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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-10 21:47:07 +02:00
feat: add all object
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
@ -7,30 +7,12 @@ public class LevelEditor : MonoBehaviour
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public Image blockButtonImage; // Image du bouton pour récupérer le sprite
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private bool isPlacingBlock = false; // Indique si un block est en mode placement
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private float scaleStep = 0.1f; // Incrément de redimensionnement avec la molette
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private Vector3 currentScale = new Vector3(1f, 1f, 1); // Échelle actuelle appliquée au block
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void Start()
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{
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if (blockButtonImage == null)
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{
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blockButtonImage = GameObject.Find("BlankSquare").GetComponent<Image>(); // Assurez-vous que le nom est correct
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if (blockButtonImage == null)
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{
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Debug.LogError("Impossible de trouver 'blockButtonImage' automatiquement !");
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return;
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}
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}
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// Charger l'image du bouton depuis le bon chemin relatif
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Sprite loadedSprite = Resources.Load<Sprite>("InGame/BlockSkin/RegularBlock01");
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if (loadedSprite != null)
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{
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blockButtonImage.sprite = loadedSprite;
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}
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else
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{
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Debug.LogError("Impossible de charger l'image RegularBlock01.png. Vérifiez qu'elle est bien placée dans Assets/Resources/InGame/BlockSkin");
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}
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}
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// Update is called once per frame
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@ -40,44 +22,61 @@ public class LevelEditor : MonoBehaviour
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if (isPlacingBlock && currentBlock != null)
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{
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Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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currentBlock.transform.position = new Vector2(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y)); // Aligne sur une grille
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currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1); // Aligne sur une grille
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// Redimensionnement avec la molette sauf pour les portails
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if (currentBlock.name != "ShipPortal" && currentBlock.name != "CubePortal")
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{
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float scroll = Input.GetAxis("Mouse ScrollWheel");
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if (scroll != 0)
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{
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float newScale = Mathf.Max(0.1f, currentScale.x + scroll * scaleStep);
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currentScale = new Vector3(newScale, newScale, 1);
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currentBlock.transform.localScale = currentScale;
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}
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}
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// Placer définitivement le block quand on clique
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if (Input.GetMouseButtonDown(0))
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{
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// Vérifie les collisions avec d'autres objets
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Collider2D[] overlaps = Physics2D.OverlapBoxAll(currentBlock.transform.position, currentBlock.GetComponent<Collider2D>().bounds.size, 0f);
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if (overlaps.Length > 1) // >1 car le bloc en cours a déjà un collider
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{
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Debug.Log("Placement annulé : un objet est déjà présent à cet endroit.");
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return;
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}
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PlaceBlock();
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}
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}
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}
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public void AddBlock()
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{
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if (isPlacingBlock) return; // Empêche d'ajouter plusieurs blocks à la fois
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if (isPlacingBlock) return;
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// Création d'un nouvel objet Block
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GameObject newBlock = new GameObject("Block");
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// Ajout d'un Sprite Renderer
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SpriteRenderer spriteRenderer = newBlock.AddComponent<SpriteRenderer>();
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if (blockButtonImage != null)
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if (blockButtonImage != null && blockButtonImage.sprite != null)
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{
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spriteRenderer.sprite = blockButtonImage.sprite;
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}
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else
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{
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spriteRenderer.sprite = Resources.Load<Sprite>("InGame/BlockSkin/RegularBlock01");
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Debug.LogError("L'image du bouton de block n'est pas assignée !");
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}
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// Ajout d'un BoxCollider2D
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BoxCollider2D collider = newBlock.AddComponent<BoxCollider2D>();
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collider.offset = new Vector2(-0.0040f, 1.77481f);
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collider.size = new Vector2(5.12119f, 1.45697f);
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collider.offset = Vector2.zero;
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collider.size = spriteRenderer.sprite.bounds.size;
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// Position par défaut
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newBlock.transform.position = new Vector2(0, 0);
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newBlock.transform.localScale = new Vector3(0.96055f, 0.2326f, 1);
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currentScale = new Vector3(1f, 1f, 1);
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newBlock.transform.localScale = currentScale;
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// Organisation sous un parent
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if (mapParent != null)
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{
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newBlock.transform.SetParent(mapParent);
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@ -87,34 +86,155 @@ public class LevelEditor : MonoBehaviour
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isPlacingBlock = true;
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}
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private void PlaceBlock()
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{
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isPlacingBlock = false;
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currentBlock = null; // Réinitialise le block en cours de placement
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currentBlock = null;
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}
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public void AddSpike()
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{
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// TODO
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if (isPlacingBlock) return;
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GameObject newSpike = new GameObject("Spike");
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SpriteRenderer spriteRenderer = newSpike.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("InGame/SpikeSkin/BlueSpike");
