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8
Assets/UniversalRenderPipelineGlobalSettings.asset.meta
Normal file
8
Assets/UniversalRenderPipelineGlobalSettings.asset.meta
Normal file
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|
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14
Documentation/README.md
Normal file
14
Documentation/README.md
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
# Diagrammes
|
||||||
|
|
||||||
|
## Diagramme UML
|
||||||
|
|
||||||
|
Les modélisation UML du projet sont disponibles sous forme de [PlantUML](https://www.plantuml.com) dans ce dossier. Les diagrammes sont générés automatiquement à partir des fichiers `.puml` afin de pouvoir être versionnés et mis à jour facilement. Vous pouvez les consulter en récupérant le contenu des fichiers et en les prévisualisant sur [PlantUML](https://www.plantuml.com/plantuml).
|
||||||
|
|
||||||
|
- [Diagramme de classes](./UML/class-diagram.puml)
|
||||||
|
- [Diagramme d'activités](./UML/activity-diagram/activity-diagram.puml)
|
||||||
|
- [Diagramme de cas d'utilisation](./UML/use-case-diagram.puml)
|
||||||
|
- [Diagramme d'états](./UML/state-diagram/state-diagram.puml)
|
||||||
|
|
||||||
|
## Diagramme de Gantt
|
||||||
|
|
||||||
|
La modélisation du diagramme de Gantt est générée automatiquement à partir du fichier [gant-diagram.gantt](./gantt-diagram.gantt) en utilisant n'importe quel outil de visualisation de diagramme de Gantt. Vous pouvez par exemple installer [GanttProject](https://www.ganttproject.biz/) ou utiliser l'outil en ligne [Online Gantt](https://www.onlinegantt.com/#/gantt).
|
@ -0,0 +1,84 @@
|
|||||||
|
@startuml Geometry Dash - Diagramme d'activités complet
|
||||||
|
|
||||||
|
start
|
||||||
|
|
||||||
|
:Lancer la partie;
|
||||||
|
|
||||||
|
repeat
|
||||||
|
if (Le joueur percute un obstacle ?) then (Oui)
|
||||||
|
:Le joueur meurt;
|
||||||
|
:Augmenter le nombre d'essais de 1;
|
||||||
|
:Perdre toutes les pièces et bonus;
|
||||||
|
else (Non)
|
||||||
|
partition "Actions du joueur" {
|
||||||
|
group Saut
|
||||||
|
if (L'utilisateur clique sur l'écran ?) then (Oui)
|
||||||
|
:Le joueur effectue un saut;
|
||||||
|
endif
|
||||||
|
end group
|
||||||
|
|
||||||
|
if (Le joueur touche un bumper ?) then (Oui)
|
||||||
|
group Bumper
|
||||||
|
:Le joueur effectue un grand saut;
|
||||||
|
if (Le bumper est actif ?) then (Oui)
|
||||||
|
:Effectue un grand saut;
|
||||||
|
else (Non)
|
||||||
|
endif
|
||||||
|
end group
|
||||||
|
endif
|
||||||
|
|
||||||
|
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
|
||||||
|
group Activation de Bonus
|
||||||
|
:Le joueur clique sur un bonus dans l'inventaire;
|
||||||
|
switch (Type de bonus)
|
||||||
|
case (Temps ralenti)
|
||||||
|
:Activer ralentissement du temps;
|
||||||
|
:Temps ralenti : 3 secondes;
|
||||||
|
case (Annulation d'obstacle)
|
||||||
|
:Supprimer tous les obstacles;
|
||||||
|
:Durée : 3 secondes;
|
||||||
|
endswitch
|
||||||
|
end group
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
|
||||||
|
partition "Gestion de la pause" {
|
||||||
|
if (Le joueur clique sur le bouton de pause ?) then (Oui)
|
||||||
|
group Pause
|
||||||
|
:Arriver sur le menu de pause;
|
||||||
|
|
||||||
|
switch (Option sélectionnée ?)
|
||||||
|
case (Reprendre)
|
||||||
|
:Reprendre la partie;
|
||||||
|
case (Quitter)
|
||||||
|
:Quitter le niveau;
|
||||||
|
:Retour au menu principal;
|
||||||
|
stop
|
||||||
|
case (Mode Checkpoint)
|
||||||
|
:Activer/Désactiver le mode Checkpoint;
|
||||||
|
:Reprendre la partie;
|
||||||
|
case (Volume)
|
||||||
|
:Modifier le volume sonore;
|
||||||
|
:Revenir au menu de pause;
|
||||||
|
case (Menu de sélection de niveau)
|
||||||
|
:Revenir au menu de sélection de niveau;
|
||||||
|
stop
|
||||||
|
endswitch
|
||||||
|
endgroup
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
|
||||||
|
partition "Fin du Niveau" {
|
||||||
|
if (Le joueur touche la zone de fin ?) then (Oui)
|
||||||
|
:Terminer le niveau;
|
||||||
|
:Animation de fin de niveau;
|
||||||
|
:Conserver les pièces obtenues;
|
||||||
|
break
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
endif
|
||||||
|
repeat while (Le joueur n'a pas fini le niveau)
|
||||||
|
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
69
Documentation/UML/activity-diagram/activity-diagram.puml
Normal file
69
Documentation/UML/activity-diagram/activity-diagram.puml
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
@startuml Geometry Dash - Diagramme d'activités
|
||||||
|
|
||||||
|
start
|
||||||
|
|
||||||
|
:Lancer la partie;
|
||||||
|
|
||||||
|
repeat
|
||||||
|
if (Le joueur percute un obstacle ?) then (Oui)
|
||||||
|
:Le joueur meurt;
|
||||||
|
:Augmenter le nombre d'essais de 1;
|
||||||
|
:Perdre toutes les pièces et bonus;
|
||||||
|
else (Non)
|
||||||
|
partition "Actions du joueur" {
|
||||||
|
if (L'utilisateur clique sur l'écran ?) then (Oui)
|
||||||
|
:Le joueur effectue un saut;
|
||||||
|
note right
|
||||||
|
**Saut**
|
||||||
|
- Le joueur saute pour éviter les obstacles.
