Compare commits
11 Commits
e0b7ec84fd
...
v1.0.0-sta
Author | SHA1 | Date | |
---|---|---|---|
5cd536be84
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7ee0f9899d
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e8a020d539
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c30bd7eb28
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7a1a67d411
|
|||
3108c18744
|
|||
cc27037ea7
|
|||
354e15ae78
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|||
842331feb2 | |||
53af80411f | |||
be5ea1e60a |
@ -7,7 +7,7 @@ charset = utf-8
|
||||
indent_style = space
|
||||
end_of_line = lf
|
||||
|
||||
[*.{json,jsonc,asmdef}]
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||||
[*.asmdef]
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
@ -28,6 +28,11 @@ indent_style = tab
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||||
[*.{csproj,vbproj,vcxproj,vcxproj.filters,proj,nativeproj,locproj}]
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||||
indent_size = 2
|
||||
|
||||
[*.{json,jsonc}]
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||||
indent_size = 2
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
[*.builds]
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||||
indent_size = 2
|
||||
|
||||
|
169
.github/workflows/ci.yml
vendored
@ -2,16 +2,20 @@ name: "ci"
|
||||
|
||||
on:
|
||||
push:
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||||
branches: [develop]
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||||
branches: [develop, staging, main]
|
||||
pull_request:
|
||||
branches: [develop, staging, main]
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
lint-commit:
|
||||
runs-on: "ubuntu-latest"
|
||||
steps:
|
||||
- uses: "actions/checkout@v4.2.2"
|
||||
- uses: "wagoid/commitlint-github-action@v6.1.2"
|
||||
- uses: "wagoid/commitlint-github-action@v6.2.1"
|
||||
|
||||
lint-editorconfig-checker:
|
||||
runs-on: "ubuntu-latest"
|
||||
@ -20,38 +24,78 @@ jobs:
|
||||
- uses: "editorconfig-checker/action-editorconfig-checker@main"
|
||||
- run: "editorconfig-checker"
|
||||
|
||||
# test:
|
||||
# permissions:
|
||||
# checks: "write"
|
||||
# runs-on: "ubuntu-latest"
|
||||
# steps:
|
||||
# - uses: "actions/checkout@v4.2.2"
|
||||
# with:
|
||||
# lfs: true
|
||||
|
||||
# - uses: "actions/cache@v4.2.0"
|
||||
# with:
|
||||
# path: "Library"
|
||||
# key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
|
||||
# restore-keys: |
|
||||
# "Library-"
|
||||
|
||||
# - uses: "game-ci/unity-test-runner@v4.3.1"
|
||||
# env:
|
||||
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
# with:
|
||||
# githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
build:
|
||||
build-windows:
|
||||
runs-on: "ubuntu-latest"
|
||||
outputs:
|
||||
build-path: ${{ steps.upload.outputs.path }}
|
||||
steps:
|
||||
- uses: "actions/checkout@v4.2.2"
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
- uses: "actions/cache@v4.2.0"
|
||||
- uses: "actions/cache@v4.2.3"
|
||||
with:
|
||||
path: "Library"
|
||||
key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
|
||||
restore-keys: |
|
||||
"Library-"
|
||||
|
||||
- uses: "game-ci/unity-builder@v4.3.0"
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
targetPlatform: "StandaloneWindows64"
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
id: upload
|
||||
uses: actions/upload-artifact@v4.4.3
|
||||
with:
|
||||
name: build-windows
|
||||
path: build/
|
||||
|
||||
build-macos:
|
||||
runs-on: "ubuntu-latest"
|
||||
outputs:
|
||||
build-path: ${{ steps.upload.outputs.path }}
|
||||
steps:
|
||||
- uses: "actions/checkout@v4.2.2"
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
- uses: "actions/cache@v4.2.3"
|
||||
with:
|
||||
path: "Library"
|
||||
key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
|
||||
restore-keys: |
|
||||
"Library-"
|
||||
|
||||
- uses: "game-ci/unity-builder@v4.3.0"
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
targetPlatform: "StandaloneOSX"
|
||||
|
||||
- name: Upload macOS Build Artifact
|
||||
id: upload
|
||||
uses: actions/upload-artifact@v4.3.0
|
||||
with:
|
||||
name: build-macos
|
||||
path: build/
|
||||
|
||||
build-linux:
|
||||
runs-on: "ubuntu-latest"
|
||||
outputs:
|
||||
build-path: ${{ steps.upload.outputs.path }}
