Compare commits
6 Commits
v1.0.0-sta
...
97b473cb01
Author | SHA1 | Date | |
---|---|---|---|
97b473cb01 | |||
8fe04b974a
|
|||
9287a16610
|
|||
edc6504e10 | |||
02ef8cdf74 | |||
5cd536be84
|
22
.github/workflows/ci.yml
vendored
@ -50,6 +50,7 @@ jobs:
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
id: upload
|
||||
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
|
||||
uses: actions/upload-artifact@v4.4.3
|
||||
with:
|
||||
name: build-windows
|
||||
@ -81,7 +82,8 @@ jobs:
|
||||
|
||||
- name: Upload macOS Build Artifact
|
||||
id: upload
|
||||
uses: actions/upload-artifact@v4.4.3
|
||||
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
|
||||
uses: actions/upload-artifact@v4.3.0
|
||||
with:
|
||||
name: build-macos
|
||||
path: build/
|
||||
@ -112,6 +114,7 @@ jobs:
|
||||
|
||||
- name: Upload Linux Build Artifact
|
||||
id: upload
|
||||
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
|
||||
uses: actions/upload-artifact@v4.6.2
|
||||
with:
|
||||
name: build-linux
|
||||
@ -122,6 +125,15 @@ jobs:
|
||||
if: github.ref == 'refs/heads/staging' || github.ref == 'refs/heads/main'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get version from commit message
|
||||
id: get_version
|
||||
run: |
|
||||
COMMIT_MESSAGE="${{ github.event.head_commit.message }}"
|
||||
# Extract the version number after "chore(release): "
|
||||
VERSION=$(echo "$COMMIT_MESSAGE" | sed -n 's/^chore(release): \(v[0-9]*\.[0-9]*\.[0-9]*[-a-zA-Z0-9.]*\).*$/\1/p')
|
||||
echo "version=$VERSION" >> "$GITHUB_OUTPUT"
|
||||
shell: bash
|
||||
|
||||
- name: Download Windows Build Artifact
|
||||
uses: actions/download-artifact@v4.3.0
|
||||
with:
|
||||
@ -153,14 +165,10 @@ jobs:
|
||||
id: create_release
|
||||
uses: softprops/action-gh-release@v2.2.2
|
||||
with:
|
||||
tag_name: v${{ github.run_number }}
|
||||
name: |
|
||||
${{ github.ref == 'refs/heads/main' && 'Production Release' || 'Pre-release' }} v${{ github.run_number }}
|
||||
tag_name: ${{ steps.get_version.outputs.version }}
|
||||
name: ${{ steps.get_version.outputs.version }}
|
||||
body: |
|
||||
🎮 Automatic ${{ github.ref == 'refs/heads/main' && 'Production' || 'Pre-release' }} build
|
||||
|
||||
Branch: `${{ github.ref_name }}`
|
||||
Commit: `${{ github.sha }}`
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
files: |
|
||||
build/windows.zip
|
||||
|
14
.vscode/extensions.json
vendored
@ -1,9 +1,9 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"editorconfig.editorconfig",
|
||||
"jebbs.plantuml",
|
||||
"visualstudiotoolsforunity.vstuc",
|
||||
"ms-dotnettools.csharp",
|
||||
"ms-dotnettools.csdevkit"
|
||||
]
|
||||
"recommendations": [
|
||||
"editorconfig.editorconfig",
|
||||
"jebbs.plantuml",
|
||||
"visualstudiotoolsforunity.vstuc",
|
||||
"ms-dotnettools.csharp",
|
||||
"ms-dotnettools.csdevkit"
|
||||
]
|
||||
}
|
||||
|
16
.vscode/launch.json
vendored
@ -1,10 +1,10 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Attach to Unity",
|
||||
"type": "vstuc",
|
||||
"request": "attach"
|
||||
}
|
||||
]
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Attach to Unity",
|
||||
"type": "vstuc",
|
||||
"request": "attach"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
16
.vscode/settings.json
vendored
@ -1,10 +1,10 @@
|
||||
{
|
||||
"editor.bracketPairColorization.enabled": true,
|
||||
"editor.wordWrap": "on",
|
||||
"[csharp]": {
|
||||
"editor.tabSize": 4,
|
||||
"editor.formatOnSave": true,
|
||||
"editor.formatOnType": true
|
||||
},
|
||||
"omnisharp.useModernNet": false
|
||||
"editor.bracketPairColorization.enabled": true,
|
||||
"editor.wordWrap": "on",
|
||||
"[csharp]": {
|
||||
"editor.tabSize": 4,
|
||||
"editor.formatOnSave": true,
|
||||
"editor.formatOnType": true
|
||||
},
|
||||
"omnisharp.useModernNet": false
|
||||
}
|
||||
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
|
@ -1,10 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b51d2de513d090b4485816dbca782498
|
||||
guid: e0426acdd6d763946bab617252a0f5aa
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 6385790085498839582
|
||||
second: BlankSquare_0
|
||||
213: 1925945982471551178
|
||||
second: BlankSquare 1_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
@ -96,24 +96,11 @@ TextureImporter:
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: BlankSquare_0
|
||||
name: BlankSquare 1_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
@ -128,8 +115,8 @@ TextureImporter:
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: e12ae58df32ee9850800000000000000
|
||||
internalID: 6385790085498839582
|
||||
spriteID: ac8becdbaa55aba10800000000000000
|
||||
internalID: 1925945982471551178
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
@ -148,7 +135,7 @@ TextureImporter:
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
BlankSquare_0: 6385790085498839582
|
||||
BlankSquare 1_0: 1925945982471551178
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
|
BIN
Assets/Resources/InGame/ButtonSkin/ExitButton.png
Normal file
After Width: | Height: | Size: 115 KiB |
156
Assets/Resources/InGame/ButtonSkin/ExitButton.png.meta
Normal file
@ -0,0 +1,156 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa5971280ed90e04cafadbd76400bed2
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 6385790085498839582
|
||||
second: BlankSquare_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: BlankSquare_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 512
|
||||
height: 512
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: e12ae58df32ee9850800000000000000
|
||||
internalID: 6385790085498839582
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
BlankSquare_0: 6385790085498839582
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/InGame/ButtonSkin/NewLevelButton 1.png
Normal file
After Width: | Height: | Size: 13 KiB |
156
Assets/Resources/InGame/ButtonSkin/NewLevelButton 1.png.meta
Normal file
@ -0,0 +1,156 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ada92be653a1d184391ae7f1f61e32bb
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 4829622404114481491
|
||||
second: NewLevelButton 1_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: NewLevelButton 1_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 15
|
||||
y: 14
|
||||
width: 483
|
||||
height: 483
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 3510384fcf3460340800000000000000
|
||||
internalID: 4829622404114481491
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
NewLevelButton 1_0: 4829622404114481491
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/InGame/ButtonSkin/PlayButton.png
Normal file
After Width: | Height: | Size: 266 KiB |
156
Assets/Resources/InGame/ButtonSkin/PlayButton.png.meta
Normal file
@ -0,0 +1,156 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afd28cff37c57da4090ac3ddfdb8ee28
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: -4781373940957465942
|
||||
second: exit_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: exit_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 31
|
||||
y: 31
|
||||
width: 298
|
||||
height: 298
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: aa2bbe6cbb525adb0800000000000000
|
||||
internalID: -4781373940957465942
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
exit_0: -4781373940957465942
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/InGame/ButtonSkin/SettingsButton.png
Normal file
After Width: | Height: | Size: 33 KiB |
156
Assets/Resources/InGame/ButtonSkin/SettingsButton.png.meta
Normal file
@ -0,0 +1,156 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f34830d17508a4b478c164611c202e12
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 229215520534054086
|
||||
second: RegularBlock01_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: RegularBlock01_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 122
|
||||
height: 122
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 6c4407e2d465e2300800000000000000
|
||||
internalID: 229215520534054086
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
RegularBlock01_0: 229215520534054086
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d7f8c8f8305efa4c8b78f4dd391c49b
|
||||
guid: 1b21bd4ccae70934eb86a3a2a6928e98
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
|
BIN
Assets/Resources/InGame/Pause.png
Normal file
After Width: | Height: | Size: 14 KiB |
156
Assets/Resources/InGame/Pause.png.meta
Normal file
@ -0,0 +1,156 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fe0358ef92ff8a449d0bee123119795
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 2079131731516339571
|
||||
second: SaveButton_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: SaveButton_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 980
|
||||
height: 982
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 375364a4b4f8adc10800000000000000
|
||||
internalID: 2079131731516339571
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
SaveButton_0: 2079131731516339571
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bbd15eb9b940f4c59561753a3d516ce
|
||||
guid: bcd6c4da7709ff9458a5784f7f807e30
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
|
BIN
Assets/Resources/InGame/Play.png
Normal file
After Width: | Height: | Size: 56 KiB |
156
Assets/Resources/InGame/Play.png.meta
Normal file
@ -0,0 +1,156 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b64c942662170e44b2f80d605a405f4
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: -2073137460773038770
|
||||
second: PauseIcon_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: PauseIcon_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 17
|
||||
y: 19
|
||||
width: 239
|
||||
height: 218
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: e455110a67cba33e0800000000000000
|
||||
internalID: -2073137460773038770
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
PauseIcon_0: -2073137460773038770
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
|
@ -97,7 +97,7 @@ TextureImporter:
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
|
BIN
Assets/Resources/InGame/Remove.png
Normal file
After Width: | Height: | Size: 16 KiB |
156
Assets/Resources/InGame/Remove.png.meta
Normal file
@ -0,0 +1,156 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79b56765ff1452848bd947d19c642244
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: -6564193165698205349
|
||||
second: Remove_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: Remove_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 512
|
||||
height: 512
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: b59f289281d47e4a0800000000000000
|
||||
internalID: -6564193165698205349
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
Remove_0: -6564193165698205349
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.5 MiB |
@ -147,7 +147,8 @@ TextureImporter:
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
nameFileIdTable:
|
||||
Logo_0: 1404028623067837608
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
|
@ -306,6 +306,9 @@ GameObject:
|
||||
- component: {fileID: 678214373}
|
||||
- component: {fileID: 678214375}
|
||||
- component: {fileID: 678214374}
|
||||
- component: {fileID: 678214377}
|
||||
- component: {fileID: 678214376}
|
||||
- component: {fileID: 678214378}
|
||||
m_Layer: 5
|
||||
m_Name: Save
|
||||
m_TagString: Untagged
|
||||
@ -370,6 +373,90 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 678214372}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &678214376
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 678214372}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 678214374}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 678214377}
|
||||
m_TargetAssemblyTypeName: JSONExporter, Assembly-CSharp
|
||||
m_MethodName: ExportJSON
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!114 &678214377
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 678214372}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d3227fe18f4441647bdd19d3131efa02, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
editor: {fileID: 0}
|