|
||||||
|
end note
|
||||||
|
endif
|
||||||
|
|
||||||
|
if (Le joueur touche un bumper ?) then (Oui)
|
||||||
|
:Le joueur effectue un grand saut;
|
||||||
|
note right
|
||||||
|
**Bumper**
|
||||||
|
- Permet un saut plus haut.
|
||||||
|
- Utilisé pour atteindre des zones élevées.
|
||||||
|
- Activation automatique au contact.
|
||||||
|
end note
|
||||||
|
endif
|
||||||
|
|
||||||
|
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
|
||||||
|
:Activer un bonus;
|
||||||
|
note right
|
||||||
|
**Activation de Bonus**
|
||||||
|
- Déclenche l'effet du bonus sélectionné.
|
||||||
|
- Exemple : Invincibilité, Double saut.
|
||||||
|
end note
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
|
||||||
|
partition "Gestion de la pause" {
|
||||||
|
if (Le joueur clique sur le bouton de pause ?) then (Oui)
|
||||||
|
:Arriver sur le menu de pause;
|
||||||
|
note right
|
||||||
|
**Menu de pause**
|
||||||
|
- Affiche les options : Reprendre, Quitter, Mode Checkpoint, Volume.
|
||||||
|
end note
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
|
||||||
|
partition "Progression" {
|
||||||
|
if (Le joueur touche la zone de fin ?) then (Oui)
|
||||||
|
:Terminer le niveau;
|
||||||
|
:Afficher une animation de fin de niveau;
|
||||||
|
:Conserver les pièces obtenues;
|
||||||
|
note right
|
||||||
|
**Fin du Niveau**
|
||||||
|
- Succès enregistré.
|
||||||
|
- Les pièces collectées sont sauvegardées.
|
||||||
|
end note
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
endif
|
||||||
|
repeat while (Le joueur n'a pas fini le niveau)
|
||||||
|
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
15
Documentation/UML/activity-diagram/sub-activation-bonus.puml
Normal file
15
Documentation/UML/activity-diagram/sub-activation-bonus.puml
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
@startuml sub-activation-bonus
|
||||||
|
|
||||||
|
start
|
||||||
|
:Le joueur clique sur un bonus dans l'inventaire;
|
||||||
|
switch (Type de bonus)
|
||||||
|
case (Temps ralenti)
|
||||||
|
:Activer ralentissement du temps;
|
||||||
|
:Temps ralenti : 3 secondes;
|
||||||
|
case (Annulation d'obstacle)
|
||||||
|
:Supprimer tous les obstacles;
|
||||||
|
:Durée : 3 secondes;
|
||||||
|
endswitch
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
10
Documentation/UML/activity-diagram/sub-bonus.puml
Normal file
10
Documentation/UML/activity-diagram/sub-bonus.puml
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
@startuml sub-bonus
|
||||||
|
|
||||||
|
start
|
||||||
|
if (Le joueur touche un bonus ?) then (Oui)
|
||||||
|
:Ajouter le bonus à l'inventaire;
|
||||||
|
else (Non)
|
||||||
|
endif
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
10
Documentation/UML/activity-diagram/sub-bumper.puml
Normal file
10
Documentation/UML/activity-diagram/sub-bumper.puml
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
@startuml sub-bumper
|
||||||
|
|
||||||
|
start
|
||||||
|
if (Le joueur touche un bumper ?) then (Oui)
|
||||||
|
:Effectuer un grand saut;
|
||||||
|
else (Non)
|
||||||
|
endif
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
17
Documentation/UML/activity-diagram/sub-forme.puml
Normal file
17
Documentation/UML/activity-diagram/sub-forme.puml
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
@startuml sub-forme
|
||||||
|
|
||||||
|
start
|
||||||
|
:Changement de forme via portail;
|
||||||
|
switch (Forme)
|
||||||
|
case (Forme fusée)
|
||||||
|
:Mode fusée;
|
||||||
|
case (Forme roue)
|
||||||
|
:Mode roue;
|
||||||
|
case (Forme sens inversé)
|
||||||
|
:Mode sens inversé;
|
||||||
|
case (Forme gravité inversée)
|
||||||
|
:Mode gravité inversée;
|
||||||
|
endswitch
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
24
Documentation/UML/activity-diagram/sub-pause.puml
Normal file
24
Documentation/UML/activity-diagram/sub-pause.puml
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
@startuml MenuPause_Activite
|
||||||
|
|
||||||
|
start
|
||||||
|
|
||||||
|
:Arriver sur le menu de pause;
|
||||||
|
|
||||||
|
if (Option sélectionnée ?) then (Reprendre)
|
||||||
|
:Reprendre la partie;
|
||||||
|
stop
|
||||||
|
else (Quitter)
|
||||||
|
:Quitter le niveau;
|
||||||
|
:Retour au menu principal;
|
||||||
|
stop
|
||||||
|
else (Mode Checkpoint)
|
||||||
|
:Activer/Désactiver le mode Checkpoint;
|
||||||
|
:Revenir au menu de pause;
|
||||||
|
else (Volume)
|
||||||
|
:Modifier le volume sonore;
|
||||||
|
:Revenir au menu de pause;
|
||||||
|
else (Menu de sleection de niveau)
|
||||||
|
:Revenir au menu de selection de niveau;
|
||||||
|
endif
|
||||||
|
|
||||||
|
@enduml
|
10
Documentation/UML/activity-diagram/sub-pieces.puml
Normal file
10
Documentation/UML/activity-diagram/sub-pieces.puml
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
@startuml sub-pieces
|
||||||
|
|
||||||
|
start
|
||||||
|
if (Le joueur touche une pièce ?) then (Oui)
|
||||||
|
:Ajouter la pièce au niveau;
|
||||||
|
else (Non)
|
||||||
|
endif
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
50
Documentation/UML/class-diagram.puml
Normal file
50
Documentation/UML/class-diagram.puml
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
@startuml Geometry Dash - Diagramme de classe
|
||||||
|
|
||||||
|
skinparam style strictuml
|
||||||
|
skinparam classAttributeIconSize 0
|
||||||
|
skinparam classFontStyle Bold
|
||||||
|
hide enum methods
|
||||||
|
|
||||||
|
class Position {
|
||||||
|
{field} + column: Integer
|
||||||
|
{field} + row: Integer
|
||||||
|
|
||||||
|
{method} + Position(column: Integer, row: Integer)
|
||||||
|
{method} + equals(position: Position)
|
||||||
|
}
|
||||||
|
|
||||||
|