|
||||
steps:
|
||||
- uses: "actions/checkout@v4.2.2"
|
||||
with:
|
||||
lfs: true
|
||||
|
||||
- uses: "actions/cache@v4.2.3"
|
||||
with:
|
||||
path: "Library"
|
||||
key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
|
||||
@ -66,7 +110,68 @@ jobs:
|
||||
with:
|
||||
targetPlatform: "StandaloneLinux64"
|
||||
|
||||
# - uses: "actions/upload-artifact@v4.4.3"
|
||||
# with:
|
||||
# name: "Build"
|
||||
# path: "build"
|
||||
- name: Upload Linux Build Artifact
|
||||
id: upload
|
||||
uses: actions/upload-artifact@v4.6.2
|
||||
with:
|
||||
name: build-linux
|
||||
path: build/
|
||||
|
||||
create-release:
|
||||
needs: [build-windows, build-macos, build-linux]
|
||||
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get version from commit message
|
||||
id: get_version
|
||||
run: |
|
||||
COMMIT_MESSAGE="${{ github.event.head_commit.message }}"
|
||||
# Extract the version number after "chore(release): "
|
||||
VERSION=$(echo "$COMMIT_MESSAGE" | sed -n 's/^chore(release): \(v[0-9]*\.[0-9]*\.[0-9]*[-a-zA-Z0-9.]*\).*$/\1/p')
|
||||
echo "version=$VERSION" >> "$GITHUB_OUTPUT"
|
||||
shell: bash
|
||||
|
||||
- name: Download Windows Build Artifact
|
||||
uses: actions/download-artifact@v4.3.0
|
||||
with:
|
||||
name: build-windows
|
||||
path: build/windows
|
||||
|
||||
- name: Download macOS Build Artifact
|
||||
uses: actions/download-artifact@v4.3.0
|
||||
with:
|
||||
name: build-macos
|
||||
path: build/macos
|
||||
|
||||
- name: Download Linux Build Artifact
|
||||
uses: actions/download-artifact@v4.3.0
|
||||
with:
|
||||
name: build-linux
|
||||
path: build/linux
|
||||
|
||||
- name: Zip Builds
|
||||
run: |
|
||||
cd build/windows
|
||||
zip -r ../windows.zip .
|
||||
cd ../macos
|
||||
zip -r ../macos.zip .
|
||||
cd ../linux
|
||||
zip -r ../linux.zip .
|
||||
|
||||
- name: Create GitHub Release
|
||||
id: create_release
|
||||
uses: softprops/action-gh-release@v2.2.2
|
||||
with:
|
||||
tag_name: ${{ steps.get_version.outputs.version }}
|
||||
name: |
|
||||
${{ github.ref == 'refs/heads/main' && 'Production Release' || 'Pre-release' }} ${{ steps.get_version.outputs.version }}
|
||||
body: |
|
||||
🎮 Automatic ${{ github.ref == 'refs/heads/main' && 'Production' || 'Pre-release' }} build
|
||||
|
||||
Branch: `${{ github.ref_name }}`
|
||||
Commit: `${{ github.sha }}`
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
files: |
|
||||
build/windows.zip
|
||||
build/macos.zip
|
||||
build/linux.zip
|
||||
|
Before Width: | Height: | Size: 115 KiB |
Before Width: | Height: | Size: 266 KiB |
Before Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
@ -147,7 +147,8 @@ TextureImporter:
|
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable: {}
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nameFileIdTable:
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 454 KiB After Width: | Height: | Size: 454 KiB |
8
Assets/Resources/InGame/BlockSkin.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 532767fc321bd7f40a9f1e86b5509570
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/InGame/BlockSkin/RegularBlock01.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
@ -1,10 +1,10 @@
|
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fileFormatVersion: 2
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guid: 2937fecef4993e64cb555077cf09d377
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guid: 0e4756c7053c8c24297eb1d9358e9eae
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TextureImporter:
|
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internalIDToNameTable:
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213: -1655109142887154325
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second: SettingsButton_0
|
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externalObjects: {}
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serializedVersion: 13
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||||
mipmaps:
|
||||
@ -113,13 +113,13 @@ TextureImporter:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
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||||
name: SettingsButton_0
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name: RegularBlock01_0