||||
--- !u!114 &678214378
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 678214372}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f5bf592d3d8430744a08058675701934, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
mapParent: {fileID: 0}
|
||||
blockGroupContainer: {fileID: 394350961}
|
||||
buttonPrefabTemplate: {fileID: 1993500743}
|
||||
--- !u!1 &739948034
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73b983a44d701df4bb6d8ceb94e05a2b
|
||||
guid: bdddba7e4ac5baa4e833a5e67122d0d3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
@ -859,7 +859,7 @@ MonoBehaviour:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 1858033414}
|
||||
m_TargetAssemblyTypeName: MainMenu, Assembly-CSharp
|
||||
m_MethodName: CreateLevel
|
||||
m_MethodName: LevelEditor
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
|
@ -155,7 +155,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -110}
|
||||
m_AnchoredPosition: {x: 8.3, y: -154.1}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &39408930
|
||||
@ -562,6 +562,7 @@ RectTransform:
|
||||
- {fileID: 666344588}
|
||||
- {fileID: 39408929}
|
||||
- {fileID: 1809963736}
|
||||
- {fileID: 780585405}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
@ -605,7 +606,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -45}
|
||||
m_AnchoredPosition: {x: 8.3, y: -95.7}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &666344589
|
||||
@ -702,6 +703,81 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 666344587}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &780585404
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 780585405}
|
||||
- component: {fileID: 780585407}
|
||||
- component: {fileID: 780585406}
|
||||
m_Layer: 5
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &780585405
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 780585404}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 481473977}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 8.3, y: 82.4}
|
||||
m_SizeDelta: {x: 206.4181, y: 202.9899}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &780585406
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 780585404}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 1404028623067837608, guid: 7941bec4ab82ba5f8a978cf1b4d91010, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &780585407
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 780585404}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &948896765
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -953,7 +1029,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 15.000004}
|
||||
m_AnchoredPosition: {x: 8.3, y: -40.7}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1587889809
|
||||
@ -1164,7 +1240,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: -4781373940957465942, guid: 1d7f8c8f8305efa4c8b78f4dd391c49b, type: 3}
|
||||
m_Sprite: {fileID: -4781373940957465942, guid: 1b21bd4ccae70934eb86a3a2a6928e98, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
6875
Assets/Scenes/LevelEditorScene.unity
Normal file
7
Assets/Scenes/LevelEditorScene.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73b983a44d701df4bb6d8ceb94e05a2b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -544,6 +544,7 @@ MonoBehaviour:
|
||||
normalMinYFollow: 2
|
||||
shipMinYFollow: 6
|
||||
smoothSpeed: 5
|
||||
isPlaying: 1
|
||||
--- !u!1 &521952199
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -6221,7 +6222,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: -2073137460773038770, guid: 7bbd15eb9b940f4c59561753a3d516ce, type: 3}
|
||||
m_Sprite: {fileID: -2073137460773038770, guid: bcd6c4da7709ff9458a5784f7f807e30, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
@ -7317,7 +7318,6 @@ MonoBehaviour:
|
||||
levelsLoader: {fileID: 0}
|
||||
audioSource: {fileID: 1999482188}
|
||||
progressionText: {fileID: 245275149}
|
||||
groundWidth: 1
|
||||
--- !u!4 &1999482187
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
20
Assets/Scripts/CameraController.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraController : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed = 10f;
|
||||
|
||||
void Update()
|
||||
{
|
||||
float horizontalInput = Input.GetAxisRaw("Horizontal"); // ← → ou A D
|
||||
float verticalInput = Input.GetAxisRaw("Vertical"); // ↑ ↓ ou W S
|
||||
|
||||
Vector3 movement = new Vector3(
|
||||
horizontalInput * moveSpeed * Time.deltaTime,
|
||||
verticalInput * moveSpeed * Time.deltaTime,
|
||||
0f
|
||||
);
|
||||
|
||||
Camera.main.transform.position += movement;
|
||||
}
|
||||
}
|
2
Assets/Scripts/CameraController.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74af3e3f2c02bde43b24c2f56589d071
|
@ -42,7 +42,10 @@ public class NormalGameMode : IGameMode
|
||||
{
|
||||
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
|
||||
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
|
||||
player.LevelsLoader.IncreaseTotalJumps();
|
||||
if (player.LevelsLoader != null)
|
||||
{
|
||||
player.LevelsLoader.IncreaseTotalJumps();
|
||||
}
|
||||
isRotating = true;
|
||||
targetRotationAngle = player.transform.eulerAngles.z - 90f;
|
||||
}
|
||||
|
@ -59,7 +59,10 @@ public class ShipGameMode : IGameMode
|
||||
{
|
||||
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
|
||||
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
|
||||
player.LevelsLoader.IncreaseTotalJumps();
|
||||
if (player.LevelsLoader != null)
|
||||
{
|
||||
player.LevelsLoader.IncreaseTotalJumps();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCollisionEnter(Player player, Collision2D collision)
|
||||
|
147
Assets/Scripts/JSONExporter.cs
Normal file
@ -0,0 +1,147 @@
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using SimpleFileBrowser;
|
||||
using TMPro;
|
||||
|
||||
[RequireComponent(typeof(LevelEditor))]
|
||||
public class JSONExporter : MonoBehaviour
|
||||
{
|
||||
public TMP_Text statusText;
|
||||
private LevelEditor editor;
|
||||
private string levelsFolder;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
editor = GetComponent<LevelEditor>();
|
||||
levelsFolder = Path.Combine(Application.dataPath, "Resources/Levels");
|
||||
if (!Directory.Exists(levelsFolder))
|
||||
Directory.CreateDirectory(levelsFolder);
|
||||
|
||||
if (statusText == null)
|
||||
{
|
||||
var statusObj = GameObject.Find("StatusText");
|
||||
if (statusObj != null)
|
||||
statusText = statusObj.GetComponent<TMP_Text>();
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetStatus("Ready to export...", Color.white);
|
||||
}
|
||||
|
||||
public void ExportJSON()
|
||||
{
|
||||
SetStatus("Exporting...", Color.yellow);
|
||||
StartCoroutine(ShowSaveDialog());
|
||||
}
|
||||
|
||||
private IEnumerator ShowSaveDialog()
|
||||
{
|
||||
yield return FileBrowser.WaitForSaveDialog(
|
||||
FileBrowser.PickMode.Files,
|
||||
false,
|
||||
levelsFolder,
|
||||
"NewLevel.json",
|
||||
"Save Level JSON",
|
||||
"Save"
|
||||
);
|
||||
|
||||
if (!FileBrowser.Success)
|
||||
{
|
||||
SetStatus("Save canceled.", Color.red);
|
||||
yield break;
|
||||
}
|
||||
|
||||
string chosenPath = FileBrowser.Result[0];
|
||||
string fileName = Path.GetFileNameWithoutExtension(chosenPath);
|
||||
string destPath = Path.Combine(levelsFolder, fileName + ".json");
|
||||
|
||||
var elements = new List<SerializableElement>();
|
||||
var allCols = Object.FindObjectsByType<Collider2D>(FindObjectsSortMode.None);
|
||||
foreach (var col in allCols)
|
||||
{
|
||||
var go = col.gameObject;
|
||||
if (!go.name.Contains("(Clone)") || go.name.ToLower().Contains("ground"))
|
||||
continue;
|
||||
|
||||
Vector3 scale = go.transform.localScale;
|
||||
Vector3 pos = go.transform.position;
|
||||
|
||||
elements.Add(new SerializableElement
|
||||
{
|
||||
type = go.name.Replace("(Clone)", ""),
|
||||
x = Mathf.Round(pos.x * 100f) / 100f,
|
||||
y = Mathf.Round(pos.y * 100f) / 100f,
|
||||
scaleX = Mathf.Round(scale.x * 100f) / 100f,
|
||||
scaleY = Mathf.Round(scale.y * 100f) / 100f
|
||||
});
|
||||
}
|
||||
|
||||
if (elements.Count == 0)
|
||||
{
|
||||
SetStatus("No elements to export.", Color.red);
|
||||
yield break;
|
||||
}
|
||||
|
||||
LevelData data = new LevelData
|
||||
{
|
||||
name = fileName,
|
||||
musicName = "",
|
||||
order = 0,
|
||||
elements = elements.ToArray()
|
||||
};
|
||||
string json = JsonUtility.ToJson(data, prettyPrint: true);
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllText(destPath, json);
|
||||
SetStatus("Export successful: " + fileName + ".json", Color.green);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError("Export error: " + e);
|
||||
SetStatus("Export error. See console.", Color.red);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.AssetDatabase.Refresh();
|
||||
#endif
|
||||
var loader = Object.FindAnyObjectByType<LevelsLoader>();
|
||||
if (loader != null)
|
||||
loader.RefreshLevels();
|
||||
}
|
||||
|
||||
private void SetStatus(string message, Color color)
|
||||
{
|
||||
if (statusText != null)
|
||||
{
|
||||
statusText.text = message;
|
||||
statusText.color = color;
|
||||
statusText.gameObject.SetActive(false);
|
||||
statusText.gameObject.SetActive(true);
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
private class SerializableElement
|
||||
{
|
||||
public string type;
|
||||
public float x;
|
||||
public float y;
|
||||
public float scaleX;
|
||||
public float scaleY;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
private class LevelData
|
||||
{
|
||||
public string name;
|
||||
public string musicName;
|
||||
public int order;
|
||||
public SerializableElement[] elements;
|
||||
}
|
||||
}
|
2
Assets/Scripts/JSONExporter.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3227fe18f4441647bdd19d3131efa02
|
@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
public class LevelEditor : MonoBehaviour
|
||||
{
|
||||
[Header("Placement")]
|
||||
public Transform mapParent;
|
||||
private GameObject currentBlock;
|
||||
private bool isPlacingBlock = false;
|
||||
private Vector3 currentScale = new Vector3(1f, 1f, 1);
|
||||
@ -42,10 +41,26 @@ public class LevelEditor : MonoBehaviour
|
||||
|
||||
void GenerateButtons()
|
||||
{
|
||||
if (buttonPrefabTemplate == null)
|
||||
{
|
||||
Debug.LogError("LevelEditor.GenerateButtons(): buttonPrefabTemplate n’est pas assigné !");
|
||||
return;
|
||||
}
|
||||
if (blockGroupContainer == null)
|
||||
{
|
||||
Debug.LogError("LevelEditor.GenerateButtons(): blockGroupContainer n’est pas assigné !");
|
||||
return;
|
||||
}
|
||||
ClearCurrentButtons();
|
||||
|
||||
Transform container = blockGroupContainer;
|
||||
|
||||
if (container == null || buttonPrefabTemplate == null)
|
||||
{
|
||||
Debug.LogError("UI Container ou prefab de bouton manquant.");
|
||||
return;
|
||||
}
|
||||
|
||||
int start = currentPage * buttonsPerPage;
|
||||
int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count);
|
||||
|
||||
@ -76,13 +91,9 @@ public class LevelEditor : MonoBehaviour
|
||||
|
||||
string prefabName = blockPrefabs[i].name.ToLower();
|
||||
if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle"))
|
||||
{
|
||||
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25);
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50);
|
||||
}
|
||||
|
||||
GameObject prefab = blockPrefabs[i];
|
||||
button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab));
|
||||
@ -93,9 +104,7 @@ public class LevelEditor : MonoBehaviour
|
||||
void ClearCurrentButtons()
|
||||
{
|
||||
foreach (var button in currentButtons)
|
||||
{
|
||||
Destroy(button);
|
||||
}
|
||||
|
||||
currentButtons.Clear();
|
||||
}
|
||||
@ -103,6 +112,7 @@ public class LevelEditor : MonoBehaviour
|
||||
public void NextPage()
|
||||
{
|
||||
int maxPage = 3;
|
||||
Debug.Log(currentPage);
|
||||
if (currentPage < maxPage - 1)
|
||||
{
|
||||
currentPage++;
|
||||
@ -112,6 +122,7 @@ public class LevelEditor : MonoBehaviour
|
||||
|
||||
public void PreviousPage()
|
||||
{
|
||||
Debug.Log(currentPage);
|
||||
if (currentPage > 0)
|
||||
{
|
||||
currentPage--;
|
||||