class Level {
|
||||||
|
{field} + songPath: String
|
||||||
|
{field} + backgroundPath: String
|
||||||
|
{field} + speed: Double
|
||||||
|
|
||||||
|
{method} + Level()
|
||||||
|
}
|
||||||
|
Level *--> "*\n- grid" GameObject : <<Is made up of>>
|
||||||
|
|
||||||
|
abstract class GameObject {
|
||||||
|
{method} + getImagePath(): String {abstract}
|
||||||
|
{method} + safeSides(): List<PositionSide> {abstract}
|
||||||
|
}
|
||||||
|
GameObject o--> "1\n- " Position : <<Has>>
|
||||||
|
GameObject ..> PositionSide : <<Uses>>
|
||||||
|
|
||||||
|
class Spike extends GameObject {}
|
||||||
|
|
||||||
|
class Game {
|
||||||
|
{field} - score: Integer
|
||||||
|
|
||||||
|
{method} + start(): void
|
||||||
|
{method} + restart(): void
|
||||||
|
{method} + end(): void
|
||||||
|
}
|
||||||
|
Game o--> "1\n- currentLevel" Level : <<Has>>
|
||||||
|
|
||||||
|
enum PositionSide <<enumeration>> {
|
||||||
|
TOP
|
||||||
|
RIGHT
|
||||||
|
BOTTOM
|
||||||
|
LEFT
|
||||||
|
}
|
||||||
|
|
||||||
|
@enduml
|
58
Documentation/UML/state-diagram/state-diagram.puml
Normal file
58
Documentation/UML/state-diagram/state-diagram.puml
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
@startuml Geometry Dash - Diagramme d'etats du joueur
|
||||||
|
|
||||||
|
start
|
||||||
|
|
||||||
|
:avancer;
|
||||||
|
|
||||||
|
repeat
|
||||||
|
partition "en l'air" {
|
||||||
|
if (Le joueur percute un obstacle ?) then (Oui)
|
||||||
|
:Le joueur meurt;
|
||||||
|
stop
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
|
||||||
|
partition "Forme" {
|
||||||
|
switch (Forme)
|
||||||
|
case (Forme fusée)
|
||||||
|
:Mode fusée;
|
||||||
|
case (Forme roue)
|
||||||
|
:Mode roue;
|
||||||
|
case (Forme sens inversé)
|
||||||
|
:Mode sens inversé;
|
||||||
|
case (Forme gravité inversée)
|
||||||
|
:Mode gravité inversée;
|
||||||
|
endswitch
|
||||||
|
if (Le joueur percute un obstacle ?) then (Oui)
|
||||||
|
:Le joueur meurt;
|
||||||
|
stop
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
|
||||||
|
partition "Activer un bonus" {
|
||||||
|
switch (Type de bonus)
|
||||||
|
case (Temps ralenti)
|
||||||
|
:Activer ralentissement du temps;
|
||||||
|
:Temps ralenti : 3 secondes;
|
||||||
|
if (Le joueur percute un obstacle ?) then (Oui)
|
||||||
|
:Le joueur meurt;
|
||||||
|
stop
|
||||||
|
endif
|
||||||
|
case (Annulation d'obstacle)
|
||||||
|
:Supprimer tous les obstacles;
|
||||||
|
:Durée : 3 secondes;
|
||||||
|
endswitch
|
||||||
|
}
|
||||||
|
|
||||||
|
partition "Menu de Pause" {
|
||||||
|
if (Le joueur clique sur reprendre?) then (Oui)
|
||||||
|
:Le niveau reprend correctement;
|
||||||
|
else (le joueur clique sur quitter)
|
||||||
|
stop
|
||||||
|
endif
|
||||||
|
}
|
||||||
|
while (Le joueur n'a pas fini le niveau)
|
||||||
|
|
||||||
|
stop
|
||||||
|
|
||||||
|
@enduml
|
103
Documentation/UML/use-case-diagram.puml
Normal file
103
Documentation/UML/use-case-diagram.puml
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
@startuml Geometry Dash - Diagramme de cas d'utilisation
|
||||||
|
|
||||||
|
left to right direction
|
||||||
|
|
||||||
|
actor Joueur as Joueur
|
||||||
|
|
||||||
|
|
||||||
|
rectangle "Menu principal" {
|
||||||
|
usecase "Configurer les paramètres" as ConfigurerParametres
|
||||||
|
usecase "Accéder à la sélection des niveaux" as SelectionNiveau
|
||||||
|
usecase "Accéder à l'éditeur de cartes" as EditeurCartes
|
||||||
|
usecase "Consulter les statistiques" as ConsulterStats
|
||||||
|
usecase "Voir les trophées et récompenses" as VoirTrophees
|
||||||
|
}
|
||||||
|
|
||||||
|
rectangle "Sélection des niveaux" {
|
||||||
|
usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux
|
||||||
|
usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau
|
||||||
|
usecase "Commencer un niveau" as CommencerNiveau
|
||||||
|
}
|
||||||
|
|
||||||
|
rectangle "Pendant un niveau" {
|
||||||
|
usecase "Sauter" as Sauter
|
||||||
|
usecase "Mettre le jeu en pause" as MettrePause
|
||||||
|
}
|
||||||
|
|
||||||
|
rectangle "Paramètres" {
|
||||||
|
usecase "Régler le volume du jeu" as ReglerVolume
|
||||||
|
usecase "Changer la musique de fond" as ChangerMusique
|
||||||
|
usecase "Lire les instructions d'aide" as LireAide
|
||||||
|
}
|
||||||
|
|
||||||
|
rectangle "Création de cartes" {
|
||||||
|
usecase "Créer une nouvelle carte" as CreerNouvelleCarte
|
||||||
|
usecase "Modifier une carte existante" as ModifierCarte
|
||||||
|
usecase "Tester une carte" as TesterCarte
|
||||||
|
usecase "Partager une carte" as PartagerCarte
|
||||||
|
usecase "Télécharger des cartes de la communauté" as TelechargerCartes
|
||||||
|
}
|
||||||
|
|
||||||
|
rectangle "Statistiques" {
|
||||||
|
usecase "Afficher les statistiques globales" as AfficherStatsGlobales
|
||||||
|
usecase "Afficher les statistiques de session" as AfficherStatsSession
|
||||||
|
}
|
||||||
|
|
||||||
|
rectangle "Trophées et récompenses" {
|
||||||
|
usecase "Voir les trophées débloqués" as VoirTropheesDebloques
|
||||||
|
usecase "Voir les pièces collectées" as VoirPieces
|
||||||
|
}
|
||||||
|
|
||||||
|
rectangle "Menu Pause" {
|
||||||
|
usecase "Continuer" as Continuer
|
||||||
|
usecase "Redémarrer la partie" as RedemarrerPartie
|
||||||
|
usecase "Retour à la sélection des maps" as RetourSelection
|
||||||
|
}
|
||||||
|
|
||||||
|
Joueur --> ConfigurerParametres : <<extends>>
|
||||||
|
Joueur --> SelectionNiveau : <<extends>>
|
||||||
|
Joueur --> EditeurCartes : <<extends>>
|
||||||
|
Joueur --> ConsulterStats : <<extends>>
|
||||||
|
Joueur --> VoirTrophees : <<extends>>
|
||||||
|
|
||||||
|
SelectionNiveau --> ParcourirNiveaux : <<include>>