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rect:
|
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -128,8 +128,8 @@ TextureImporter:
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physicsShape: []
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bones: []
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spriteID: 6c4407e2d465e2300800000000000000
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internalID: 229215520534054086
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vertices: []
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@ -148,7 +148,7 @@ TextureImporter:
|
||||
spriteCustomMetadata:
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entries: []
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nameFileIdTable:
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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@ -96,6 +96,19 @@ TextureImporter:
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||
buildTarget: WebGL
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites:
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BIN
Assets/Resources/InGame/ButtonSkin/BlankSquare.png
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@ -1,10 +1,10 @@
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mipmaps:
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@ -113,13 +113,13 @@ TextureImporter:
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serializedVersion: 2
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sprites:
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@ -128,8 +128,8 @@ TextureImporter:
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@ -148,7 +148,7 @@ TextureImporter:
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spriteCustomMetadata:
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userData:
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mipmaps:
|
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|
||||
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sprites:
|
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@ -148,7 +148,7 @@ TextureImporter:
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@ -113,13 +113,13 @@ TextureImporter:
|
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|
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@ -128,8 +128,8 @@ TextureImporter:
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m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: -2257217325195158302, guid: a192a62ef32304b4182909c80a175f39, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 5.12, y: 5.12}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &1235900594
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1235900592}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 353.61, y: -5.69, z: 0}
|
||||
m_LocalScale: {x: 150, y: 0.8581, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!61 &1235900595
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1235900592}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 5.12, y: 5.12}
|
||||
newSize: {x: 5.12, y: 5.12}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
m_Size: {x: 5.12, y: 5.12}
|
||||
m_EdgeRadius: 0
|
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--- !u!1 &1267397455
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -6451,9 +6318,9 @@ Rigidbody2D:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
m_SleepingMode: 0
|
||||
m_CollisionDetection: 1
|
||||
m_Constraints: 4
|
||||
--- !u!212 &1267397457
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -7158,7 +7025,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 6208176927266180224, guid: c51e366cbbc7cd534a9788dd491e8086, type: 3}
|
||||
m_Sprite: {fileID: -8770034739519435172, guid: 23d8ef624fc9e5f3fa3f695b9385f5cc, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
@ -7450,6 +7317,7 @@ MonoBehaviour:
|
||||
levelsLoader: {fileID: 0}
|
||||
audioSource: {fileID: 1999482188}
|
||||
progressionText: {fileID: 245275149}
|
||||
groundWidth: 1
|
||||
--- !u!4 &1999482187
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -7603,7 +7471,6 @@ SceneRoots:
|
||||
m_Roots:
|
||||
- {fileID: 519420032}
|
||||
- {fileID: 1267397458}
|
||||
- {fileID: 1235900594}
|
||||
- {fileID: 1999482187}
|
||||
- {fileID: 1371294550}