@ -121,49 +132,38 @@ public class LevelEditor : MonoBehaviour
|
||||
|
||||
void SelectPrefab(GameObject prefab)
|
||||
{
|
||||
if (isPlacingBlock)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (isPlacingBlock) return;
|
||||
|
||||
string name = prefab.name.ToLower();
|
||||
|
||||
if (name.Contains("portal"))
|
||||
{
|
||||
currentScale = new Vector3(0.5f, 0.5f, 1);
|
||||
}
|
||||
else if (name.Contains("small"))
|
||||
{
|
||||
currentScale = new Vector3(0.15f, 0.07f, 1);
|
||||
}
|
||||
else if (name.Contains("spike"))
|
||||
{
|
||||
currentScale = new Vector3(0.15f, 0.15f, 1);
|
||||
}
|
||||
else if (name.Contains("block"))
|
||||
{
|
||||
|
||||
currentScale = new Vector3(0.2f, 0.2f, 1);
|
||||
}
|
||||
else if (name.Contains("bonus"))
|
||||
{
|
||||
currentScale = new Vector3(0.3f, 0.3f, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentScale = new Vector3(1f, 1f, 1);
|
||||
}
|
||||
|
||||
InstantiateAndPrepare(prefab, currentScale);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Déplacement de l'objet en cours de placement
|
||||
if (isPlacingBlock && currentBlock != null)
|
||||
{
|
||||
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1);
|
||||
|
||||
if (currentBlock != null && Input.GetKeyDown(KeyCode.R))
|
||||
{
|
||||
HandleBlockRotation(); // ✅ Nouvelle rotation
|
||||
}
|
||||
|
||||
if (!currentBlock.name.ToLower().Contains("portal"))
|
||||
{
|
||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||
@ -185,19 +185,40 @@ public class LevelEditor : MonoBehaviour
|
||||
|
||||
if (overlaps.Length > 1)
|
||||
{
|
||||
Debug.Log("Placement annulé : un objet est déjà présent à cet endroit.");
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceBlock();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(0) && !isPlacingBlock)
|
||||
else if (Input.GetMouseButtonDown(0)) // Clic gauche pour reprendre un objet déjà placé
|
||||
{
|
||||
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Collider2D hit = Physics2D.OverlapPoint(mousePos);
|
||||
|
||||
if (hit != null)
|
||||
if (hit != null && hit.transform != null)
|
||||
{
|
||||
if (hit.CompareTag("Ground"))
|
||||
{
|
||||
Debug.Log("Impossible de déplacer le sol (tag Ground).");
|
||||
return;
|
||||
}
|
||||
currentBlock = hit.gameObject;
|
||||
isPlacingBlock = true;
|
||||
currentScale = currentBlock.transform.localScale;
|
||||
Debug.Log($"Déplacement de l'objet : {currentBlock.name}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Redimensionnement d'un objet déjà placé
|
||||
if (Input.GetMouseButtonDown(0) && Input.GetKey(KeyCode.LeftShift) && !isPlacingBlock)
|
||||
{
|
||||
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Collider2D hit = Physics2D.OverlapPoint(mousePos);
|
||||
|
||||
if (hit != null && hit.transform != null && !hit.CompareTag("Ground"))
|
||||
{
|
||||
resizingTarget = hit.gameObject;
|
||||
originalMousePos = mousePos;
|
||||
@ -212,6 +233,7 @@ public class LevelEditor : MonoBehaviour
|
||||
: ResizeAxis.Vertical;
|
||||
|
||||
isResizing = true;
|
||||
Debug.Log($"Début de redimensionnement : {resizingTarget.name}, axe = {currentResizeAxis}");
|
||||
}
|
||||
}
|
||||
|
||||
@ -220,15 +242,34 @@ public class LevelEditor : MonoBehaviour
|
||||
Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Vector3 delta = currentMousePos - originalMousePos;
|
||||
|
||||
Vector3 newScale = originalScale;
|
||||
|
||||
if (currentResizeAxis == ResizeAxis.Horizontal)
|
||||
{
|
||||
float newScaleX = Mathf.Max(0.1f, originalScale.x + delta.x);
|
||||
resizingTarget.transform.localScale = new Vector3(newScaleX, originalScale.y, 1);
|
||||
}
|
||||
newScale.x = Mathf.Max(0.1f, originalScale.x + delta.x);
|
||||
else if (currentResizeAxis == ResizeAxis.Vertical)
|
||||
newScale.y = Mathf.Max(0.1f, originalScale.y + delta.y);
|
||||
|
||||
// Temporarily apply the new scale for collision testing
|
||||
Vector3 originalPos = resizingTarget.transform.position;
|
||||
resizingTarget.transform.localScale = newScale;
|
||||
|
||||
Bounds bounds = resizingTarget.GetComponent<Collider2D>().bounds;
|
||||
Collider2D[] overlaps = Physics2D.OverlapBoxAll(bounds.center, bounds.size, 0f);
|
||||
|
||||
bool hasCollision = false;
|
||||
foreach (var col in overlaps)
|
||||
{
|
||||
float newScaleY = Mathf.Max(0.1f, originalScale.y + delta.y);
|
||||
resizingTarget.transform.localScale = new Vector3(originalScale.x, newScaleY, 1);
|
||||
if (col.gameObject != resizingTarget)
|
||||
{
|
||||
hasCollision = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasCollision)
|
||||
{
|
||||
resizingTarget.transform.localScale = originalScale; // revert
|
||||
Debug.Log("Étirement annulé : collision détectée.");
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
@ -238,30 +279,175 @@ public class LevelEditor : MonoBehaviour
|
||||
currentResizeAxis = ResizeAxis.None;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Clic droit pour supprimer un objet déjà placé (sauf le sol)
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Collider2D hit = Physics2D.OverlapPoint(mousePos);
|
||||
|
||||
if (hit != null && hit.transform != null)
|
||||
{
|
||||
if (hit.CompareTag("Ground"))
|
||||
{
|
||||
Debug.Log("Impossible de supprimer le sol (tag Ground).");
|
||||
return;
|
||||
}
|
||||
|
||||
Destroy(hit.gameObject);
|
||||
Debug.Log($"Objet supprimé : {hit.name}");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void PlaceBlock()
|
||||
{
|
||||
bool skipVerticalSnap = false;
|
||||
|
||||
if (currentBlock.name.ToLower().Contains("smallobstacle") || currentBlock.name.ToLower().Contains("portal"))
|
||||
{
|
||||
skipVerticalSnap = true; // On saute l'alignement vertical pour ces cas-là
|
||||
}
|
||||
|
||||
if (!skipVerticalSnap)
|
||||
{
|
||||
Vector2 origin = currentBlock.transform.position;
|
||||
RaycastHit2D[] hitsBelow = Physics2D.RaycastAll(origin, Vector2.down, 100f);
|
||||
|
||||
float highestY = -Mathf.Infinity;
|
||||
GameObject bestTargetBelow = null;
|
||||
|
||||
foreach (var hit in hitsBelow)
|
||||
{
|
||||
if (hit.collider != null && hit.collider.gameObject != currentBlock)
|
||||
{
|
||||
float topOfObject = hit.collider.bounds.max.y;
|
||||
if (topOfObject > highestY)
|
||||
{
|
||||
highestY = topOfObject;
|
||||
bestTargetBelow = hit.collider.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bestTargetBelow != null)
|
||||
{
|
||||
float height = currentBlock.GetComponent<Collider2D>().bounds.size.y;
|
||||
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, highestY + height / 2f, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
float height = currentBlock.GetComponent<Collider2D>().bounds.size.y;
|
||||
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, height / 2f, -1);
|
||||
}
|
||||
}
|
||||
// ➔ Toujours essayer de snap sur la droite et en bas même pour Portal et SmallObstacle
|
||||
TrySnapToNearbyBlock();
|
||||
|
||||
isPlacingBlock = false;
|
||||
currentBlock = null;
|
||||
}
|
||||
|
||||
|
||||
private void TrySnapToNearbyBlock()
|
||||
{
|
||||
if (currentBlock == null)
|
||||
return;
|
||||
|
||||
Collider2D blockCollider = currentBlock.GetComponent<Collider2D>();
|
||||
Bounds bounds = blockCollider.bounds;
|
||||
|
||||
float snapDistance = 1f; // Distance de snap (en Unity units)
|
||||
|
||||
// Zone de scan à droite
|
||||
Vector2 rightAreaStart = new Vector2(bounds.max.x, bounds.min.y);
|
||||
Vector2 rightAreaEnd = new Vector2(bounds.max.x + snapDistance, bounds.max.y);
|
||||
|
||||
// Zone de scan à gauche
|
||||
Vector2 leftAreaStart = new Vector2(bounds.min.x - snapDistance, bounds.min.y);
|
||||
Vector2 leftAreaEnd = new Vector2(bounds.min.x, bounds.max.y);
|
||||
|
||||
// Zone de scan en dessous
|
||||
Vector2 bottomAreaStart = new Vector2(bounds.min.x, bounds.min.y - snapDistance);
|
||||
Vector2 bottomAreaEnd = new Vector2(bounds.max.x, bounds.min.y);
|
||||
|
||||
// Zone de scan au dessus
|
||||
Vector2 topAreaStart = new Vector2(bounds.min.x, bounds.max.y);
|
||||
Vector2 topAreaEnd = new Vector2(bounds.max.x, bounds.max.y + snapDistance);
|
||||
|
||||
Collider2D[] hitsRight = Physics2D.OverlapAreaAll(rightAreaStart, rightAreaEnd);
|
||||
Collider2D[] hitsLeft = Physics2D.OverlapAreaAll(leftAreaStart, leftAreaEnd);
|
||||
Collider2D[] hitsBelow = Physics2D.OverlapAreaAll(bottomAreaStart, bottomAreaEnd);
|
||||
Collider2D[] hitsAbove = Physics2D.OverlapAreaAll(topAreaStart, topAreaEnd);
|
||||
|
||||
// ➔ Priorité : droite > gauche > bas > haut
|
||||
|
||||
foreach (var hit in hitsRight)
|
||||
{
|
||||
if (hit != null && hit.gameObject != currentBlock)
|
||||
{
|
||||
float theirLeft = hit.bounds.min.x;
|
||||
float ourWidth = bounds.size.x;
|
||||
currentBlock.transform.position = new Vector3(theirLeft - ourWidth / 2f, currentBlock.transform.position.y, -1);
|
||||
Debug.Log("✅ Snap automatique à droite !");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hit in hitsLeft)
|
||||
{
|
||||
if (hit != null && hit.gameObject != currentBlock)
|
||||
{
|
||||
float theirRight = hit.bounds.max.x;
|
||||
float ourWidth = bounds.size.x;
|
||||
currentBlock.transform.position = new Vector3(theirRight + ourWidth / 2f, currentBlock.transform.position.y, -1);
|
||||
Debug.Log("✅ Snap automatique à gauche !");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hit in hitsBelow)
|
||||
{
|
||||
if (hit != null && hit.gameObject != currentBlock)
|
||||
{
|
||||
float theirTop = hit.bounds.max.y;
|
||||
float ourHeight = bounds.size.y;
|
||||
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, theirTop + ourHeight / 2f, -1);
|
||||
Debug.Log("✅ Snap automatique en bas !");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hit in hitsAbove)
|
||||
{
|
||||
if (hit != null && hit.gameObject != currentBlock)
|
||||
{
|
||||
float theirBottom = hit.bounds.min.y;
|
||||
float ourHeight = bounds.size.y;
|
||||
currentBlock.transform.position = new Vector3(currentBlock.transform.position.x, theirBottom - ourHeight / 2f, -1);
|
||||
Debug.Log("✅ Snap automatique en haut !");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null)
|
||||
{
|
||||
GameObject obj = Instantiate(prefab);
|
||||
obj.transform.position = new Vector3(0, 0, -1);
|
||||
obj.transform.localScale = scaleOverride ?? currentScale;
|
||||
|
||||
if (mapParent != null)
|
||||
{
|
||||
obj.transform.SetParent(mapParent);
|
||||
}
|
||||
try { obj.tag = prefab.name; }
|
||||
catch { Debug.LogWarning($"Le tag '{prefab.name}' n'existe pas. Ajoutez-le dans Project Settings > Tags."); }
|
||||
|
||||
currentBlock = obj;
|
||||
isPlacingBlock = true;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
private void HandleBlockRotation()
|
||||
{
|
||||
currentBlock.transform.Rotate(0f, 0f, -90f); // ➔ Rotation de 90° dans le sens horaire
|
||||
Debug.Log("🔄 Bloc pivoté de 90° !");
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,11 @@ public class MainMenu : MonoBehaviour
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void LevelEditor()
|
||||
{
|
||||
SceneManager.LoadSceneAsync("LevelEditorScene");
|
||||
}
|
||||
|
||||
public void EditorChoice()
|
||||
{
|
||||
SceneManager.LoadSceneAsync("EditorChoiceScene");
|
||||
|
@ -6,9 +6,11 @@ public class Player : MonoBehaviour
|
||||
public Rigidbody2D RigidBody { get; private set; }
|
||||
public Transform Transform { get; private set; }
|
||||
public ParticleSystem Particle { get; private set; }
|
||||
public LevelsLoader LevelsLoader { get; private set; }
|
||||
public LevelsLoader LevelsLoader { get; set; }
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
public bool IsColliding { get; set; } = true;
|
||||
public bool HasStarted { get; set; } = false;
|
||||
public bool CanJump { get; set; } = true;
|
||||
|
||||
public IGameMode CurrentGameMode { get; set; }
|
||||
public float SpeedMultiplier = 1f;
|
||||
@ -19,7 +21,12 @@ public class Player : MonoBehaviour
|
||||
Transform = transform;
|
||||
Particle = GetComponentInChildren<ParticleSystem>();
|
||||
SpriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||
LevelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
