game-engine/TODO.md

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# 🏁 To-do's
## Rooms
- [ ] Jaaj
## 🐛 Patch Notes
- Door walls: In order for the game to render the top-front wall of a door, it needs to make sure that the tile is actually a door in the first place, then it needs to check if the two neighboor tiles have walls too.
- Duplicate doors: If it appears to be more than one door in a single room the game logic will pick the first one in a concurrent way.
## 🧹 Refactors
- Look for `hasWall` method that has O(n²) loop conditionals, and fix enum `WallType` type condition in `RoomTileMap`