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if (spriteRenderer.sprite == null)
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{
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Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/SpikeSkin/BlueSpike");
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}
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BoxCollider2D collider = newSpike.AddComponent<BoxCollider2D>();
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collider.offset = Vector2.zero;
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collider.size = spriteRenderer.sprite.bounds.size;
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newSpike.transform.position = new Vector2(0, 0);
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currentScale = new Vector3(1f, 1f, 1);
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newSpike.transform.localScale = currentScale;
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if (mapParent != null)
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{
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newSpike.transform.SetParent(mapParent);
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}
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currentBlock = newSpike;
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isPlacingBlock = true;
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}
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public void AddSmallSpike()
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{
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//TODO
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if (isPlacingBlock) return;
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GameObject newSmallSpike = new GameObject("SmallSpike");
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SpriteRenderer spriteRenderer = newSmallSpike.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("InGame/SmallSpikeSkin/BaseSmallSpike");
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if (spriteRenderer.sprite == null)
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{
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Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/SpikeSkin/BlueSpike");
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}
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BoxCollider2D collider = newSmallSpike.AddComponent<BoxCollider2D>();
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collider.offset = Vector2.zero;
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collider.size = spriteRenderer.sprite.bounds.size;
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newSmallSpike.transform.position = new Vector2(0, 0);
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currentScale = new Vector3(0.25f, 0.25f, 1);
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newSmallSpike.transform.localScale = currentScale;
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if (mapParent != null)
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{
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newSmallSpike.transform.SetParent(mapParent);
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}
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currentBlock = newSmallSpike;
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isPlacingBlock = true;
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}
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public void AddPlateform()
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public void AddPlatform()
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{
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//TODO
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if (isPlacingBlock) return;
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GameObject newPlatform = new GameObject("Platform");
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SpriteRenderer spriteRenderer = newPlatform.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PlateformSkin/RegularPlatform01");
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if (spriteRenderer.sprite == null)
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{
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Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/Platform/Platform01.png");
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}
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BoxCollider2D collider = newPlatform.AddComponent<BoxCollider2D>();
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collider.offset = Vector2.zero;
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collider.size = spriteRenderer.sprite.bounds.size;
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newPlatform.transform.position = new Vector2(0, 0);
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currentScale = new Vector3(1f, 1f, 1);
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newPlatform.transform.localScale = currentScale;
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if (mapParent != null)
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{
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newPlatform.transform.SetParent(mapParent);
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}
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currentBlock = newPlatform;
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isPlacingBlock = true;
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}
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public void AddShipPortal()
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{
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//TODO
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if (isPlacingBlock) return;
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GameObject newShipPortal = new GameObject("ShipPortal");
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SpriteRenderer spriteRenderer = newShipPortal.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PortalsSkin/ShipPortalLabelled");
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if (spriteRenderer.sprite == null)
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{
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Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/PortalSkin/ShipPortalLabelled");
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}
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BoxCollider2D collider = newShipPortal.AddComponent<BoxCollider2D>();
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collider.offset = Vector2.zero;
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collider.size = spriteRenderer.sprite.bounds.size;
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newShipPortal.transform.position = new Vector2(0, 0);
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newShipPortal.transform.localScale = new Vector3(0.5f, 0.5f, 1);
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if (mapParent != null)
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{
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newShipPortal.transform.SetParent(mapParent);
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}
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currentBlock = newShipPortal;
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isPlacingBlock = true;
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}
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public void AddCubePortal()
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{
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//TODO
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if (isPlacingBlock) return;
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GameObject newCubePortal = new GameObject("CubePortal");
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SpriteRenderer spriteRenderer = newCubePortal.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PortalsSkin/CubePortalLabelled");
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if (spriteRenderer.sprite == null)
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{
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Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/PortalSkin/ShipPortalLabelled");
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}
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BoxCollider2D collider = newCubePortal.AddComponent<BoxCollider2D>();
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collider.offset = Vector2.zero;
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collider.size = spriteRenderer.sprite.bounds.size;
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newCubePortal.transform.position = new Vector2(0, 0);
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newCubePortal.transform.localScale = new Vector3(0.5f, 0.5f, 1);
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if (mapParent != null)
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{
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newCubePortal.transform.SetParent(mapParent);
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}
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currentBlock = newCubePortal;
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isPlacingBlock = true;
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}
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public void Save()
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{
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//TODO
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