||||
|
||||
GameObject loaderObj = GameObject.FindGameObjectWithTag("LevelsLoader");
|
||||
if (loaderObj != null)
|
||||
LevelsLoader = loaderObj.GetComponent<LevelsLoader>();
|
||||
else
|
||||
Debug.LogWarning("LevelsLoader introuvable : Progression désactivée pour ce niveau.");
|
||||
}
|
||||
|
||||
public void Start()
|
||||
@ -33,21 +40,24 @@ public class Player : MonoBehaviour
|
||||
|
||||
public void Update()
|
||||
{
|
||||
CurrentGameMode.Update(this);
|
||||
LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
|
||||
if (CurrentGameMode != null)
|
||||
CurrentGameMode.Update(this);
|
||||
|
||||
if (LevelsLoader != null)
|
||||
LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
|
||||
}
|
||||
|
||||
public void OnCollisionEnter2D(Collision2D collision)
|
||||
public virtual void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
CurrentGameMode.OnCollisionEnter(this, collision);
|
||||
CurrentGameMode?.OnCollisionEnter(this, collision);
|
||||
}
|
||||
|
||||
public void OnCollisionExit2D(Collision2D collision)
|
||||
{
|
||||
CurrentGameMode.OnCollisionExit(this, collision);
|
||||
CurrentGameMode?.OnCollisionExit(this, collision);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
public virtual void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.CompareTag("ShipPortal"))
|
||||
{
|
||||
|
@ -8,6 +8,9 @@ public class PlayerCamera : MonoBehaviour
|
||||
public float smoothSpeed = 5.0f;
|
||||
private float initialY;
|
||||
|
||||
[Header("References")]
|
||||
public bool isPlaying;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
initialY = transform.position.y;
|
||||
@ -15,22 +18,25 @@ public class PlayerCamera : MonoBehaviour
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Player player = playerObject.GetComponent<Player>();
|
||||
|
||||
float minYFollow = normalMinYFollow;
|
||||
if (player.CurrentGameMode is ShipGameMode)
|
||||
if (isPlaying)
|
||||
{
|
||||
minYFollow = shipMinYFollow;
|
||||
Player player = playerObject.GetComponent<Player>();
|
||||
|
||||
float minYFollow = normalMinYFollow;
|
||||
if (player.CurrentGameMode is ShipGameMode)
|
||||
{
|
||||
minYFollow = shipMinYFollow;
|
||||
}
|
||||
|
||||
float targetY = initialY;
|
||||
if (playerObject.transform.position.y > minYFollow)
|
||||
{
|
||||
targetY = playerObject.transform.position.y;
|
||||
}
|
||||
|
||||
float newY = Mathf.Lerp(transform.position.y, targetY, smoothSpeed * Time.deltaTime);
|
||||
|
||||
transform.position = new Vector3(playerObject.transform.position.x, newY, transform.position.z);
|
||||
}
|
||||
|
||||
float targetY = initialY;
|
||||
if (playerObject.transform.position.y > minYFollow)
|
||||
{
|
||||
targetY = playerObject.transform.position.y;
|
||||
}
|
||||
|
||||
float newY = Mathf.Lerp(transform.position.y, targetY, smoothSpeed * Time.deltaTime);
|
||||
|
||||
transform.position = new Vector3(playerObject.transform.position.x, newY, transform.position.z);
|
||||
}
|
||||
}
|
||||
|
127
Assets/Scripts/TestManager.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class TestManager : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
public IGameMode gameMode;
|
||||
public Player currentPlayer;
|
||||
public Transform spawnPoint;
|
||||
public GameObject editorUI;
|
||||
public PlayerCamera playerCamera;
|
||||
|
||||
private bool isTesting = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (spawnPoint == null)
|
||||
{
|
||||
GameObject spawn = new GameObject("AutoSpawnPoint");
|
||||
spawn.transform.position = new Vector3(-16, -3, 0f);
|
||||
spawnPoint = spawn.transform;
|
||||
}
|
||||
|
||||
if (currentPlayer == null)
|
||||
{
|
||||
Debug.LogError("[TestManager] Aucun Player assigné !");
|
||||
}
|
||||
else
|
||||
{
|
||||
gameMode = new NormalGameMode();
|
||||
currentPlayer.ChangeGameMode(gameMode);
|
||||
currentPlayer.SpeedMultiplier = 0f;
|
||||
|
||||
if (currentPlayer.SpriteRenderer != null)
|
||||
currentPlayer.SpriteRenderer.enabled = false;
|
||||
|
||||
if (currentPlayer.Particle != null)
|
||||
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // 🛑 Stop propre
|
||||
}
|
||||
|
||||
if (playerCamera != null)
|
||||
{
|
||||
playerCamera.isPlaying = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isTesting && currentPlayer == null)
|
||||
{
|
||||
StopTest();
|
||||
}
|
||||
}
|
||||
|
||||
public void StartOrStop()
|
||||
{
|
||||
if (isTesting)
|
||||
StopTest();
|
||||
else
|
||||
StartTest();
|
||||
}
|
||||
|
||||
public void StartTest()
|
||||
{
|
||||
if (currentPlayer == null)
|
||||
{
|
||||
Debug.LogError("[TestManager] Player manquant pour lancer le test !");
|
||||
return;
|
||||
}
|
||||
|
||||
if (editorUI != null)
|
||||
editorUI.SetActive(false);
|
||||
|
||||
currentPlayer.transform.position = spawnPoint.position;
|
||||
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
|
||||
currentPlayer.SpeedMultiplier = 1f;
|
||||
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
||||
|
||||
currentPlayer.ChangeGameMode(gameMode);
|
||||
isTesting = true;
|
||||
|
||||
if (playerCamera != null)
|
||||
{
|
||||
playerCamera.playerObject = currentPlayer.gameObject;
|
||||
playerCamera.isPlaying = true;
|
||||
}
|
||||
|
||||
if (currentPlayer.SpriteRenderer != null)
|
||||
currentPlayer.SpriteRenderer.enabled = true;
|
||||
|
||||
if (currentPlayer.Particle != null)
|
||||
currentPlayer.Particle.Play(); // ✅ Démarrer la particule
|
||||
|
||||
Debug.Log("[TestManager] Test du niveau démarré !");
|
||||
}
|
||||
|
||||
public void StopTest()
|
||||
{
|
||||
if (currentPlayer != null)
|
||||
{
|
||||
currentPlayer.transform.position = spawnPoint.position;
|
||||
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
|
||||
currentPlayer.RigidBody.angularVelocity = 0f;
|
||||
currentPlayer.transform.rotation = Quaternion.identity;
|
||||
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
||||
currentPlayer.SpeedMultiplier = 0f;
|
||||
|
||||
if (currentPlayer.Particle != null)
|
||||
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // ✅ Arrêter proprement
|
||||
|
||||
if (currentPlayer.SpriteRenderer != null)
|
||||
currentPlayer.SpriteRenderer.enabled = false;
|
||||
}
|
||||
|
||||
if (editorUI != null)
|
||||
editorUI.SetActive(true);
|
||||
|
||||
if (playerCamera != null)
|
||||
{
|
||||
playerCamera.isPlaying = false;
|
||||
playerCamera.transform.position = new Vector3(0f, 0f, -10f);
|
||||
}
|
||||
|
||||
isTesting = false;
|
||||
|
||||
Debug.Log("[TestManager] Test du niveau arrêté, joueur reset et caméra recentrée !");
|
||||
}
|
||||
}
|
2
Assets/Scripts/TestManager.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c6d38f8c53ec314c9827a842e6f17d8
|
BIN
Documentation/Screenshots/gameplay.png
Normal file
After Width: | Height: | Size: 387 KiB |
BIN
Documentation/Screenshots/home-page.png
Normal file
After Width: | Height: | Size: 619 KiB |
BIN
Documentation/Screenshots/levels-selection.png
Normal file
After Width: | Height: | Size: 589 KiB |
@ -8,11 +8,11 @@ repeat
|
||||
if (Le joueur percute un obstacle ?) then (Oui)
|
||||
:Le joueur meurt;
|
||||
:Augmenter le nombre d'essais de 1;
|
||||
:Perdre toutes les pièces et bonus;
|
||||
:Perdre toutes les bonus;
|
||||
else (Non)
|
||||
partition "Actions du joueur" {
|
||||
group Saut
|
||||
if (L'utilisateur clique sur l'écran ?) then (Oui)
|
||||
if (L'utilisateur appuie sur espace ?) then (Oui)
|
||||
:Le joueur effectue un saut;
|
||||
endif
|
||||
end group
|
||||
@ -27,15 +27,15 @@ repeat
|
||||
end group
|
||||
endif
|
||||
|
||||
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
|
||||
if (Le joueur percute un bonus ?) then (Oui)
|
||||
group Activation de Bonus
|
||||
:Le joueur clique sur un bonus dans l'inventaire;
|
||||
switch (Type de bonus)
|
||||
case (Temps ralenti)
|
||||
:Activer ralentissement du temps;
|
||||
:Temps ralenti : 3 secondes;
|
||||
case (Annulation d'obstacle)
|
||||
:Supprimer tous les obstacles;
|
||||
:Durée : 3 secondes;
|
||||
case (Temps accéléré)
|
||||
:Activer accélération du temps;
|
||||
:Durée : 3 secondes;
|
||||
endswitch
|
||||
end group
|
||||
@ -54,9 +54,6 @@ repeat
|
||||
:Quitter le niveau;
|
||||
:Retour au menu principal;
|
||||
stop
|
||||
case (Mode Checkpoint)
|
||||
:Activer/Désactiver le mode Checkpoint;
|
||||
:Reprendre la partie;
|
||||
case (Volume)
|
||||
:Modifier le volume sonore;
|
||||
:Revenir au menu de pause;
|
||||
@ -72,7 +69,6 @@ repeat
|
||||
if (Le joueur touche la zone de fin ?) then (Oui)
|
||||
:Terminer le niveau;
|
||||
:Animation de fin de niveau;
|
||||
:Conserver les pièces obtenues;
|
||||
break
|
||||
endif
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ repeat
|
||||
:Perdre toutes les pièces et bonus;
|
||||
else (Non)
|
||||
partition "Actions du joueur" {
|
||||
if (L'utilisateur clique sur l'écran ?) then (Oui)
|
||||
if (L'utilisateur appuie sur espace ?) then (Oui)
|
||||
:Le joueur effectue un saut;
|
||||
note right
|
||||
**Saut**
|
||||
@ -29,12 +29,12 @@ repeat
|
||||
end note
|
||||
endif
|
||||
|
||||
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
|
||||
if (Le joueur percute un bonus ?) then (Oui)
|
||||
:Activer un bonus;
|
||||
note right
|
||||
**Activation de Bonus**
|
||||
- Déclenche l'effet du bonus sélectionné.
|
||||
- Exemple : Invincibilité, Double saut.
|
||||
- Exemple : Ralentissement du temps.
|
||||
end note
|
||||
endif
|
||||
}
|
||||
@ -44,7 +44,7 @@ repeat
|
||||
:Arriver sur le menu de pause;
|
||||
note right
|
||||
**Menu de pause**
|
||||
- Affiche les options : Reprendre, Quitter, Mode Checkpoint, Volume.
|
||||
- Affiche les options : Reprendre, Quitter, Volume.
|
||||
end note
|
||||
endif
|
||||
}
|
||||
@ -53,12 +53,6 @@ repeat
|
||||
if (Le joueur touche la zone de fin ?) then (Oui)
|
||||
:Terminer le niveau;
|
||||
:Afficher une animation de fin de niveau;
|
||||
:Conserver les pièces obtenues;
|
||||
note right
|
||||
**Fin du Niveau**
|
||||
- Succès enregistré.
|
||||
- Les pièces collectées sont sauvegardées.
|
||||
end note
|
||||
endif
|
||||
}
|
||||
endif
|
||||
|
@ -5,9 +5,9 @@ start
|
||||
switch (Type de bonus)
|
||||
case (Temps ralenti)
|
||||
:Activer ralentissement du temps;
|
||||
:Temps ralenti : 3 secondes;
|
||||
case (Annulation d'obstacle)
|
||||
:Supprimer tous les obstacles;
|
||||
:Durée : 3 secondes;
|
||||
case (Temps accéléré)
|
||||
:Activer accélération du temps;
|
||||
:Durée : 3 secondes;
|
||||
endswitch
|
||||
stop
|
||||
|
@ -1,7 +1,7 @@
|
||||
@startuml sub-bonus
|
||||
|
||||
start
|
||||
if (Le joueur touche un bonus ?) then (Oui)
|
||||
if (Le joueur percute un bonus ?) then (Oui)
|
||||
:Ajouter le bonus à l'inventaire;
|
||||
else (Non)
|
||||
endif
|
||||
|
@ -1,10 +0,0 @@
|
||||
@startuml sub-bumper
|
||||
|
||||
start
|
||||
if (Le joueur touche un bumper ?) then (Oui)
|
||||
:Effectuer un grand saut;
|
||||
else (Non)
|
||||
endif
|
||||
stop
|
||||
|
||||
@enduml
|
@ -7,10 +7,6 @@ switch (Forme)
|
||||
:Mode fusée;
|
||||
case (Forme roue)
|
||||
:Mode roue;
|
||||
case (Forme sens inversé)
|
||||
:Mode sens inversé;
|
||||
case (Forme gravité inversée)
|
||||
:Mode gravité inversée;
|
||||
endswitch
|
||||
stop
|
||||
|
||||
|
@ -11,13 +11,10 @@ else (Quitter)
|
||||
:Quitter le niveau;
|
||||
:Retour au menu principal;
|
||||
stop
|
||||
else (Mode Checkpoint)
|
||||
:Activer/Désactiver le mode Checkpoint;
|
||||
:Revenir au menu de pause;
|
||||
else (Volume)
|
||||
:Modifier le volume sonore;
|
||||
:Revenir au menu de pause;
|
||||
else (Menu de sleection de niveau)
|
||||
else (Menu de sélection de niveau)
|
||||
:Revenir au menu de selection de niveau;
|
||||
endif
|
||||
|
||||
|
@ -1,10 +0,0 @@
|
||||
@startuml sub-pieces
|
||||
|
||||
start
|
||||
if (Le joueur touche une pièce ?) then (Oui)
|
||||
:Ajouter la pièce au niveau;
|
||||
else (Non)
|
||||
endif
|
||||
stop
|
||||
|
||||
@enduml
|
303
Documentation/UML/class-diagram-light.puml
Normal file
@ -0,0 +1,303 @@
|
||||
@startuml Geometry Dash - Diagramme de classe léger
|
||||
|
||||
skinparam style strictuml
