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	fix: use editmode var
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		| @@ -39,7 +39,6 @@ public class LevelLoader : MonoBehaviour | |||||||
|     private void LoadElements() |     private void LoadElements() | ||||||
|     { |     { | ||||||
|         Level current = levelsLoader.levelCurrent; |         Level current = levelsLoader.levelCurrent; | ||||||
|  |  | ||||||
|         foreach (var element in current.elements) |         foreach (var element in current.elements) | ||||||
|         { |         { | ||||||
|             GameObject prefab = GetPrefab(element.type); |             GameObject prefab = GetPrefab(element.type); | ||||||
| @@ -134,7 +133,7 @@ public class LevelLoader : MonoBehaviour | |||||||
|  |  | ||||||
|     public void Start() |     public void Start() | ||||||
|     { |     { | ||||||
|         if (!createMode) |         if (!editMode) | ||||||
|         { |         { | ||||||
|             levelsLoader = GameObject |             levelsLoader = GameObject | ||||||
|                 .FindGameObjectWithTag("LevelsLoader") |                 .FindGameObjectWithTag("LevelsLoader") | ||||||
| @@ -143,7 +142,6 @@ public class LevelLoader : MonoBehaviour | |||||||
|             levelsLoader.IncreaseTotalAttempts(); |             levelsLoader.IncreaseTotalAttempts(); | ||||||
|  |  | ||||||
|             LoadElements(); |             LoadElements(); | ||||||
|             if (!editMode) |  | ||||||
|             LoadAudio(); |             LoadAudio(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|   | |||||||
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