|
||||||
|
ParcourirNiveaux --> AfficherDetailsNiveau : <<extends>>
|
||||||
|
ParcourirNiveaux --> CommencerNiveau : <<extends>>
|
||||||
|
|
||||||
|
CommencerNiveau --> Sauter : <<extends>>
|
||||||
|
CommencerNiveau --> MettrePause : <<extends>>
|
||||||
|
|
||||||
|
ConfigurerParametres --> ReglerVolume : <<extends>>
|
||||||
|
ConfigurerParametres --> ChangerMusique : <<extends>>
|
||||||
|
ConfigurerParametres --> LireAide : <<extends>>
|
||||||
|
|
||||||
|
EditeurCartes --> CreerNouvelleCarte : <<extends>>
|
||||||
|
EditeurCartes --> ModifierCarte : <<extends>>
|
||||||
|
EditeurCartes --> TelechargerCartes : <<extends>>
|
||||||
|
CreerNouvelleCarte --> TesterCarte : <<extends>>
|
||||||
|
ModifierCarte --> TesterCarte : <<extends>>
|
||||||
|
CreerNouvelleCarte --> PartagerCarte : <<extends>>
|
||||||
|
ModifierCarte --> PartagerCarte : <<extends>>
|
||||||
|
|
||||||
|
TesterCarte--> Sauter : <<extends>>
|
||||||
|
TesterCarte--> MettrePause : <<extends>>
|
||||||
|
|
||||||
|
ConsulterStats --> AfficherStatsGlobales : <<extends>>
|
||||||
|
ConsulterStats --> AfficherStatsSession : <<extends>>
|
||||||
|
|
||||||
|
VoirTrophees --> VoirTropheesDebloques : <<extends>>
|
||||||
|
VoirTrophees --> VoirPieces : <<extends>>
|
||||||
|
|
||||||
|
MettrePause --> Continuer : <<extends>>
|
||||||
|
MettrePause --> RedemarrerPartie : <<extends>>
|
||||||
|
MettrePause --> RetourSelection : <<extends>>
|
||||||
|
|
||||||
|
RedemarrerPartie --> Sauter : <<extends>>
|
||||||
|
RedemarrerPartie --> MettrePause : <<extends>>
|
||||||
|
|
||||||
|
Continuer --> Sauter : <<extends>>
|
||||||
|
Continuer --> MettrePause : <<extends>>
|
||||||
|
|
||||||
|
RetourSelection --> ParcourirNiveaux : <<include>>
|
||||||
|
|
||||||
|
@enduml
|
@ -26,12 +26,15 @@ Lorsqu'une Pull Request (PR) est créée, il est obligatoire d'ajouter un **Revi
|
|||||||
|
|
||||||
### Processus de revue de code
|
### Processus de revue de code
|
||||||
|
|
||||||
1. **Code Review** :
|
#### Code Review
|
||||||
|
|
||||||
- Examiner le code pour détecter les erreurs ou les violations des bonnes pratiques.
|
- Examiner le code pour détecter les erreurs ou les violations des bonnes pratiques.
|
||||||
- Vérifier la clarté, la lisibilité et la maintenabilité du code.
|
- Vérifier la clarté, la lisibilité et la maintenabilité du code.
|
||||||
|
|
||||||
2. **Commentaires** :
|
#### Commentaires
|
||||||
- Les commentaires doivent suivre les [Conventional Comments](https://conventionalcomments.org/), qui permettent de structurer les retours de manière cohérente et compréhensible.
|
|
||||||
|
|
||||||
3. **Validation** :
|
Les commentaires doivent suivre les [Conventional Comments](https://conventionalcomments.org/), qui permettent de structurer les retours de manière cohérente et compréhensible.
|
||||||
- Une fois tous les retours pris en compte et les corrections appliquées, le Reviewer peut approuver la PR, permettant ainsi sa fusion.
|
|
||||||
|
#### Validation
|
||||||
|
|
||||||
|
Une fois tous les retours pris en compte et les corrections appliquées, le Reviewer peut approuver la PR, permettant ainsi sa fusion.
|
1
Documentation/gantt-diagram.gantt
Normal file
1
Documentation/gantt-diagram.gantt
Normal file
File diff suppressed because one or more lines are too long
47
Packages/manifest.json
Normal file
47
Packages/manifest.json
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collab-proxy": "2.6.0",
|
||||||
|
"com.unity.feature.2d": "2.0.1",
|
||||||
|
"com.unity.ide.rider": "3.0.31",
|
||||||
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
|
"com.unity.inputsystem": "1.11.2",
|
||||||
|
"com.unity.multiplayer.center": "1.0.0",
|
||||||
|
"com.unity.render-pipelines.universal": "17.0.3",
|
||||||
|
"com.unity.test-framework": "1.4.5",
|
||||||
|
"com.unity.timeline": "1.8.7",
|
||||||
|
"com.unity.ugui": "2.0.0",
|
||||||
|
"com.unity.visualscripting": "1.9.4",
|
||||||
|
"com.unity.modules.accessibility": "1.0.0",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
564
Packages/packages-lock.json
Normal file
564
Packages/packages-lock.json
Normal file
@ -0,0 +1,564 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.2d.animation": {
|
||||||
|
"version": "10.1.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.2d.common": "9.0.6",
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
|
"com.unity.collections": "1.2.4",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.2d.aseprite": {
|
||||||
|
"version": "1.1.6",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.2d.common": "6.0.6",
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
|
"com.unity.mathematics": "1.2.6",
|
||||||
|
"com.unity.modules.animation": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.2d.common": {
|
||||||
|
"version": "9.0.6",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.8.4",
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
|
"com.unity.mathematics": "1.1.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.2d.pixel-perfect": {
|
||||||
|
"version": "5.0.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.2d.psdimporter": {
|
||||||
|
"version": "9.0.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.2d.common": "9.0.4",
|
||||||
|
"com.unity.2d.sprite": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.2d.sprite": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.2d.spriteshape": {
|
||||||
|
"version": "10.0.6",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.2d.common": "9.0.5",
|
||||||
|
"com.unity.mathematics": "1.1.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.2d.tilemap": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