|
||||
skinparam classAttributeIconSize 0
|
||||
skinparam classFontStyle Bold
|
||||
hide enum methods
|
||||
|
||||
class PlayerCamera {
|
||||
{field} + playerObject: GameObject
|
||||
{field} + normalMinYFollow: float
|
||||
{field} + shipMinYFollow: float
|
||||
{field} + smoothSpeed: float
|
||||
{field} - initialY: float
|
||||
{field} + isPlaying: bool
|
||||
|
||||
{method} - Start()
|
||||
{method} - Update()
|
||||
}
|
||||
|
||||
class Player {
|
||||
{field} + RigidBody: Rigidbody2D {get} {private set}
|
||||
{field} + Transform: Transform {get} {private set}
|
||||
{field} + Particle: ParticleSystem {get} {private set}
|
||||
{field} + LevelsLoader: LevelsLoader {get} {set}
|
||||
{field} + SpriteRenderer: SpriteRenderer {get} {private set}
|
||||
{field} + IsColliding: bool {get} {set}
|
||||
{field} + HasStarted: bool {get} {set}
|
||||
{field} + CanJump: bool {get} {set}
|
||||
{field} + CurrentGameMode: IGameMode {get} {set}
|
||||
{field} + SpeedMultiplier: float
|
||||
|
||||
{method} + Awake()
|
||||
{method} + Start()
|
||||
{method} + Update()
|
||||
{method} + OnCollisionEnter2D(collision: Collision2D)
|
||||
{method} + OnCollisionExit2D(collision: Collision2D)
|
||||
{method} + OnTriggerEnter2D(collision: Collider2D)
|
||||
{method} + ChangeGameMode(newMode: IGameMode)
|
||||
}
|
||||
Player o--> LevelsLoader : <<References>>
|
||||
Player o--> IGameMode : <<Has>>
|
||||
|
||||
class PauseMenu {
|
||||
{field} + pauseMenu: GameObject
|
||||
{field} + pauseButton: GameObject
|
||||
{field} + levelLoader: LevelLoader
|
||||
{field} + volumeSlider: Slider
|
||||
|
||||
{method} + Start()
|
||||
{method} + ChangeVolume()
|
||||
{method} + Pause()
|
||||
{method} + Home()
|
||||
{method} + Resume()
|
||||
}
|
||||
PauseMenu --> LevelLoader : <<References>>
|
||||
PauseMenu --> GameObject : <<References>>
|
||||
PauseMenu --> Slider : <<References>>
|
||||
|
||||
class MainMenu {
|
||||
{method} + LaunchGame()
|
||||
{method} + OpenImport()
|
||||
{method} + QuitGame()
|
||||
{method} + LevelEditor()
|
||||
{method} + EditorChoice()
|
||||
{method} + CreateLevel()
|
||||
}
|
||||
|
||||
class LevelStat {
|
||||
{field} + JsonName: string {get} {set}
|
||||
{field} + totalJumps: Integer
|
||||
{field} + totalAttempts: Integer
|
||||
{field} + progressionPercent: Integer
|
||||
|
||||
{method} + {static} CreateFromJSON(jsonString: string): LevelStat
|
||||
}
|
||||
|
||||
class LevelsLoader {
|
||||
{field} + levels: List<Level>
|
||||
{field} + levelCurrent: Level
|
||||
|
||||
{method} - Start()
|
||||
{method} - LoadAllLevels()
|
||||
{method} - SaveLevelCurrent()
|
||||
{method} + NextLevel()
|
||||
{method} + PreviousLevel()
|
||||
{method} + IncreaseTotalJumps()
|
||||
{method} + IncreaseTotalAttempts()
|
||||
{method} + CalculateCurrentProgressionPercent(playerPosition: Vector3): Integer
|
||||
{method} + RefreshLevels()
|
||||
}
|
||||
LevelsLoader *--> Level : <<Owns>>
|
||||
|
||||
class LevelLoader {
|
||||
{field} + levelsLoader: LevelsLoader
|
||||
{field} + audioSource: AudioSource
|
||||
{field} + progressionText: Text
|
||||
{field} - groundY: float
|
||||
|
||||
{method} - GetPrefab(type: string): GameObject
|
||||
{method} - LoadAudio()
|
||||
{method} - LoadElements()
|
||||
{method} + Start()
|
||||
{method} + Update()
|
||||
}
|
||||
LevelLoader o--> LevelsLoader : <<References>>
|
||||
LevelLoader *--> AudioSource : <<Owns>>
|
||||
LevelLoader --> Text : <<References>>
|
||||
|
||||
|
||||
class LevelEditor {
|
||||
{field} - currentBlock: GameObject
|
||||
{field} - isPlacingBlock: bool
|
||||
{field} - currentScale: Vector3
|
||||
{field} - scaleStep: float
|
||||
{field} + blockGroupContainer: Transform
|
||||
{field} + buttonPrefabTemplate: GameObject
|
||||
{field} - currentPage: Integer
|
||||
{field} - buttonsPerPage: Integer {constant}
|
||||
{field} - blockPrefabs: List<GameObject>
|
||||
{field} - currentButtons: List<GameObject>
|
||||
{field} - resizingTarget: GameObject
|
||||
{field} - isResizing: bool
|
||||
{field} - originalMousePos: Vector3
|
||||
{field} - originalScale: Vector3
|
||||
{field} - currentResizeAxis: ResizeAxis
|
||||
|
||||
{method} - Start()
|
||||
{method} - LoadPrefabs()
|
||||
{method} - GenerateButtons()
|
||||
{method} - ClearCurrentButtons()
|
||||
{method} + NextPage()
|
||||
{method} + PreviousPage()
|
||||
{method} - SelectPrefab(prefab: GameObject)
|
||||
{method} - Update()
|
||||
{method} - PlaceBlock()
|
||||
{method} - TrySnapToNearbyBlock()
|
||||
{method} - InstantiateAndPrepare(prefab: GameObject, scaleOverride: Vector3?)
|
||||
{method} - HandleBlockRotation()
|
||||
}
|
||||
LevelEditor o--> blockGroupContainer : <<References>>
|
||||
LevelEditor --> buttonPrefabTemplate : <<References>>
|
||||
LevelEditor *--> blockPrefabs : <<Owns>>
|
||||
LevelEditor *--> currentButtons : <<Owns>>
|
||||
LevelEditor o--> currentBlock : <<References>>
|
||||
LevelEditor o--> resizingTarget : <<References>>
|
||||
LevelEditor *--> ResizeAxis : <<Has>>
|
||||
|
||||
enum ResizeAxis <<enumeration>> {
|
||||
None
|
||||
Horizontal
|
||||
Vertical
|
||||
}
|
||||
|
||||
|
||||
class LevelElement {
|
||||
{field} + type: string
|
||||
{field} + x: float
|
||||
{field} + y: float
|
||||
{field} + scaleX: float
|
||||
{field} + scaleY: float
|
||||
}
|
||||
|
||||
class Level {
|
||||
{field} + {static} {readOnly} LAST_X: Integer = 15
|
||||
{field} + JsonName: string {get} {set}
|
||||
{field} + TotalJumps: Integer {get} {set}
|
||||
{field} + TotalAttempts: Integer {get} {set}
|
||||
{field} + ProgressionPercent: Integer {get} {set}
|
||||
{field} + ProgressionPercentMax: Integer {get} {set}
|
||||
{field} + name: string
|
||||
{field} + musicName: string
|
||||
{field} + order: Integer
|
||||
{field} + elements: List<LevelElement>
|
||||
{field} + LastX: float {get}
|
||||
|
||||
{method} + {static} CreateFromJSON(jsonString: string): Level
|
||||
}
|
||||
Level *--> LevelElement : <<Composed of>>
|
||||
|
||||
class JSONImporter {
|
||||
{field} + statusText: TMP_Text
|
||||
|
||||
{method} - Awake()
|
||||
{method} - Start()
|
||||
{method} + ImportJSON()
|
||||
{method} - ShowFileBrowser(): IEnumerator
|
||||
{method} - UpdateStatus(message: string, color: Color)
|
||||
}
|
||||
JSONImporter --> TMP_Text : <<References>>
|
||||
|
||||
class JSONExporter {
|
||||
{field} + statusText: TMP_Text
|
||||
{field} - editor: LevelEditor
|
||||
{field} - levelsFolder: string
|
||||
|
||||
{method} - Awake()
|
||||
{method} - Start()
|
||||
{method} + ExportJSON()
|
||||
{method} - ShowSaveDialog(): IEnumerator
|
||||
{method} - SetStatus(message: string, color: Color)
|
||||
}
|
||||
JSONExporter o--> LevelEditor : <<References>>
|
||||
JSONExporter --> TMP_Text : <<References>>
|
||||
|
||||
class SerializableElement <<private>> {
|
||||
{field} + type: string
|
||||
{field} + x: float
|
||||
{field} + y: float
|
||||
{field} + scaleX: float
|
||||
{field} + scaleY: float
|
||||
}
|
||||
JSONExporter ..> SerializableElement : <<Uses>>
|
||||
|
||||
class LevelData <<private>> {
|
||||
{field} + name: string
|
||||
{field} + musicName: string
|
||||
{field} + order: Integer
|
||||
{field} + elements: SerializableElement[*]
|
||||
}
|
||||
LevelData *--> SerializableElement : <<Composed of>>
|
||||
JSONExporter ..> LevelData : <<Uses>>
|
||||
|
||||
|
||||
interface IGameMode <<interface>> {
|
||||
{method} + Update(player: Player) {abstract}
|
||||
{method} + OnCollisionEnter(player: Player, collision: Collision2D) {abstract}
|
||||
{method} + OnCollisionExit(player: Player, collision: Collision2D) {abstract}
|
||||
}
|
||||
|
||||
class ShipGameMode implements IGameMode {
|
||||
{field} - HorizontalSpeed: float {constant}
|
||||
{field} - JumpForce: float {constant}
|
||||
{field} - JumpKey: KeyCode {constant}
|
||||
{field} - UpperAngle: float {constant}
|
||||
{field} - LowerAngle: float {constant}
|
||||
{field} - RotationTransitionDuration: float {constant}
|
||||
|
||||
{method} + Update(player: Player)
|
||||
{method} - GetCurrentZAngle(player: Player): float
|
||||
{method} - Jump(player: Player)
|
||||
{method} + OnCollisionEnter(player: Player, collision: Collision2D)
|
||||
{method} + OnCollisionExit(player: Player, collision: Collision2D)
|
||||
}
|
||||
ShipGameMode ..|> IGameMode
|
||||
ShipGameMode ..> Player : <<Uses>>
|
||||
|
||||
|
||||
class NormalGameMode implements IGameMode {
|
||||
{field} - HorizontalSpeed: float {constant}
|
||||
{field} - JumpForce: float {constant}
|
||||
{field} - JumpKey: KeyCode {constant}
|
||||
{field} - isRotating: bool
|
||||
{field} - targetRotationAngle: float
|
||||
{field} - rotationSpeed: float {readOnly}
|
||||
|
||||
{method} + Update(player: Player)
|
||||
{method} - Jump(player: Player)
|
||||
{method} - PerformRotation(player: Player)
|
||||
{method} - IsJumping(player: Player): bool
|
||||
{method} - AlignRotation(player: Player)
|
||||
{method} - UpdateParticlePositionAndRotation(player: Player)
|
||||
{method} + OnCollisionEnter(player: Player, collision: Collision2D)
|
||||
{method} + OnCollisionExit(player: Player, collision: Collision2D)
|
||||
}
|
||||
NormalGameMode ..|> IGameMode
|
||||
NormalGameMode ..> Player : <<Uses>>
|
||||
|
||||
|
||||
' Tags
|
||||
class ShipPortal { }
|
||||
class CubePortal { }
|
||||
class BonusBoostSpeed { }
|
||||
class BonusSlowSpeed { }
|
||||
class Kill { }
|
||||
class Win { }
|
||||
class Ground { }
|
||||
class WinnerWall { }
|
||||
class Block { }
|
||||
class SmallObstacle { }
|
||||
class Spike { }
|
||||
class Portal { }
|
||||
class Bonus { }
|
||||
|
||||
Player ..> ShipPortal : <<Uses Tag>>
|
||||
Player ..> CubePortal : <<Uses Tag>>
|
||||
Player ..> BonusBoostSpeed : <<Uses Tag>>
|
||||
Player ..> BonusSlowSpeed : <<Uses Tag>>
|
||||
ShipGameMode ..> Kill : <<Uses Tag>>
|
||||
ShipGameMode ..> Win : <<Uses Tag>>
|
||||
ShipGameMode ..> Ground : <<Uses Tag>>
|
||||
NormalGameMode ..> Kill : <<Uses Tag>>
|
||||
NormalGameMode ..> Win : <<Uses Tag>>
|
||||
LevelLoader ..> WinnerWall : <<Uses Prefab>>
|
||||
LevelLoader ..> Ground : <<Uses Prefab>>
|
||||
LevelEditor ..> Ground : <<Uses Tag>>
|
||||
LevelEditor ..> Block : <<Uses Tag>>
|
||||
LevelEditor ..> SmallObstacle : <<Uses Tag>>
|
||||
LevelEditor ..> Spike : <<Uses Tag>>
|
||||
LevelEditor ..> Portal : <<Uses Tag>>
|
||||
LevelEditor ..> Bonus : <<Uses Tag>>
|
||||
LevelsLoader ..> WinnerWall : <<Uses Prefab>>
|
||||
|
||||
@enduml
|
@ -5,107 +5,581 @@ skinparam classAttributeIconSize 0
|
||||
skinparam classFontStyle Bold
|
||||
hide enum methods
|
||||
|
||||
class GameManager {
|
||||
- score: int
|
||||
- isPaused: Boolean
|
||||
+ StartGame()
|
||||
+ RestartLevel()
|
||||
+ PauseGame()
|
||||
+ ResumeGame()
|
||||
+ UpdateScore(points: int)
|
||||
package UnityEngine {
|
||||
class GameObject {
|
||||
}
|
||||
class MonoBehaviour {
|
||||
}
|
||||
class Rigidbody2D {
|
||||
}
|
||||
class Transform {
|
||||
}
|
||||
class ParticleSystem {
|
||||
}
|
||||
class SpriteRenderer {
|
||||
}
|
||||
class Collider2D {
|
||||
}
|
||||
class Collision2D {
|
||||
}
|
||||
class Vector3 {
|
||||
}
|
||||
class Vector2 {
|
||||
}
|
||||
class Quaternion {
|
||||
}
|
||||
class Mathf {
|
||||
{method} + Lerp(...) {static}
|
||||
{method} + Round(...) {static}
|
||||
{method} + Clamp(...) {static}
|
||||
{method} + Sin(...) {static}
|
||||
{method} + Abs(...) {static}
|
||||
{method} + DeltaAngle(...) {static}
|
||||
{method} + MoveTowardsAngle(...) {static}
|
||||
{method} + RoundToInt(...) {static}
|
||||
}
|
||||
class Time {
|
||||
{method} + deltaTime: float {static} {readOnly}
|
||||
{method} + timeScale: float {static}
|
||||
}
|
||||
class Input {
|
||||
{method} + GetKey(...) {static}
|
||||
{method} + GetKeyDown(...) {static}
|
||||
{method} + GetMouseButtonDown(...) {static}
|
||||
{method} + GetMouseButtonUp(...) {static}
|
||||
{method} + GetAxis(...) {static}
|
||||
}
|
||||
class Camera {
|
||||
{method} + main: Camera {static} {readOnly}
|
||||
{method} + ScreenToWorldPoint(...)
