29 lines
631 B
C#

using System.IO;
using UnityEngine;
public class LevelPreviousButton : MonoBehaviour
{
public AudioSource sfxSource;
public LevelsLoader levelsLoader;
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
PreviousLevel();
}
}
public void PreviousLevel()
{
levelsLoader.PreviousLevel();
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "click"));
sfxSource.Play();
}
}