feat: add all object

This commit is contained in:
Vincent PETT 2025-03-31 01:06:21 +02:00
parent 54be935d7c
commit a7a527cfcc
3 changed files with 161 additions and 41 deletions

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Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 19 KiB

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@ -7,30 +7,12 @@ public class LevelEditor : MonoBehaviour
public Image blockButtonImage; // Image du bouton pour récupérer le sprite
private bool isPlacingBlock = false; // Indique si un block est en mode placement
private float scaleStep = 0.1f; // Incrément de redimensionnement avec la molette
private Vector3 currentScale = new Vector3(1f, 1f, 1); // Échelle actuelle appliquée au block
void Start()
{
if (blockButtonImage == null)
{
blockButtonImage = GameObject.Find("BlankSquare").GetComponent<Image>(); // Assurez-vous que le nom est correct
if (blockButtonImage == null)
{
Debug.LogError("Impossible de trouver 'blockButtonImage' automatiquement !");
return;
}
}
// Charger l'image du bouton depuis le bon chemin relatif
Sprite loadedSprite = Resources.Load<Sprite>("InGame/BlockSkin/RegularBlock01");
if (loadedSprite != null)
{
blockButtonImage.sprite = loadedSprite;
}
else
{
Debug.LogError("Impossible de charger l'image RegularBlock01.png. Vérifiez qu'elle est bien placée dans Assets/Resources/InGame/BlockSkin");
}
}
// Update is called once per frame
@ -40,44 +22,61 @@ public class LevelEditor : MonoBehaviour
if (isPlacingBlock && currentBlock != null)
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
currentBlock.transform.position = new Vector2(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y)); // Aligne sur une grille
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1); // Aligne sur une grille
// Redimensionnement avec la molette sauf pour les portails
if (currentBlock.name != "ShipPortal" && currentBlock.name != "CubePortal")
{
float scroll = Input.GetAxis("Mouse ScrollWheel");
if (scroll != 0)
{
float newScale = Mathf.Max(0.1f, currentScale.x + scroll * scaleStep);
currentScale = new Vector3(newScale, newScale, 1);
currentBlock.transform.localScale = currentScale;
}
}
// Placer définitivement le block quand on clique
if (Input.GetMouseButtonDown(0))
{
// Vérifie les collisions avec d'autres objets
Collider2D[] overlaps = Physics2D.OverlapBoxAll(currentBlock.transform.position, currentBlock.GetComponent<Collider2D>().bounds.size, 0f);
if (overlaps.Length > 1) // >1 car le bloc en cours a déjà un collider
{
Debug.Log("Placement annulé : un objet est déjà présent à cet endroit.");
return;
}
PlaceBlock();
}
}
}
public void AddBlock()
{
if (isPlacingBlock) return; // Empêche d'ajouter plusieurs blocks à la fois
if (isPlacingBlock) return;
// Création d'un nouvel objet Block
GameObject newBlock = new GameObject("Block");
// Ajout d'un Sprite Renderer
SpriteRenderer spriteRenderer = newBlock.AddComponent<SpriteRenderer>();
if (blockButtonImage != null)
if (blockButtonImage != null && blockButtonImage.sprite != null)
{
spriteRenderer.sprite = blockButtonImage.sprite;
}
else
{
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/BlockSkin/RegularBlock01");
Debug.LogError("L'image du bouton de block n'est pas assignée !");
}
// Ajout d'un BoxCollider2D
BoxCollider2D collider = newBlock.AddComponent<BoxCollider2D>();
collider.offset = new Vector2(-0.0040f, 1.77481f);
collider.size = new Vector2(5.12119f, 1.45697f);
collider.offset = Vector2.zero;
collider.size = spriteRenderer.sprite.bounds.size;
// Position par défaut
newBlock.transform.position = new Vector2(0, 0);
newBlock.transform.localScale = new Vector3(0.96055f, 0.2326f, 1);
currentScale = new Vector3(1f, 1f, 1);
newBlock.transform.localScale = currentScale;
// Organisation sous un parent
if (mapParent != null)
{
newBlock.transform.SetParent(mapParent);
@ -87,34 +86,155 @@ public class LevelEditor : MonoBehaviour
isPlacingBlock = true;
}
private void PlaceBlock()
{
isPlacingBlock = false;
currentBlock = null; // Réinitialise le block en cours de placement