|
||||
}
|
||||
class Physics2D {
|
||||
{method} + OverlapBoxAll(...) {static}
|
||||
{method} + RaycastAll(...) {static}
|
||||
{method} + OverlapPoint(...) {static}
|
||||
{method} + OverlapAreaAll(...) {static}
|
||||
}
|
||||
class Resources {
|
||||
{method} + Load<T>(...) {static}
|
||||
{method} + LoadAll<T>(...) {static}
|
||||
}
|
||||
class PlayerPrefs {
|
||||
{method} + GetFloat(...) {static}
|
||||
{method} + SetFloat(...) {static}
|
||||
{method} + HasKey(...) {static}
|
||||
}
|
||||
class AudioSource {
|
||||
{method} + volume: float
|
||||
{method} + clip: AudioClip
|
||||
{method} + Play()
|
||||
{method} + Pause()
|
||||
}
|
||||
class AudioClip {
|
||||
}
|
||||
class Slider {
|
||||
}
|
||||
class Button {
|
||||
}
|
||||
class Image {
|
||||
}
|
||||
class RectTransform {
|
||||
}
|
||||
class Bounds {
|
||||
}
|
||||
class Debug {
|
||||
{method} + Log(...) {static}
|
||||
{method} + LogWarning(...) {static}
|
||||
{method} + LogError(...) {static}
|
||||
}
|
||||
class Application {
|
||||
{method} + persistentDataPath: string {static} {readOnly}
|
||||
{method} + dataPath: string {static} {readOnly}
|
||||
{method} + Quit() {static}
|
||||
}
|
||||
class Canvas {
|
||||
{method} + ForceUpdateCanvases() {static}
|
||||
}
|
||||
class UnityEngine.Object {
|
||||
{method} + FindAnyObjectByType<T>(...) {static}
|
||||
}
|
||||
class Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
package UnityEngine.SceneManagement {
|
||||
class SceneManager {
|
||||
{method} + LoadScene(...) {static}
|
||||
{method} + LoadSceneAsync(...) {static}
|
||||
{method} + GetActiveScene(...) {static}
|
||||
}
|
||||
}
|
||||
|
||||
package UnityEngine.UI {
|
||||
class Text {
|
||||
}
|
||||
}
|
||||
|
||||
package TMPro {
|
||||
class TMP_Text {
|
||||
}
|
||||
}
|
||||
|
||||
package System {
|
||||
package IO {
|
||||
class Path {
|
||||
{method} + Combine(...) {static}
|
||||
{method} + GetFileNameWithoutExtension(...) {static}
|
||||
}
|
||||
class File {
|
||||
{method} + Exists(...) {static}
|
||||
{method} + ReadAllText(...) {static}
|
||||
{method} + WriteAllText(...) {static}
|
||||
{method} + Copy(...) {static}
|
||||
{method} + GetExtension(...) {static}
|
||||
{method} + GetFileName(...) {static}
|
||||
{method} + GetFileNameWithoutExtension(...) {static}
|
||||
}
|
||||
class Directory {
|
||||
{method} + Exists(...) {static}
|
||||
{method} + CreateDirectory(...) {static}
|
||||
}
|
||||
}
|
||||
package Collections {
|
||||
class IEnumerator {
|
||||
}
|
||||
package Generic {
|
||||
class List<T> {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
package SimpleFileBrowser {
|
||||
class FileBrowser {
|
||||
{method} + WaitForLoadDialog(...) {static}
|
||||
{method} + WaitForSaveDialog(...) {static}
|
||||
{method} + Success: bool {static} {readOnly}
|
||||
{method} + Result: string[*] {static} {readOnly}
|
||||
{method} + PickMode: enumeration {static} {readOnly}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerCamera {
|
||||
{field} + playerObject: UnityEngine.GameObject
|
||||
{field} + normalMinYFollow: float
|
||||
{field} + shipMinYFollow: float
|
||||
{field} + smoothSpeed: float
|
||||
{field} - initialY: float
|
||||
{field} + isPlaying: bool
|
||||
|
||||
{method} - Start()
|
||||
{method} - Update()
|
||||
}
|
||||
PlayerCamera --|> UnityEngine.MonoBehaviour
|
||||
PlayerCamera --> UnityEngine.GameObject : <<References>>
|
||||
PlayerCamera ..> UnityEngine.Mathf : <<Uses>>
|
||||
PlayerCamera ..> UnityEngine.Time : <<Uses>>
|
||||
PlayerCamera ..> Player : <<Uses>>
|
||||
PlayerCamera ..> ShipGameMode : <<Uses>>
|
||||
PlayerCamera ..> UnityEngine.Transform : <<Uses>>
|
||||
PlayerCamera ..> UnityEngine.Vector3 : <<Uses>>
|
||||
|
||||
class Player {
|
||||
{field} + RigidBody: UnityEngine.Rigidbody2D {get} {private set}
|
||||
{field} + Transform: UnityEngine.Transform {get} {private set}
|
||||
{field} + Particle: UnityEngine.ParticleSystem {get} {private set}
|
||||
{field} + LevelsLoader: LevelsLoader {get} {set}
|
||||
{field} + SpriteRenderer: UnityEngine.SpriteRenderer {get} {private set}
|
||||
{field} + IsColliding: bool {get} {set}
|
||||
{field} + HasStarted: bool {get} {set}
|
||||
{field} + CanJump: bool {get} {set}
|
||||
{field} + CurrentGameMode: IGameMode {get} {set}
|
||||
{field} + SpeedMultiplier: float
|
||||
|
||||
{method} + Awake()
|
||||
{method} + Start()
|
||||
{method} + Update()
|
||||
{method} + OnCollisionEnter2D(collision: UnityEngine.Collision2D)
|
||||
{method} + OnCollisionExit2D(collision: UnityEngine.Collision2D)
|
||||
{method} + OnTriggerEnter2D(collision: UnityEngine.Collider2D)
|
||||
{method} + ChangeGameMode(newMode: IGameMode)
|
||||
}
|
||||
Player --|> UnityEngine.MonoBehaviour
|
||||
Player *--> UnityEngine.Rigidbody2D : <<Owns>>
|
||||
Player *--> UnityEngine.Transform : <<Owns>>
|
||||
Player *--> UnityEngine.ParticleSystem : <<Owns>>
|
||||
Player o--> LevelsLoader : <<References>>
|
||||
Player *--> UnityEngine.SpriteRenderer : <<Owns>>
|
||||
Player o--> IGameMode : <<Has>>
|
||||
Player ..> UnityEngine.Resources : <<Uses>>
|
||||
Player ..> UnityEngine.Debug : <<Uses>>
|
||||
Player ..> ShipPortal : <<Uses>>
|
||||
Player ..> CubePortal : <<Uses>>
|
||||
Player ..> BonusBoostSpeed : <<Uses>>
|
||||
Player ..> BonusSlowSpeed : <<Uses>>
|
||||
Player ..> NormalGameMode : <<Uses>>
|
||||
Player ..> UnityEngine.Collision2D : <<Uses>>
|
||||
Player ..> UnityEngine.Collider2D : <<Uses>>
|
||||
|
||||
class PauseMenu {
|
||||
{field} + pauseMenu: UnityEngine.GameObject
|
||||
{field} + pauseButton: UnityEngine.GameObject
|
||||
{field} + levelLoader: LevelLoader
|
||||
{field} + volumeSlider: UnityEngine.UI.Slider
|
||||
|
||||
{method} + Start()
|
||||
{method} + ChangeVolume()
|
||||
{method} + Pause()
|
||||
{method} + Home()
|
||||
{method} + Resume()
|
||||
}
|
||||
PauseMenu --|> UnityEngine.MonoBehaviour
|
||||
PauseMenu --> UnityEngine.GameObject : <<References>>
|
||||
PauseMenu --> LevelLoader : <<References>>
|
||||
PauseMenu --> UnityEngine.UI.Slider : <<References>>
|
||||
PauseMenu ..> UnityEngine.PlayerPrefs : <<Uses>>
|
||||
PauseMenu ..> UnityEngine.Time : <<Uses>>
|
||||
PauseMenu ..> UnityEngine.SceneManagement.SceneManager : <<Uses>>
|
||||
|
||||
class MainMenu {
|
||||
{method} + LaunchGame()
|
||||
{method} + OpenImport()
|
||||
{method} + QuitGame()
|
||||
{method} + LevelEditor()
|
||||
{method} + EditorChoice()
|
||||
{method} + CreateLevel()
|
||||
}
|
||||
MainMenu --|> UnityEngine.MonoBehaviour
|
||||
MainMenu ..> UnityEngine.SceneManagement.SceneManager : <<Uses>>
|
||||
MainMenu ..> UnityEngine.Application : <<Uses>>
|
||||
|
||||
class LevelStat {
|
||||
{field} + JsonName: string {get} {set}
|
||||
{field} + totalJumps: Integer
|
||||
{field} + totalAttempts: Integer
|
||||
{field} + progressionPercent: Integer
|
||||
|
||||
{method} + {static} CreateFromJSON(jsonString: string): LevelStat
|
||||
}
|
||||
LevelStat ..> UnityEngine.JsonUtility : <<Uses>>
|
||||
|
||||
class LevelsLoader {
|
||||
{field} + levels: System.Collections.Generic.List<Level>
|
||||
{field} + levelCurrent: Level
|
||||
|
||||
{method} - Start()
|
||||
{method} - LoadAllLevels()
|
||||
{method} - SaveLevelCurrent()
|
||||
{method} + NextLevel()
|
||||
{method} + PreviousLevel()
|
||||
{method} + IncreaseTotalJumps()
|
||||
{method} + IncreaseTotalAttempts()
|
||||
{method} + CalculateCurrentProgressionPercent(playerPosition: UnityEngine.Vector3): Integer
|
||||
{method} + RefreshLevels()
|
||||
}
|
||||
LevelsLoader --|> UnityEngine.MonoBehaviour
|
||||
LevelsLoader *--> Level : <<Owns>>
|
||||
LevelsLoader ..> UnityEngine.TextAsset : <<Uses>>
|
||||
LevelsLoader ..> UnityEngine.Resources : <<Uses>>
|
||||
LevelsLoader ..> System.IO.Path : <<Uses>>
|
||||
LevelsLoader ..> UnityEngine.Application : <<Uses>>
|
||||
LevelsLoader ..> System.IO.File : <<Uses>>
|
||||
LevelsLoader ..> UnityEngine.JsonUtility : <<Uses>>
|
||||
LevelsLoader ..> LevelStat : <<Uses>>
|
||||
LevelsLoader ..> UnityEngine.Vector3 : <<Uses>>
|
||||
LevelsLoader ..> UnityEngine.Mathf : <<Uses>>
|
||||
LevelsLoader ..> WinnerWall : <<Uses>>
|
||||
LevelsLoader ..> UnityEngine.GameObject : <<Uses>>
|
||||
LevelsLoader ..> UnityEngine.Renderer : <<Uses>>
|
||||
LevelsLoader ..> System.Collections.Generic.List : <<Uses>>
|
||||
|
||||
class LevelLoader {
|
||||
{field} + levelsLoader: LevelsLoader
|
||||
{field} + audioSource: UnityEngine.AudioSource
|
||||
{field} + progressionText: UnityEngine.UI.Text
|
||||
{field} - groundY: float
|
||||
|
||||
{method} - GetPrefab(type: string): UnityEngine.GameObject
|
||||
{method} - LoadAudio()
|
||||
{method} - LoadElements()
|
||||
{method} + Start()
|
||||
{method} + Update()
|
||||
}
|
||||
LevelLoader --|> UnityEngine.MonoBehaviour
|
||||
LevelLoader o--> LevelsLoader : <<References>>
|
||||
LevelLoader *--> UnityEngine.AudioSource : <<Owns>>
|
||||
LevelLoader --> UnityEngine.UI.Text : <<References>>
|
||||
LevelLoader ..> System.IO.Path : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.Resources : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.PlayerPrefs : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.GameObject : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.Vector3 : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.Quaternion : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.Transform : <<Uses>>
|
||||
LevelLoader ..> WinnerWall : <<Uses>>
|
||||
LevelLoader ..> Level : <<Uses>>
|
||||
LevelLoader ..> Ground : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.AudioClip : <<Uses>>
|
||||
LevelLoader ..> UnityEngine.Renderer : <<Uses>>
|
||||
|
||||
class LevelEditor {
|
||||
{field} - currentBlock: UnityEngine.GameObject
|
||||
{field} - isPlacingBlock: bool
|
||||
{field} - currentScale: UnityEngine.Vector3
|
||||
{field} - scaleStep: float
|
||||
{field} + blockGroupContainer: UnityEngine.Transform
|
||||
{field} + buttonPrefabTemplate: UnityEngine.GameObject
|
||||
{field} - currentPage: Integer
|
||||
{field} - buttonsPerPage: Integer {constant}
|
||||
{field} - blockPrefabs: System.Collections.Generic.List<UnityEngine.GameObject>
|
||||
{field} - currentButtons: System.Collections.Generic.List<UnityEngine.GameObject>
|
||||
{field} - resizingTarget: UnityEngine.GameObject
|
||||
{field} - isResizing: bool
|
||||
{field} - originalMousePos: UnityEngine.Vector3
|
||||
{field} - originalScale: UnityEngine.Vector3
|
||||
{field} - currentResizeAxis: ResizeAxis
|
||||
|
||||
{method} - Start()
|
||||
{method} - LoadPrefabs()
|
||||
{method} - GenerateButtons()
|
||||
{method} - ClearCurrentButtons()
|
||||
{method} + NextPage()
|
||||
{method} + PreviousPage()
|
||||
{method} - SelectPrefab(prefab: UnityEngine.GameObject)
|
||||
{method} - Update()
|
||||
{method} - PlaceBlock()
|
||||
{method} - TrySnapToNearbyBlock()
|
||||
{method} - InstantiateAndPrepare(prefab: UnityEngine.GameObject, scaleOverride: UnityEngine.Vector3?)