|
||||
- {fileID: 521952202}
|
||||
|
@ -1,30 +1,38 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
||||
public class NormalGameMode : IGameMode
|
||||
{
|
||||
private const float HorizontalSpeed = 8.6f;
|
||||
private const float JumpForce = 26.6581f;
|
||||
private const KeyCode JumpKey = KeyCode.Space;
|
||||
private bool isRotating = false;
|
||||
private float targetRotationAngle = 0f;
|
||||
private readonly float rotationSpeed = 360f;
|
||||
|
||||
public void Update(Player player)
|
||||
{
|
||||
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed * player.SpeedMultiplier, player.RigidBody.linearVelocity.y);
|
||||
|
||||
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
|
||||
|
||||
if (player.IsColliding && Input.GetKey(JumpKey) && !isRotating)
|
||||
{
|
||||
Jump(player);
|
||||
}
|
||||
|
||||
if (isRotating)
|
||||
{
|
||||
PerformRotation(player);
|
||||
}
|
||||
|
||||
if (!IsJumping(player))
|
||||
{
|
||||
AlignRotation(player);
|
||||
player.Particle.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.Particle.gameObject.SetActive(false);
|
||||
player.Transform.Rotate(Vector3.back * 360 * Time.deltaTime);
|
||||
}
|
||||
|
||||
UpdateParticlePositionAndRotation(player);
|
||||
@ -35,6 +43,22 @@ public class NormalGameMode : IGameMode
|
||||
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
|
||||
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
|
||||
player.LevelsLoader.IncreaseTotalJumps();
|
||||
isRotating = true;
|
||||
targetRotationAngle = player.transform.eulerAngles.z - 90f;
|
||||
}
|
||||
|
||||
private void PerformRotation(Player player)
|
||||
{
|
||||
float rotationThisFrame = rotationSpeed * Time.deltaTime;
|
||||
float newRotation = Mathf.MoveTowardsAngle(player.transform.eulerAngles.z, targetRotationAngle, rotationThisFrame);
|
||||
player.transform.rotation = Quaternion.Euler(0, 0, newRotation);
|
||||
|
||||
if (Mathf.Abs(Mathf.DeltaAngle(newRotation, targetRotationAngle)) < 0.1f)
|
||||
{
|
||||
player.transform.rotation = Quaternion.Euler(0, 0, targetRotationAngle);
|
||||
isRotating = false;
|
||||
AlignRotation(player);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsJumping(Player player)
|
||||
@ -44,21 +68,21 @@ public class NormalGameMode : IGameMode
|
||||
|
||||
private void AlignRotation(Player player)
|
||||
{
|
||||
Vector3 rotation = player.Transform.rotation.eulerAngles;
|
||||
Vector3 rotation = player.transform.eulerAngles;
|
||||
rotation.z = Mathf.Round(rotation.z / 90) * 90;
|
||||
player.Transform.rotation = Quaternion.Euler(rotation);
|
||||
player.transform.rotation = Quaternion.Euler(rotation);
|
||||
}
|
||||
|
||||
private void UpdateParticlePositionAndRotation(Player player)
|
||||
{
|
||||
player.Particle.transform.position = player.Transform.position + new Vector3(-0.19f, -0.64f, -10);
|
||||
player.Particle.transform.position =
|
||||
player.transform.position + new Vector3(-0.19f, -0.64f, -10);
|
||||
player.Particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
|
||||
}
|
||||
|
||||
public void OnCollisionEnter(Player player, Collision2D collision)
|
||||
{
|
||||
player.IsColliding = true;
|
||||
player.CanJump = true;
|
||||
|
||||
if (collision.gameObject.CompareTag("Kill"))
|
||||
{
|
||||
|
@ -16,7 +16,7 @@ public class ShipGameMode : IGameMode
|
||||
|
||||
bool jumpPressed = Input.GetKey(JumpKey);
|
||||
|
||||
if (player.HasStarted && jumpPressed)
|
||||
if (jumpPressed)
|
||||
{
|
||||
Jump(player);
|
||||
|
||||
@ -49,7 +49,9 @@ public class ShipGameMode : IGameMode
|
||||
{
|
||||
float angle = player.Transform.rotation.eulerAngles.z;
|
||||
if (angle > 180f)
|
||||
{
|
||||
angle -= 360f;
|
||||
}
|
||||
return angle;
|
||||
}
|
||||
|
||||
|
@ -17,18 +17,6 @@ public class JSONImporter : MonoBehaviour
|
||||
if (statusObj != null)
|
||||
{
|
||||
statusText = statusObj.GetComponent<TMP_Text>();
|
||||
if (statusText != null)
|
||||
{
|
||||
Debug.Log("✅ StatusText found and assigned automatically!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("⚠️ 'StatusText' was found but does not have a TMP_Text component!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("⚠️ No GameObject named 'StatusText' found in the scene. Please create a TextMeshPro element and name it 'StatusText'.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -40,15 +28,10 @@ public class JSONImporter : MonoBehaviour