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19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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36
ProjectSettings/DynamicsManager.asset
Normal file
36
ProjectSettings/DynamicsManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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13
ProjectSettings/EditorBuildSettings.asset
Normal file
13
ProjectSettings/EditorBuildSettings.asset
Normal file
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%YAML 1.1
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48
ProjectSettings/EditorSettings.asset
Normal file
48
ProjectSettings/EditorSettings.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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67
ProjectSettings/GraphicsSettings.asset
Normal file
67
ProjectSettings/GraphicsSettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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487
ProjectSettings/InputManager.asset
Normal file
487
ProjectSettings/InputManager.asset
Normal file
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%TAG !u! tag:unity3d.com,2011:
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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invert: 0
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||||||
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||||||
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axis: 0
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joyNum: 0
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||||||
|
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m_Name: Jump
|
||||||
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descriptiveName:
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||||||
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|
||||||
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negativeButton:
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||||||
|
positiveButton: joystick button 3
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||||||
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altNegativeButton:
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||||||
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||||||
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||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
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invert: 0
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axis: 0
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joyNum: 0
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m_Name: Submit
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descriptiveName:
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||||||
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||||||
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||||||
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sensitivity: 1000
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||||||
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altNegativeButton:
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||||||
|
altPositiveButton: space
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
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||||||
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invert: 0
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axis: 0
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|
joyNum: 0
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|
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|
m_Name: Cancel
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descriptiveName:
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||||||
|
negativeButton:
|
||||||
|
positiveButton: escape
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||||||
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altNegativeButton:
|
||||||
|
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|
||||||
|
gravity: 1000
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||||||
|
dead: 0.001
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sensitivity: 1000
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|
snap: 0
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invert: 0
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axis: 0
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joyNum: 0
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||||||
|
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||||||
|
m_Name: Enable Debug Button 1
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||||||
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descriptiveName:
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||||||
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descriptiveNegativeName:
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||||||
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negativeButton:
|
||||||
|
positiveButton: left ctrl
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altNegativeButton:
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|
altPositiveButton: joystick button 8
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|
gravity: 0
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dead: 0
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m_Name: Enable Debug Button 2
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||||||
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descriptiveName:
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||||||
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descriptiveNegativeName:
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||||||
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negativeButton:
|
||||||
|
positiveButton: backspace
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altNegativeButton:
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altPositiveButton: joystick button 9
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||||||
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gravity: 0
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dead: 0
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m_Name: Debug Reset
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||||||
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descriptiveName:
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negativeButton:
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|
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gravity: 0
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dead: 0
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m_Name: Debug Next
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descriptiveName:
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negativeButton:
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m_Name: Debug Previous
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negativeButton:
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|
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||||||
|
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dead: 0
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|
m_Name: Debug Validate
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||||||
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descriptiveNegativeName:
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||||||
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negativeButton:
|
||||||
|
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|
altPositiveButton: joystick button 0
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dead: 0
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negativeButton:
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||||||
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m_Name: Debug Multiplier
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||||||
|
negativeButton:
|
||||||
|
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|
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||||||
|
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|
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||||||
|
dead: 0
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axis: 0
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|
joyNum: 0
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|
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|
m_Name: Debug Horizontal
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||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: left
|
||||||
|
positiveButton: right
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
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|
axis: 0
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|
joyNum: 0
|
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|
- serializedVersion: 3
|
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|
m_Name: Debug Vertical
|
||||||
|
descriptiveName:
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||||||
|
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|
||||||
|
negativeButton: down
|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
gravity: 1000
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|
dead: 0.001
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sensitivity: 1000
|
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snap: 0
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|
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|
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|
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|
axis: 0
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|
joyNum: 0
|
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|
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|
m_Name: Debug Vertical
|
||||||
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||||||
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|
||||||
|
negativeButton: down
|
||||||
|
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|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
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||||||
|
dead: 0.001
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|
sensitivity: 1000
|
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|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 6
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Horizontal
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: left
|
||||||
|
positiveButton: right
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
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||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
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axis: 5
|
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|
joyNum: 0
|
35
ProjectSettings/MemorySettings.asset
Normal file
35
ProjectSettings/MemorySettings.asset
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!387306366 &1
|
||||||
|
MemorySettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_EditorMemorySettings:
|
||||||
|
m_MainAllocatorBlockSize: -1
|
||||||
|
m_ThreadAllocatorBlockSize: -1
|
||||||
|
m_MainGfxBlockSize: -1
|
||||||
|
m_ThreadGfxBlockSize: -1
|
||||||
|
m_CacheBlockSize: -1
|
||||||
|
m_TypetreeBlockSize: -1
|
||||||
|
m_ProfilerBlockSize: -1
|
||||||
|
