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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-07 21:53:50 +02:00
feat: add bonus on map editor
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parent
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8
Assets/Resources/Prefabs/Bonus.meta
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8
Assets/Resources/Prefabs/Bonus.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a92ad937ccaadf0498fdf7b295d45306
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Resources/Prefabs/Portals.meta
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8
Assets/Resources/Prefabs/Portals.meta
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fileFormatVersion: 2
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guid: 7571d32f9472d2c43afeeab883152b28
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folderAsset: yes
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externalObjects: {}
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userData:
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@ -43,6 +43,8 @@ public class LevelEditor : MonoBehaviour
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blockPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Block"));
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blockPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Spike"));
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portalPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Portals"));
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portalPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs/Bonus"));
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}
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void GenerateButtons()
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@ -146,6 +148,8 @@ public class LevelEditor : MonoBehaviour
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currentScale = new Vector3(0.15f, 0.15f, 1);
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else if (name.Contains("block"))
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currentScale = new Vector3(0.2f, 0.2f, 1);
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else if (name.Contains("bonus"))
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currentScale = new Vector3(0.3f, 0.3f, 1);
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else
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currentScale = new Vector3(1f, 1f, 1);
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