|
||||
statusText.text = "Ready to import...";
|
||||
statusText.color = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("statusText is not assigned!");
|
||||
}
|
||||
}
|
||||
|
||||
public void ImportJSON()
|
||||
{
|
||||
Debug.Log("Button clicked, starting import...");
|
||||
if (statusText != null)
|
||||
{
|
||||
statusText.text = "Importing...";
|
||||
@ -80,10 +63,7 @@ public class JSONImporter : MonoBehaviour
|
||||
File.Copy(sourcePath, destinationPath, true);
|
||||
success = true;
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Debug.LogError("Error copying file: " + e.Message);
|
||||
}
|
||||
catch { }
|
||||
|
||||
if (success)
|
||||
{
|
||||
@ -120,9 +100,5 @@ public class JSONImporter : MonoBehaviour
|
||||
statusText.gameObject.SetActive(true);
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("statusText is NULL!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
267
Assets/Scripts/LevelEditor.cs
Normal file
@ -0,0 +1,267 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class LevelEditor : MonoBehaviour
|
||||
{
|
||||
[Header("Placement")]
|
||||
public Transform mapParent;
|
||||
private GameObject currentBlock;
|
||||
private bool isPlacingBlock = false;
|
||||
private Vector3 currentScale = new Vector3(1f, 1f, 1);
|
||||
private float scaleStep = 0.1f;
|
||||
|
||||
[Header("UI")]
|
||||
public Transform blockGroupContainer;
|
||||
public GameObject buttonPrefabTemplate;
|
||||
|
||||
private int currentPage = 0;
|
||||
private const int buttonsPerPage = 4;
|
||||
|
||||
private List<GameObject> blockPrefabs = new();
|
||||
private List<GameObject> currentButtons = new();
|
||||
|
||||
private GameObject resizingTarget = null;
|
||||
private bool isResizing = false;
|
||||
private Vector3 originalMousePos;
|
||||
private Vector3 originalScale;
|
||||
|
||||
private enum ResizeAxis { None, Horizontal, Vertical }
|
||||
private ResizeAxis currentResizeAxis = ResizeAxis.None;
|
||||
|
||||
void Start()
|
||||
{
|
||||
LoadPrefabs();
|
||||
GenerateButtons();
|
||||
}
|
||||
|
||||
void LoadPrefabs()
|
||||
{
|
||||
blockPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs"));
|
||||
}
|
||||
|
||||
void GenerateButtons()
|
||||
{
|
||||
ClearCurrentButtons();
|
||||
|
||||
Transform container = blockGroupContainer;
|
||||
|
||||
int start = currentPage * buttonsPerPage;
|
||||
int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count);
|
||||
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
GameObject button = Instantiate(buttonPrefabTemplate, container);
|
||||
button.SetActive(true);
|
||||
|
||||
Transform canvas = button.transform.Find("Canvas");
|
||||
Transform bg = canvas?.Find("BlankSquare");
|
||||
Transform icon = canvas?.Find("PrefabIcon");
|
||||
|
||||
if (bg == null || icon == null)
|
||||
{
|
||||
Destroy(button);
|
||||
continue;
|
||||
}
|
||||
|
||||
float xOffset = -375f + (i - start) * 125f;
|
||||
bg.GetComponent<RectTransform>().anchoredPosition = new Vector2(xOffset, bg.GetComponent<RectTransform>().anchoredPosition.y);
|
||||
icon.GetComponent<RectTransform>().anchoredPosition = new Vector2(xOffset, icon.GetComponent<RectTransform>().anchoredPosition.y);
|
||||
|
||||
Image bgImage = bg.GetComponent<Image>();
|
||||
Image iconImage = icon.GetComponent<Image>();
|
||||
|
||||
bgImage.sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
|
||||
iconImage.sprite = blockPrefabs[i].GetComponent<SpriteRenderer>()?.sprite;
|
||||
|
||||
string prefabName = blockPrefabs[i].name.ToLower();
|
||||
if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle"))
|
||||
{
|
||||
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25);
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50);
|
||||
}
|
||||
|
||||
GameObject prefab = blockPrefabs[i];
|
||||
button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab));
|
||||
currentButtons.Add(button);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearCurrentButtons()
|
||||
{
|
||||
foreach (var button in currentButtons)
|
||||
{
|
||||
Destroy(button);
|
||||
}
|
||||
|
||||
currentButtons.Clear();
|
||||
}
|
