|
newCubePortal.transform.SetParent(mapParent);
|
|
}
|
|
|
|
currentBlock = newCubePortal;
|
|
isPlacingBlock = true;
|
|
}
|
|
|
|
public void Save()
|
|
{
|
|
//TODO
|
|
}
|
|
}
|