fix: use editmode var

This commit is contained in:
Djelal BOUDJI 2025-05-17 02:25:54 +02:00
parent 99c0adbae8
commit 0e70858ce9

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@ -39,7 +39,6 @@ public class LevelLoader : MonoBehaviour
private void LoadElements() private void LoadElements()
{ {
Level current = levelsLoader.levelCurrent; Level current = levelsLoader.levelCurrent;
foreach (var element in current.elements) foreach (var element in current.elements)
{ {
GameObject prefab = GetPrefab(element.type); GameObject prefab = GetPrefab(element.type);
@ -134,7 +133,7 @@ public class LevelLoader : MonoBehaviour
public void Start() public void Start()
{ {
if (!createMode) if (!editMode)
{ {
levelsLoader = GameObject levelsLoader = GameObject
.FindGameObjectWithTag("LevelsLoader") .FindGameObjectWithTag("LevelsLoader")
@ -143,8 +142,7 @@ public class LevelLoader : MonoBehaviour
levelsLoader.IncreaseTotalAttempts(); levelsLoader.IncreaseTotalAttempts();
LoadElements(); LoadElements();
if (!editMode) LoadAudio();
LoadAudio();
} }
} }