mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-03 20:08:00 +02:00
Merge branch 'develop' of github.com:boudji-ludwig-pett/cnam-geometry-dash into map-editor-design
This commit is contained in:
commit
ee11e683f6
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@ -9,7 +9,7 @@ public class NormalGameMode : IGameMode
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public void Update(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
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if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
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{
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@ -6,34 +6,51 @@ public class ShipGameMode : IGameMode
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private const float HorizontalSpeed = 8.6f;
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private const float JumpForce = 26.6581f;
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private const KeyCode JumpKey = KeyCode.Space;
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private const float UpperAngle = 45f;
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private const float LowerAngle = -45f;
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private const float RotationLerpSpeed = 5f;
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private const float RotationTransitionDuration = 0.5f;
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public void Update(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
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if (player.HasStarted && Input.GetKey(JumpKey))
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bool jumpPressed = Input.GetKey(JumpKey);
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if (player.HasStarted && jumpPressed)
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{
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Jump(player);
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if (Input.GetKeyDown(JumpKey))
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{
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player.Transform.rotation = Quaternion.Euler(0, 0, UpperAngle);
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}
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else
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{
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player.Transform.rotation = Quaternion.Euler(0, 0, UpperAngle);
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}
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}
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else
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{
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float currentAngle = GetCurrentZAngle(player);
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float t = Mathf.Clamp01(Time.deltaTime / RotationTransitionDuration);
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float interpolationFactor = Mathf.Sin(t * (Mathf.PI / 2));
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float newAngle = Mathf.Lerp(currentAngle, LowerAngle, interpolationFactor);
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player.Transform.rotation = Quaternion.Euler(0, 0, newAngle);
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}
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float targetAngle = Input.GetKey(JumpKey) ? UpperAngle : LowerAngle;
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float currentAngle = player.Transform.rotation.eulerAngles.z;
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if (currentAngle > 180f)
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currentAngle -= 360f;
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float newAngle = Mathf.Lerp(currentAngle, targetAngle, RotationLerpSpeed * Time.deltaTime);
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player.Transform.rotation = Quaternion.Euler(0, 0, newAngle);
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UpdateParticlePositionAndRotation(player);
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if (player.Particle.gameObject.activeSelf)
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{
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player.Particle.gameObject.SetActive(false);
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}
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}
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private void UpdateParticlePositionAndRotation(Player player)
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private float GetCurrentZAngle(Player player)
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{
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player.Particle.transform.position = player.Transform.position + new Vector3(-0.19f, -0.64f, -10);
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player.Particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
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float angle = player.Transform.rotation.eulerAngles.z;
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if (angle > 180f)
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angle -= 360f;
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return angle;
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}
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private void Jump(Player player)
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@ -56,7 +73,7 @@ public class ShipGameMode : IGameMode
|
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return;
|
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}
|
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|
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float currentAngle = player.Transform.rotation.eulerAngles.z;
|
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float currentAngle = GetCurrentZAngle(player);
|
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float shortestAngle = Mathf.DeltaAngle(currentAngle, 0);
|
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player.Transform.rotation = Quaternion.RotateTowards(player.Transform.rotation, Quaternion.Euler(0, 0, 0), Mathf.Abs(shortestAngle));
|
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}
|
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|
@ -16,6 +16,16 @@ public class LevelLoader : MonoBehaviour
|
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private void LoadAudio()
|
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{
|
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audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
|
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|
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if (PlayerPrefs.HasKey("Volume"))
|
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{
|
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audioSource.volume = PlayerPrefs.GetFloat("Volume");
|
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}
|
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else
|
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{
|
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audioSource.volume = 1f;
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}
|
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|
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audioSource.Play();
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}
|
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|
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|
@ -1,11 +1,33 @@
|
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using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
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|
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public class PauseMenu : MonoBehaviour
|
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{
|
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public GameObject pauseMenu;
|
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public GameObject pauseButton;
|
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public LevelLoader levelLoader;
|
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public Slider volumeSlider;
|
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|
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public void Start()
|
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{
|
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if (PlayerPrefs.HasKey("Volume"))
|
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{
|
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levelLoader.audioSource.volume = PlayerPrefs.GetFloat("Volume");
|
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volumeSlider.value = levelLoader.audioSource.volume;
|
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}
|
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else
|
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{
|
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levelLoader.audioSource.volume = 1f;
|
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volumeSlider.value = 1f;
|
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}
|
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}
|
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|
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public void ChangeVolume()
|
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{
|
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levelLoader.audioSource.volume = volumeSlider.value;
|
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PlayerPrefs.SetFloat("Volume", levelLoader.audioSource.volume);
|
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}
|
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|
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public void Pause()
|
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{
|
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|
@ -13,6 +13,7 @@ public class Player : MonoBehaviour
|
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public bool CanJump { get; set; } = true;
|
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|
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public IGameMode CurrentGameMode { get; set; }
|
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public float SpeedMultiplier = 1f;
|
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|
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public void Awake()
|
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{
|
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@ -67,6 +68,16 @@ public class Player : MonoBehaviour
|
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SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
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ChangeGameMode(new NormalGameMode());
|
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}
|
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else if (collision.CompareTag("BonusBoostSpeed"))
|
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{
|
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SpeedMultiplier *= 1.5f;
|
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Destroy(collision.gameObject);
|
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}
|
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else if (collision.CompareTag("BonusSlowSpeed"))
|
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{
|
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SpeedMultiplier /= 1.5f;
|
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Destroy(collision.gameObject);
|
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}
|
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}
|
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|
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public void ChangeGameMode(IGameMode newMode)
|
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|
@ -3,7 +3,8 @@ using UnityEngine;
|
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public class PlayerCamera : MonoBehaviour
|
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{
|
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public GameObject playerObject;
|
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public const float MIN_Y_FOLLOW = 2.0f;
|
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public float normalMinYFollow = 2.0f;
|
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public float shipMinYFollow = 6.0f;
|
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private float initialY;
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|
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private void Start()
|
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@ -13,9 +14,16 @@ public class PlayerCamera : MonoBehaviour
|
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|
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private void Update()
|
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{
|
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float targetY = initialY;
|
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Player player = playerObject.GetComponent<Player>();
|
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|
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if (playerObject.transform.position.y > MIN_Y_FOLLOW)
|
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float minYFollow = normalMinYFollow;
|
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if (player.CurrentGameMode is ShipGameMode)
|
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{
|
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minYFollow = shipMinYFollow;
|
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}
|
||||
|
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float targetY = initialY;
|
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if (playerObject.transform.position.y > minYFollow)
|
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{
|
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targetY = playerObject.transform.position.y;
|
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}
|
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|
File diff suppressed because one or more lines are too long
@ -16,6 +16,8 @@ TagManager:
|
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- CubePortal
|
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- BlockButtonGroup
|
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- PortalButtonGroup
|
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- BonusBoostSpeed
|
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- BonusSlowSpeed
|
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layers:
|
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- Default
|
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- TransparentFX
|
||||
|
Loading…
x
Reference in New Issue
Block a user