m_ProfilerEditorBlockSize: -1
|
||||||
|
m_BucketAllocatorGranularity: -1
|
||||||
|
m_BucketAllocatorBucketsCount: -1
|
||||||
|
m_BucketAllocatorBlockSize: -1
|
||||||
|
m_BucketAllocatorBlockCount: -1
|
||||||
|
m_ProfilerBucketAllocatorGranularity: -1
|
||||||
|
m_ProfilerBucketAllocatorBucketsCount: -1
|
||||||
|
m_ProfilerBucketAllocatorBlockSize: -1
|
||||||
|
m_ProfilerBucketAllocatorBlockCount: -1
|
||||||
|
m_TempAllocatorSizeMain: -1
|
||||||
|
m_JobTempAllocatorBlockSize: -1
|
||||||
|
m_BackgroundJobTempAllocatorBlockSize: -1
|
||||||
|
m_JobTempAllocatorReducedBlockSize: -1
|
||||||
|
m_TempAllocatorSizeGIBakingWorker: -1
|
||||||
|
m_TempAllocatorSizeNavMeshWorker: -1
|
||||||
|
m_TempAllocatorSizeAudioWorker: -1
|
||||||
|
m_TempAllocatorSizeCloudWorker: -1
|
||||||
|
m_TempAllocatorSizeGfx: -1
|
||||||
|
m_TempAllocatorSizeJobWorker: -1
|
||||||
|
m_TempAllocatorSizeBackgroundWorker: -1
|
||||||
|
m_TempAllocatorSizePreloadManager: -1
|
||||||
|
m_PlatformMemorySettings: {}
|
7
ProjectSettings/MultiplayerManager.asset
Normal file
7
ProjectSettings/MultiplayerManager.asset
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!655991488 &1
|
||||||
|
MultiplayerManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_EnableMultiplayerRoles: 0
|
||||||
|
m_StrippingTypes: {}
|
91
ProjectSettings/NavMeshAreas.asset
Normal file
91
ProjectSettings/NavMeshAreas.asset
Normal file
@ -0,0 +1,91 @@
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tvOS: 1
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18
ProjectSettings/ShaderGraphSettings.asset
Normal file
18
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Normal file
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43
ProjectSettings/TagManager.asset
Normal file
43
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Normal file
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ProjectSettings/TimeManager.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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15
ProjectSettings/URPProjectSettings.asset
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15
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%TAG !u! tag:unity3d.com,2011:
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36
ProjectSettings/UnityConnectSettings.asset
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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UnityConnectSettings:
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_DashboardUrl: https://dashboard.unity3d.com
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m_TestInitMode: 0
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CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com
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UnityAnalyticsSettings:
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UnityAdsSettings:
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12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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|
7
ProjectSettings/VersionControlSettings.asset
Normal file
7
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!890905787 &1
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VersionControlSettings:
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m_ObjectHideFlags: 0
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m_Mode: Visible Meta Files
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|
m_TrackPackagesOutsideProject: 0
|
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
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|
"False",
|
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|
"False"
|
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|
]
|
||||||
|
}
|
12
README.md
12
README.md
@ -10,16 +10,16 @@ Développement d'une reproduction du jeu [Geometry Dash](https://fr.wikipedia.or
|
|||||||
- [Théo LUDWIG](https://github.com/theoludwig)
|
- [Théo LUDWIG](https://github.com/theoludwig)
|
||||||
- [Vincent PETT](https://github.com/Vextriz)
|
- [Vincent PETT](https://github.com/Vextriz)
|
||||||
|
|
||||||
### Documentation
|
### Documentation et Liens
|
||||||
|
|
||||||
- [Sujet](./docs/Sujet-Projet-Geometry-Dash.pdf)
|
- [Sujet](./Documentation/Sujet-Projet-Geometry-Dash.pdf)
|
||||||
- [Conventions développement informatique](./docs/conventions.md)
|
|
||||||
- [Kanban Board (Trello)](https://trello.com/b/ugG5Siaw/cnam-geometry-dash)
|
- [Kanban Board (Trello)](https://trello.com/b/ugG5Siaw/cnam-geometry-dash)
|
||||||
- [Diagrammes UML](./uml/README.md)
|
- [Diagrammes UML](./UML)
|
||||||
|
- [Conventions développement informatique](./Documentation/conventions.md)
|
||||||
|
|
||||||
## Prérequis
|
## Prérequis
|
||||||
|
|
||||||
[Unity](https://unity.com/)
|
[Unity](https://unity.com/) v6000.0.25f1 (LTS)
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
@ -29,4 +29,6 @@ git clone git@github.com:boudji-ludwig-pett/cnam-geometry-dash.git
|
|||||||
|
|
||||||
# Se déplacer dans le dossier du projet
|
# Se déplacer dans le dossier du projet
|
||||||
cd cnam-geometry-dash
|
cd cnam-geometry-dash
|
||||||
|
|
||||||
|
# Ouvrir le projet avec Unity Hub
|
||||||
```
|
```
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
# Diagramme UML
|
|
||||||
|
|
||||||
Les modélisation UML du projet sont disponibles sous forme de [PlantUML](https://www.plantuml.com) dans ce dossier. Les diagrammes sont générés automatiquement à partir des fichiers `.puml` afin de pouvoir être versionnés et mis à jour facilement. Vous pouvez les consulter en récupérant le contenu des fichiers et en les prévisualisant sur [PlantUML](https://www.plantuml.com/plantuml).