currentBlock = null;
}
public void AddSpike()
{
// TODO
if (isPlacingBlock) return;
GameObject newSpike = new GameObject("Spike");
SpriteRenderer spriteRenderer = newSpike.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/SpikeSkin/BlueSpike");
if (spriteRenderer.sprite == null)
{
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/SpikeSkin/BlueSpike");
}
BoxCollider2D collider = newSpike.AddComponent<BoxCollider2D>();
collider.offset = Vector2.zero;
collider.size = spriteRenderer.sprite.bounds.size;
newSpike.transform.position = new Vector2(0, 0);
currentScale = new Vector3(1f, 1f, 1);
newSpike.transform.localScale = currentScale;
if (mapParent != null)
{
newSpike.transform.SetParent(mapParent);
}
currentBlock = newSpike;
isPlacingBlock = true;
}
public void AddSmallSpike()
{
//TODO
if (isPlacingBlock) return;
GameObject newSmallSpike = new GameObject("SmallSpike");
SpriteRenderer spriteRenderer = newSmallSpike.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/SmallSpikeSkin/BaseSmallSpike");
if (spriteRenderer.sprite == null)
{
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/SpikeSkin/BlueSpike");
}
BoxCollider2D collider = newSmallSpike.AddComponent<BoxCollider2D>();
collider.offset = Vector2.zero;
collider.size = spriteRenderer.sprite.bounds.size;
newSmallSpike.transform.position = new Vector2(0, 0);
currentScale = new Vector3(0.25f, 0.25f, 1);
newSmallSpike.transform.localScale = currentScale;
if (mapParent != null)
{
newSmallSpike.transform.SetParent(mapParent);
}
currentBlock = newSmallSpike;
isPlacingBlock = true;
}
public void AddPlateform()
public void AddPlatform()
{
//TODO
if (isPlacingBlock) return;
GameObject newPlatform = new GameObject("Platform");
SpriteRenderer spriteRenderer = newPlatform.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PlateformSkin/RegularPlatform01");
if (spriteRenderer.sprite == null)
{
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/Platform/Platform01.png");
}
BoxCollider2D collider = newPlatform.AddComponent<BoxCollider2D>();
collider.offset = Vector2.zero;
collider.size = spriteRenderer.sprite.bounds.size;
newPlatform.transform.position = new Vector2(0, 0);
currentScale = new Vector3(1f, 1f, 1);
newPlatform.transform.localScale = currentScale;
if (mapParent != null)
{
newPlatform.transform.SetParent(mapParent);
}
currentBlock = newPlatform;
isPlacingBlock = true;
}
public void AddShipPortal()
{
//TODO
if (isPlacingBlock) return;
GameObject newShipPortal = new GameObject("ShipPortal");
SpriteRenderer spriteRenderer = newShipPortal.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PortalsSkin/ShipPortalLabelled");
if (spriteRenderer.sprite == null)
{
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/PortalSkin/ShipPortalLabelled");
}
BoxCollider2D collider = newShipPortal.AddComponent<BoxCollider2D>();
collider.offset = Vector2.zero;
collider.size = spriteRenderer.sprite.bounds.size;
newShipPortal.transform.position = new Vector2(0, 0);
newShipPortal.transform.localScale = new Vector3(0.5f, 0.5f, 1);
if (mapParent != null)
{
newShipPortal.transform.SetParent(mapParent);
}
currentBlock = newShipPortal;
isPlacingBlock = true;
}
public void AddCubePortal()
{
//TODO
if (isPlacingBlock) return;
GameObject newCubePortal = new GameObject("CubePortal");
SpriteRenderer spriteRenderer = newCubePortal.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("InGame/PortalsSkin/CubePortalLabelled");
if (spriteRenderer.sprite == null)
{
Debug.LogError("Le sprite de la plateforme est introuvable. Vérifiez le chemin Resources/InGame/PortalSkin/ShipPortalLabelled");
}
BoxCollider2D collider = newCubePortal.AddComponent<BoxCollider2D>();
collider.offset = Vector2.zero;
collider.size = spriteRenderer.sprite.bounds.size;
newCubePortal.transform.position = new Vector2(0, 0);
newCubePortal.transform.localScale = new Vector3(0.5f, 0.5f, 1);
if (mapParent != null)
{
newCubePortal.transform.SetParent(mapParent);
}
currentBlock = newCubePortal;
isPlacingBlock = true;
}
public void Save()
{
//TODO