|
||||
{method} - HandleBlockRotation()
|
||||
}
|
||||
LevelEditor --|> UnityEngine.MonoBehaviour
|
||||
LevelEditor o--> blockGroupContainer : <<References>>
|
||||
LevelEditor --> buttonPrefabTemplate : <<References>>
|
||||
LevelEditor *--> blockPrefabs : <<Owns>>
|
||||
LevelEditor *--> currentButtons : <<Owns>>
|
||||
LevelEditor o--> currentBlock : <<References>>
|
||||
LevelEditor o--> resizingTarget : <<References>>
|
||||
LevelEditor ..> UnityEngine.GameObject : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Vector3 : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Mathf : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Input : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Camera : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Physics2D : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Collider2D : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Bounds : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.SpriteRenderer : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.UI.Button : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.UI.Image : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.RectTransform : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Debug : <<Uses>>
|
||||
LevelEditor ..> System.Collections.Generic.List : <<Uses>>
|
||||
LevelEditor ..> UnityEngine.Resources : <<Uses>>
|
||||
LevelEditor ..> Player : <<Uses>> ' (via tags)
|
||||
LevelEditor ..> Ground : <<Uses>> ' (via tags)
|
||||
LevelEditor ..> Portal : <<Uses>> ' (via tags)
|
||||
LevelEditor ..> SmallObstacle : <<Uses>> ' (via tags)
|
||||
LevelEditor ..> Spike : <<Uses>> ' (via tags)
|
||||
LevelEditor ..> Block : <<Uses>> ' (via tags)
|
||||
LevelEditor ..> Bonus : <<Uses>> ' (via tags)
|
||||
|
||||
enum ResizeAxis <<enumeration>> {
|
||||
None
|
||||
Horizontal
|
||||
Vertical
|
||||
}
|
||||
LevelEditor *--> ResizeAxis : <<Has>>
|
||||
|
||||
class LevelElement {
|
||||
{field} + type: string
|
||||
{field} + x: float
|
||||
{field} + y: float
|
||||
{field} + scaleX: float
|
||||
{field} + scaleY: float
|
||||
}
|
||||
|
||||
class Level {
|
||||
- name: String
|
||||
- musicName: String
|
||||
+ StartLevel()
|
||||
+ EndLevel()
|
||||
+ CheckCompletion(): Boolean
|
||||
{field} + {static} {readOnly} LAST_X: Integer = 15
|
||||
{field} + JsonName: string {get} {set}
|
||||
{field} + TotalJumps: Integer {get} {set}
|
||||
{field} + TotalAttempts: Integer {get} {set}
|
||||
{field} + ProgressionPercent: Integer {get} {set}
|
||||
{field} + ProgressionPercentMax: Integer {get} {set}
|
||||
{field} + name: string
|
||||
{field} + musicName: string
|
||||
{field} + order: Integer
|
||||
{field} + elements: System.Collections.Generic.List<LevelElement>
|
||||
{field} + LastX: float {get}
|
||||
|
||||
{method} + {static} CreateFromJSON(jsonString: string): Level
|
||||
}
|
||||
Level *--> LevelElement : <<Composed of>>
|
||||
Level ..> UnityEngine.JsonUtility : <<Uses>>
|
||||
Level ..> System.Collections.Generic.List : <<Uses>>
|
||||
|
||||
class JSONImporter {
|
||||
{field} + statusText: TMPro.TMP_Text
|
||||
|
||||
{method} - Awake()
|
||||
{method} - Start()
|
||||
{method} + ImportJSON()
|
||||
{method} - ShowFileBrowser(): System.Collections.IEnumerator
|
||||
{method} - UpdateStatus(message: string, color: UnityEngine.Color)
|
||||
}
|
||||
JSONImporter --|> UnityEngine.MonoBehaviour
|
||||
JSONImporter --> TMPro.TMP_Text : <<References>>
|
||||
JSONImporter ..> System.Collections.IEnumerator : <<Uses>>
|
||||
JSONImporter ..> SimpleFileBrowser.FileBrowser : <<Uses>>
|
||||
JSONImporter ..> System.IO.Path : <<Uses>>
|
||||
JSONImporter ..> System.IO.File : <<Uses>>
|
||||
JSONImporter ..> UnityEngine.Color : <<Uses>>
|
||||
JSONImporter ..> LevelsLoader : <<Uses>>
|
||||
JSONImporter ..> UnityEngine.Object : <<Uses>>
|
||||
JSONImporter ..> UnityEngine.Canvas : <<Uses>>
|
||||
JSONImporter ..> UnityEngine.SceneManagement.SceneManager : <<Uses>>
|
||||
|
||||
class JSONExporter {
|
||||
{field} + statusText: TMPro.TMP_Text
|
||||
{field} - editor: LevelEditor
|
||||
{field} - levelsFolder: string
|
||||
|
||||
{method} - Awake()
|
||||
{method} - Start()
|
||||
{method} + ExportJSON()
|
||||
{method} - ShowSaveDialog(): System.Collections.IEnumerator
|
||||
{method} - SetStatus(message: string, color: UnityEngine.Color)
|
||||
}
|
||||
JSONExporter --|> UnityEngine.MonoBehaviour
|
||||
JSONExporter o--> LevelEditor : <<References>>
|
||||
JSONExporter --> TMPro.TMP_Text : <<References>>
|
||||
JSONExporter ..> System.Collections.IEnumerator : <<Uses>>
|
||||
JSONExporter ..> System.Collections.Generic.List : <<Uses>>
|
||||
JSONExporter ..> SimpleFileBrowser.FileBrowser : <<Uses>>
|
||||
JSONExporter ..> System.IO.Path : <<Uses>>
|
||||
JSONExporter ..> System.IO.File : <<Uses>>
|
||||
JSONExporter ..> System.IO.Directory : <<Uses>>
|
||||
JSONExporter ..> UnityEngine.Collider2D : <<Uses>>
|
||||
JSONExporter ..> UnityEngine.Object : <<Uses>>
|
||||
JSONExporter ..> UnityEngine.Vector3 : <<Uses>>
|
||||
JSONExporter ..> UnityEngine.Mathf : <<Uses>>
|
||||
JSONExporter ..> UnityEngine.JsonUtility : <<Uses>>
|
||||
JSONExporter ..> UnityEngine.Color : <<Uses>>
|
||||
JSONExporter ..> LevelsLoader : <<Uses>>
|
||||
JSONExporter ..> UnityEngine.Canvas : <<Uses>>
|
||||
|
||||
class SerializableElement <<private>> {
|
||||
{field} + type: string
|
||||
{field} + x: float
|
||||
{field} + y: float
|
||||
{field} + scaleX: float
|
||||
{field} + scaleY: float
|
||||
}
|
||||
JSONExporter ..> SerializableElement : <<Uses>>
|
||||
|
||||
class LevelData <<private>> {
|
||||
{field} + name: string
|
||||
{field} + musicName: string
|
||||
{field} + order: Integer
|
||||
{field} + elements: SerializableElement[*]
|
||||
}
|
||||
LevelData *--> SerializableElement : <<Composed of>>
|
||||
JSONExporter ..> LevelData : <<Uses>>
|
||||
|
||||
|
||||
interface IGameMode <<interface>> {
|
||||
{method} + Update(player: Player) {abstract}
|
||||
{method} + OnCollisionEnter(player: Player, collision: UnityEngine.Collision2D) {abstract}
|
||||
{method} + OnCollisionExit(player: Player, collision: UnityEngine.Collision2D) {abstract}
|
||||
}
|
||||
|
||||
abstract class LevelElement {
|
||||
- x: Float
|
||||
- y: Float
|
||||
}
|
||||
class ShipGameMode implements IGameMode {
|
||||
{field} - HorizontalSpeed: float {constant}
|
||||
{field} - JumpForce: float {constant}
|
||||
{field} - JumpKey: UnityEngine.KeyCode {constant}
|
||||
{field} - UpperAngle: float {constant}
|
||||
{field} - LowerAngle: float {constant}
|
||||
{field} - RotationTransitionDuration: float {constant}
|
||||
|
||||
abstract class Obstacle extends LevelElement {
|
||||
+ TriggerEffect(player: Player)
|
||||
{method} + Update(player: Player)
|
||||
{method} - GetCurrentZAngle(player: Player): float
|
||||
{method} - Jump(player: Player)
|
||||
{method} + OnCollisionEnter(player: Player, collision: UnityEngine.Collision2D)
|
||||
{method} + OnCollisionExit(player: Player, collision: UnityEngine.Collision2D)
|
||||
}
|
||||
ShipGameMode ..|> IGameMode
|
||||
ShipGameMode ..> Player : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.Vector2 : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.Input : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.KeyCode : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.Mathf : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.Time : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.Quaternion : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.SceneManagement.SceneManager : <<Uses>>
|
||||
ShipGameMode ..> UnityEngine.Collision2D : <<Uses>>
|
||||
ShipGameMode ..> LevelsLoader : <<Uses>>
|
||||
|
||||
class Platform extends LevelElement {
|
||||
class NormalGameMode implements IGameMode {
|
||||
{field} - HorizontalSpeed: float {constant}
|
||||
{field} - JumpForce: float {constant}
|
||||
{field} - JumpKey: UnityEngine.KeyCode {constant}
|
||||
{field} - isRotating: bool
|
||||
{field} - targetRotationAngle: float
|
||||
{field} - rotationSpeed: float {readOnly}
|
||||
|
||||
{method} + Update(player: Player)
|
||||
{method} - Jump(player: Player)
|
||||
{method} - PerformRotation(player: Player)
|
||||
{method} - IsJumping(player: Player): bool
|
||||
{method} - AlignRotation(player: Player)
|
||||
{method} - UpdateParticlePositionAndRotation(player: Player)
|
||||
{method} + OnCollisionEnter(player: Player, collision: UnityEngine.Collision2D)
|
||||
{method} + OnCollisionExit(player: Player, collision: UnityEngine.Collision2D)
|
||||
}
|
||||
NormalGameMode ..|> IGameMode
|
||||
NormalGameMode ..> Player : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.Vector2 : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.Input : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.KeyCode : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.Mathf : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.Time : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.Quaternion : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.SceneManagement.SceneManager : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.Collision2D : <<Uses>>
|
||||
NormalGameMode ..> LevelsLoader : <<Uses>>
|
||||
NormalGameMode ..> UnityEngine.Vector3 : <<Uses>>
|
||||
|
||||
class Spike extends Obstacle {
|
||||
+ TriggerEffect(player: Player)
|
||||
}
|
||||
|
||||
class Portal extends LevelElement {
|
||||
- destination: Vector2
|
||||
- type: PortalType
|
||||
+ Teleport(player: Player)
|
||||
}
|
||||
' Tags
|
||||
class ShipPortal { }
|
||||
class CubePortal { }
|
||||
class BonusBoostSpeed { }
|
||||
class BonusSlowSpeed { }
|
||||
class Kill { }
|
||||
class Win { }
|
||||
class Ground { }
|
||||
class WinnerWall { }
|
||||
class Block { }
|
||||
class SmallObstacle { }
|
||||
class Spike { }
|
||||
class Portal { }
|
||||
class Bonus { }
|
||||
|
||||
enum PortalType {
|
||||
Normal, Gravity, Speed
|
||||
}
|
||||
|
||||
class Bumper extends LevelElement {
|
||||
- bounceForce: Float
|
||||
+ Bounce(player: Player)
|
||||
}
|
||||
|
||||
class LevelEnd extends LevelElement {
|
||||
+ TriggerEndGame()
|
||||
}
|
||||
|
||||
class Collectible extends LevelElement {
|
||||
- points: int
|
||||
+ Collect(player: Player)
|
||||
}
|
||||
|
||||
class Player {
|
||||
- JUMP_FORCE: static const Float = 26.6581
|
||||
- SPEED: static const Float = 8.6
|
||||
- rigidBody: Rigidbody2D
|
||||
- isColliding: Boolean
|
||||
- isGrounded: Boolean
|
||||
- gravityScale: Float
|
||||
+ Jump()
|
||||
