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mirror of https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git synced 2025-04-07 21:53:50 +02:00

feat: add bonus on map editor

This commit is contained in:
Vincent PETT 2025-03-31 17:39:08 +02:00
parent ee11e683f6
commit 29f352513e
11 changed files with 20 additions and 0 deletions

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@ -43,6 +43,8 @@ public class LevelEditor : MonoBehaviour
blockPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Block"));
blockPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Spike"));
portalPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Portals"));
portalPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Bonus"));
}
void GenerateButtons()
@ -146,6 +148,8 @@ public class LevelEditor : MonoBehaviour
currentScale = new Vector3(0.15f, 0.15f, 1);
else if (name.Contains("block"))
currentScale = new Vector3(0.2f, 0.2f, 1);
else if (name.Contains("bonus"))
currentScale = new Vector3(0.3f, 0.3f, 1);
else
currentScale = new Vector3(1f, 1f, 1);