||||
|
||||
public void NextPage()
|
||||
{
|
||||
int maxPage = 3;
|
||||
if (currentPage < maxPage - 1)
|
||||
{
|
||||
currentPage++;
|
||||
GenerateButtons();
|
||||
}
|
||||
}
|
||||
|
||||
public void PreviousPage()
|
||||
{
|
||||
if (currentPage > 0)
|
||||
{
|
||||
currentPage--;
|
||||
GenerateButtons();
|
||||
}
|
||||
}
|
||||
|
||||
void SelectPrefab(GameObject prefab)
|
||||
{
|
||||
if (isPlacingBlock)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = prefab.name.ToLower();
|
||||
|
||||
if (name.Contains("portal"))
|
||||
{
|
||||
currentScale = new Vector3(0.5f, 0.5f, 1);
|
||||
}
|
||||
else if (name.Contains("small"))
|
||||
{
|
||||
currentScale = new Vector3(0.15f, 0.07f, 1);
|
||||
}
|
||||
else if (name.Contains("spike"))
|
||||
{
|
||||
currentScale = new Vector3(0.15f, 0.15f, 1);
|
||||
}
|
||||
else if (name.Contains("block"))
|
||||
{
|
||||
|
||||
currentScale = new Vector3(0.2f, 0.2f, 1);
|
||||
}
|
||||
else if (name.Contains("bonus"))
|
||||
{
|
||||
currentScale = new Vector3(0.3f, 0.3f, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentScale = new Vector3(1f, 1f, 1);
|
||||
}
|
||||
|
||||
InstantiateAndPrepare(prefab, currentScale);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isPlacingBlock && currentBlock != null)
|
||||
{
|
||||
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1);
|
||||
|
||||
if (!currentBlock.name.ToLower().Contains("portal"))
|
||||
{
|
||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||
if (scroll != 0)
|
||||
{
|
||||
float newScale = Mathf.Max(0.1f, currentScale.x + scroll * scaleStep);
|
||||
currentScale = new Vector3(newScale, newScale, 1);
|
||||
currentBlock.transform.localScale = currentScale;
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
Collider2D[] overlaps = Physics2D.OverlapBoxAll(
|
||||
currentBlock.transform.position,
|
||||
currentBlock.GetComponent<Collider2D>().bounds.size,
|
||||
0f
|
||||
);
|
||||
|
||||
if (overlaps.Length > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceBlock();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(0) && !isPlacingBlock)
|
||||
{
|
||||
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Collider2D hit = Physics2D.OverlapPoint(mousePos);
|
||||
|
||||
if (hit != null)
|
||||
{
|
||||
resizingTarget = hit.gameObject;
|
||||
originalMousePos = mousePos;
|
||||
originalScale = resizingTarget.transform.localScale;
|
||||
|
||||
Vector2 localClick = mousePos - (Vector2)resizingTarget.transform.position;
|
||||
float ratio = resizingTarget.GetComponent<Collider2D>().bounds.size.x /
|
||||
resizingTarget.GetComponent<Collider2D>().bounds.size.y;
|
||||
|
||||
currentResizeAxis = Mathf.Abs(localClick.x) > Mathf.Abs(localClick.y * ratio)
|
||||
? ResizeAxis.Horizontal
|
||||
: ResizeAxis.Vertical;
|
||||
|
||||
isResizing = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isResizing && resizingTarget != null)
|
||||
{
|
||||
Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Vector3 delta = currentMousePos - originalMousePos;
|
||||
|
||||
if (currentResizeAxis == ResizeAxis.Horizontal)
|
||||
{
|
||||
float newScaleX = Mathf.Max(0.1f, originalScale.x + delta.x);
|
||||
resizingTarget.transform.localScale = new Vector3(newScaleX, originalScale.y, 1);
|
||||
}
|
||||
else if (currentResizeAxis == ResizeAxis.Vertical)
|
||||
{
|
||||
float newScaleY = Mathf.Max(0.1f, originalScale.y + delta.y);
|
||||
resizingTarget.transform.localScale = new Vector3(originalScale.x, newScaleY, 1);
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
isResizing = false;
|
||||
resizingTarget = null;
|
||||
currentResizeAxis = ResizeAxis.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlaceBlock()
|
||||
{
|
||||
isPlacingBlock = false;
|
||||
currentBlock = null;
|
||||
}
|
||||
|
||||
void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null)
|
||||
{
|
||||
GameObject obj = Instantiate(prefab);
|
||||
obj.transform.position = new Vector3(0, 0, -1);
|
||||
obj.transform.localScale = scaleOverride ?? currentScale;
|
||||
|
||||
if (mapParent != null)
|
||||
{
|
||||
obj.transform.SetParent(mapParent);
|
||||
}
|
||||
|
||||
currentBlock = obj;
|
||||
isPlacingBlock = true;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
}
|
||||
}
|