+ IsJumping(): Boolean
|
||||
+ OnCollisionEnter2D(collision: Collision2D)
|
||||
+ OnCollisionExit2D(collision: Collision2D)
|
||||
+ ChangeGravity()
|
||||
+ Die()
|
||||
+ Respawn()
|
||||
+ CollectItem(item: Collectible)
|
||||
}
|
||||
|
||||
class LevelLoader {
|
||||
+ LoadLevel(jsonPath: String): Level
|
||||
+ UnloadLevel(level: Level)
|
||||
}
|
||||
|
||||
class LevelParser {
|
||||
+ ParseJSON(jsonData: String): Level
|
||||
}
|
||||
|
||||
class MusicManager {
|
||||
- currentTrack: String
|
||||
- volume: Float
|
||||
+ PlayMusic(musicPath: String)
|
||||
+ StopMusic()
|
||||
+ SetVolume(level: Float)
|
||||
}
|
||||
|
||||
GameManager *--> Level : <<Manages>>
|
||||
GameManager --> LevelLoader : <<Uses>>
|
||||
LevelLoader --> LevelParser : <<Uses>>
|
||||
Level *--> LevelElement : <<Contains>>
|
||||
GameManager *--> Player : <<Owns>>
|
||||
GameManager --> MusicManager : <<Controls>>
|
||||
Player --> LevelEnd : <<Triggers>>
|
||||
Player --> Portal : <<Interacts>>
|
||||
Player --> Collectible : <<Collects>>
|
||||
Obstacle --> Player : <<Affects>>
|
||||
Player ..> ShipPortal : <<Uses Tag>>
|
||||
Player ..> CubePortal : <<Uses Tag>>
|
||||
Player ..> BonusBoostSpeed : <<Uses Tag>>
|
||||
Player ..> BonusSlowSpeed : <<Uses Tag>>
|
||||
ShipGameMode ..> Kill : <<Uses Tag>>
|
||||
ShipGameMode ..> Win : <<Uses Tag>>
|
||||
ShipGameMode ..> Ground : <<Uses Tag>>
|
||||
NormalGameMode ..> Kill : <<Uses Tag>>
|
||||
NormalGameMode ..> Win : <<Uses Tag>>
|
||||
LevelLoader ..> WinnerWall : <<Uses Prefab>>
|
||||
LevelLoader ..> Ground : <<Uses Prefab>>
|
||||
LevelEditor ..> Ground : <<Uses Tag>>
|
||||
LevelEditor ..> Block : <<Uses Tag>>
|
||||
LevelEditor ..> SmallObstacle : <<Uses Tag>>
|
||||
LevelEditor ..> Spike : <<Uses Tag>>
|
||||
LevelEditor ..> Portal : <<Uses Tag>>
|
||||
LevelEditor ..> Bonus : <<Uses Tag>>
|
||||
LevelsLoader ..> WinnerWall : <<Uses Prefab>>
|
||||
|
||||
@enduml
|
||||
|
@ -1,4 +1,4 @@
|
||||
@startuml Geometry Dash - Diagramme d'etats du joueur
|
||||
@startuml Geometry Dash - Diagramme d'états du joueur
|
||||
|
||||
start
|
||||
|
||||
@ -16,12 +16,6 @@ repeat
|
||||
switch (Forme)
|
||||
case (Forme fusée)
|
||||
:Mode fusée;
|
||||
case (Forme roue)
|
||||
:Mode roue;
|
||||
case (Forme sens inversé)
|
||||
:Mode sens inversé;
|
||||
case (Forme gravité inversée)
|
||||
:Mode gravité inversée;
|
||||
endswitch
|
||||
if (Le joueur percute un obstacle ?) then (Oui)
|
||||
:Le joueur meurt;
|
||||
@ -38,8 +32,8 @@ repeat
|
||||
:Le joueur meurt;
|
||||
stop
|
||||
endif
|
||||
case (Annulation d'obstacle)
|
||||
:Supprimer tous les obstacles;
|
||||
case (Temps accéléré)
|
||||
:Activer accélération du temps;
|
||||
:Durée : 3 secondes;
|
||||
endswitch
|
||||
}
|
@ -4,100 +4,64 @@ left to right direction
|
||||
|
||||
actor Joueur as Joueur
|
||||
|
||||
|
||||
rectangle "Menu principal" {
|
||||
usecase "Configurer les paramètres" as ConfigurerParametres
|
||||
usecase "Accéder à la sélection des niveaux" as SelectionNiveau
|
||||
usecase "Accéder à l'éditeur de cartes" as EditeurCartes
|
||||
usecase "Consulter les statistiques" as ConsulterStats
|
||||
usecase "Voir les trophées et récompenses" as VoirTrophees
|
||||
usecase "Accéder à l'éditeur de niveau" as EditeurNiveau
|
||||
usecase "Importer un niveau" as ImporterNiveau
|
||||
usecase "Quitter le jeu" as QuitterJeu
|
||||
}
|
||||
|
||||
rectangle "Sélection des niveaux" {
|
||||
usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux
|
||||
usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau
|
||||
usecase "Parcourir les niveaux disponibles (passer au niveau suivant ou précédent)" as ParcourirNiveaux
|
||||
usecase "Afficher les statistiques d'un niveau (nombre d'essais, nombre de sauts et progression record)" as AfficherDetailsNiveau
|
||||
usecase "Commencer un niveau" as CommencerNiveau
|
||||
}
|
||||
|
||||
rectangle "Pendant un niveau" {
|
||||
usecase "Sauter" as Sauter
|
||||
usecase "Appuyer sur la barre d'espace" as Sauter
|
||||
usecase "Voir la progression dans le niveau" as VoirProgression
|
||||
usecase "Mettre le jeu en pause" as MettrePause
|
||||
}
|
||||
|
||||
rectangle "Paramètres" {
|
||||
usecase "Régler le volume du jeu" as ReglerVolume
|
||||
usecase "Changer la musique de fond" as ChangerMusique
|
||||
usecase "Lire les instructions d'aide" as LireAide
|
||||
}
|
||||
|
||||
rectangle "Création de cartes" {
|
||||
usecase "Créer une nouvelle carte" as CreerNouvelleCarte
|
||||
usecase "Modifier une carte existante" as ModifierCarte
|
||||
usecase "Tester une carte" as TesterCarte
|
||||
usecase "Partager une carte" as PartagerCarte
|
||||
usecase "Télécharger des cartes de la communauté" as TelechargerCartes
|
||||
}
|
||||
|
||||
rectangle "Statistiques" {
|
||||
usecase "Afficher les statistiques globales" as AfficherStatsGlobales
|
||||
usecase "Afficher les statistiques de session" as AfficherStatsSession
|
||||
}
|
||||
|
||||
rectangle "Trophées et récompenses" {
|
||||
usecase "Voir les trophées débloqués" as VoirTropheesDebloques
|
||||
usecase "Voir les pièces collectées" as VoirPieces
|
||||
}
|
||||
|
||||
rectangle "Menu Pause" {
|
||||
usecase "Continuer" as Continuer
|
||||
usecase "Redémarrer la partie" as RedemarrerPartie
|
||||
usecase "Retour à la sélection des maps" as RetourSelection
|
||||
usecase "Revenir au menu principal" as RevenirMenuPrincipal
|
||||
usecase "Régler le volume de la musique" as ReglerVolumeMusique
|
||||
usecase "Voir le nombre d'essais, nombre de sauts et progression record" as StatistiquesNiveau
|
||||
}
|
||||
|
||||
Joueur --> ConfigurerParametres : <<extends>>
|
||||
Joueur --> SelectionNiveau : <<extends>>
|
||||
Joueur --> EditeurCartes : <<extends>>
|
||||
Joueur --> ConsulterStats : <<extends>>
|
||||
Joueur --> VoirTrophees : <<extends>>
|
||||
rectangle "Création de niveaux" {
|
||||
usecase "Créer un nouveau niveau" as CreerNouveauNiveau
|
||||
usecase "Modifier un niveau existante" as ModifierNiveau
|
||||
usecase "Tester un niveau" as TesterNiveau
|
||||
usecase "Exporter un niveau" as ExporterNiveau
|
||||
}
|
||||
|
||||
SelectionNiveau --> ParcourirNiveaux : <<include>>
|
||||
ParcourirNiveaux --> AfficherDetailsNiveau : <<extends>>
|
||||
ParcourirNiveaux --> CommencerNiveau : <<extends>>
|
||||
Joueur --> SelectionNiveau : <<extends>>
|
||||
Joueur --> EditeurNiveau : <<extends>>
|
||||
Joueur --> ImporterNiveau : <<extends>>
|
||||
Joueur --> QuitterJeu : <<extends>>
|
||||
|
||||
SelectionNiveau --> AfficherDetailsNiveau : <<include>>
|
||||
SelectionNiveau --> ParcourirNiveaux : <<extends>>
|
||||
SelectionNiveau --> CommencerNiveau : <<extends>>
|
||||
|
||||
CommencerNiveau --> Sauter : <<extends>>
|
||||
CommencerNiveau --> VoirProgression : <<include>>
|
||||
CommencerNiveau --> MettrePause : <<extends>>
|
||||
|
||||
ConfigurerParametres --> ReglerVolume : <<extends>>
|
||||
ConfigurerParametres --> ChangerMusique : <<extends>>
|
||||
ConfigurerParametres --> LireAide : <<extends>>
|
||||
|
||||
EditeurCartes --> CreerNouvelleCarte : <<extends>>
|
||||
EditeurCartes --> ModifierCarte : <<extends>>
|
||||
EditeurCartes --> TelechargerCartes : <<extends>>
|
||||
CreerNouvelleCarte --> TesterCarte : <<extends>>
|
||||
ModifierCarte --> TesterCarte : <<extends>>
|
||||
CreerNouvelleCarte --> PartagerCarte : <<extends>>
|
||||
ModifierCarte --> PartagerCarte : <<extends>>
|
||||
|
||||
TesterCarte--> Sauter : <<extends>>
|
||||
TesterCarte--> MettrePause : <<extends>>
|
||||
|
||||
ConsulterStats --> AfficherStatsGlobales : <<extends>>
|
||||
ConsulterStats --> AfficherStatsSession : <<extends>>
|
||||
|
||||
VoirTrophees --> VoirTropheesDebloques : <<extends>>
|
||||
VoirTrophees --> VoirPieces : <<extends>>
|
||||
|
||||
MettrePause --> Continuer : <<extends>>
|
||||
MettrePause --> RedemarrerPartie : <<extends>>
|
||||
MettrePause --> RetourSelection : <<extends>>
|
||||
MettrePause --> RevenirMenuPrincipal : <<extends>>
|
||||
MettrePause --> ReglerVolumeMusique : <<extends>>
|
||||
MettrePause --> StatistiquesNiveau : <<include>>
|
||||
|
||||
RedemarrerPartie --> Sauter : <<extends>>
|
||||
RedemarrerPartie --> MettrePause : <<extends>>
|
||||
EditeurNiveau --> CreerNouveauNiveau : <<extends>>
|
||||
EditeurNiveau --> ModifierNiveau : <<extends>>
|
||||
|
||||
Continuer --> Sauter : <<extends>>
|
||||
Continuer --> MettrePause : <<extends>>
|
||||
CreerNouveauNiveau --> TesterNiveau : <<extends>>
|
||||
ModifierNiveau --> TesterNiveau : <<extends>>
|
||||
|
||||
RetourSelection --> ParcourirNiveaux : <<include>>
|
||||
CreerNouveauNiveau --> ExporterNiveau : <<extends>>
|
||||
ModifierNiveau --> ExporterNiveau : <<extends>>
|
||||
|
||||
@enduml
|
||||
|
@ -7,7 +7,7 @@ Les modélisations UML du projet sont générés à partir des fichiers `.puml`
|
||||
- [Diagramme de classes](./UML/class-diagram.puml)
|
||||
- [Diagramme d'activités](./UML/activity-diagram/activity-diagram.puml)
|
||||
- [Diagramme de cas d'utilisation](./UML/use-case-diagram.puml)
|
||||
- [Diagramme d'états](./UML/state-diagram/state-diagram.puml)
|
||||
- [Diagramme d'états](./UML/state-diagram.puml)
|
||||
|
||||
## Diagramme de Gantt
|
||||
|
||||
|
@ -11,18 +11,21 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ImportScene.unity
|
||||
guid: 079203ac02d460d48a1208a03134d373
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/EditorChoiceScene.unity
|
||||
guid: 200c916866fde6f4bb0123b72f22771f
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SelectLevelScene.unity
|
||||
guid: ff897c289bbe86f499c0c88b6177ab5c
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/LevelScene.unity
|
||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/CreateLevelScene.unity
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/LevelEditorScene.unity
|
||||
guid: 73b983a44d701df4bb6d8ceb94e05a2b
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/LevelEditorScene.unity
|
||||
guid: 73b983a44d701df4bb6d8ceb94e05a2b
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/EditorChoiceScene.unity
|
||||
guid: 200c916866fde6f4bb0123b72f22771f
|
||||
m_configObjects:
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
|
@ -140,7 +140,7 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 1.0.0-staging.1
|
||||
bundleVersion: v1.0.0-staging.3
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
@ -18,6 +18,7 @@ TagManager:
|
||||
- PortalButtonGroup
|
||||
- BonusBoostSpeed
|
||||
- BonusSlowSpeed
|
||||
- Ground
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|