|
|
||||||
|
|
||||||
## Diagrammes
|
|
||||||
|
|
||||||
- [Diagramme de classes](./class-diagram.puml)
|
|
||||||
- [Diagramme d'activités](./activity-diagram.puml)
|
|
||||||
- [Diagramme de cas d'utilisation](./use-case-diagram.puml)
|
|
||||||
- [Diagramme d'états du joueur](./player-state-diagram.puml)
|
|
@ -1,86 +0,0 @@
|
|||||||
@startuml Geometry Dash - Diagramme de cas d'utilisation
|
|
||||||
|
|
||||||
left to right direction
|
|
||||||
|
|
||||||
actor Joueur as Joueur
|
|
||||||
actor "Créateur de cartes" as Createur
|
|
||||||
|
|
||||||
rectangle Jeu {
|
|
||||||
usecase "Démarrer le jeu" as DemarrerJeu
|
|
||||||
usecase "Afficher le menu principal" as AfficherMenu
|
|
||||||
}
|
|
||||||
|
|
||||||
rectangle "Menu principal" {
|
|
||||||
usecase "Configurer les paramètres" as ConfigurerParametres
|
|
||||||
usecase "Accéder à la sélection des niveaux" as SelectionNiveau
|
|
||||||
usecase "Accéder à l'éditeur de cartes" as EditeurCartes
|
|
||||||
usecase "Consulter les statistiques" as ConsulterStats
|
|
||||||
usecase "Voir les trophées et récompenses" as VoirTrophees
|
|
||||||
}
|
|
||||||
|
|
||||||
rectangle "Sélection des niveaux" {
|
|
||||||
usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux
|
|
||||||
usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau
|
|
||||||
usecase "Commencer un niveau" as CommencerNiveau
|
|
||||||
}
|
|
||||||
|
|
||||||
rectangle "Pendant un niveau" {
|
|
||||||
usecase "Jouer et interagir avec le niveau" as JouerNiveau
|
|
||||||
usecase "Mettre le jeu en pause" as MettrePause
|
|
||||||
}
|
|
||||||
|
|
||||||
rectangle "Paramètres" {
|
|
||||||
usecase "Régler le volume du jeu" as ReglerVolume
|
|
||||||
usecase "Changer la musique de fond" as ChangerMusique
|
|
||||||
usecase "Lire les instructions d'aide" as LireAide
|
|
||||||
}
|
|
||||||
|
|
||||||
rectangle "Création de cartes" {
|
|
||||||
usecase "Créer une nouvelle carte" as CreerNouvelleCarte
|
|
||||||
usecase "Modifier une carte existante" as ModifierCarte
|
|
||||||
usecase "Tester une carte" as TesterCarte
|
|
||||||
usecase "Partager une carte" as PartagerCarte
|
|
||||||
usecase "Télécharger des cartes de la communauté" as TelechargerCartes
|
|
||||||
}
|
|
||||||
|
|
||||||
rectangle "Statistiques" {
|
|
||||||
usecase "Afficher les statistiques globales" as AfficherStatsGlobales
|
|
||||||
usecase "Afficher les statistiques de session" as AfficherStatsSession
|
|
||||||
}
|
|
||||||
|
|
||||||
rectangle "Trophées et récompenses" {
|
|
||||||
usecase "Voir les trophées débloqués" as VoirTropheesDebloques
|
|
||||||
usecase "Voir les pièces collectées" as VoirPieces
|
|
||||||
}
|
|
||||||
|
|
||||||
Joueur --> DemarrerJeu
|
|
||||||
DemarrerJeu --> AfficherMenu
|
|
||||||
AfficherMenu --> ConfigurerParametres
|
|
||||||
AfficherMenu --> SelectionNiveau
|
|
||||||
AfficherMenu --> EditeurCartes
|
|
||||||
AfficherMenu --> ConsulterStats
|
|
||||||
AfficherMenu --> VoirTrophees
|
|
||||||
SelectionNiveau --> ParcourirNiveaux
|
|
||||||
ParcourirNiveaux --> AfficherDetailsNiveau
|
|
||||||
ParcourirNiveaux --> CommencerNiveau
|
|
||||||
CommencerNiveau --> JouerNiveau
|
|
||||||
JouerNiveau --> MettrePause
|
|
||||||
ConfigurerParametres --> ReglerVolume
|
|
||||||
ConfigurerParametres --> ChangerMusique
|
|
||||||
ConfigurerParametres --> LireAide
|
|
||||||
EditeurCartes --> CreerNouvelleCarte
|
|
||||||
EditeurCartes --> ModifierCarte
|
|
||||||
CreerNouvelleCarte --> TesterCarte
|
|
||||||
ModifierCarte --> TesterCarte
|
|
||||||
CreerNouvelleCarte --> PartagerCarte
|
|
||||||
ModifierCarte --> PartagerCarte
|
|
||||||
EditeurCartes --> TelechargerCartes
|
|
||||||
ConsulterStats --> AfficherStatsGlobales
|
|
||||||
ConsulterStats --> AfficherStatsSession
|
|
||||||
VoirTrophees --> VoirTropheesDebloques
|
|
||||||
VoirTrophees --> VoirPieces
|
|
||||||
|
|
||||||
Createur --> CreerNouvelleCarte
|
|
||||||
Createur --> ModifierCarte
|
|
||||||
|
|
||||||
@enduml
|
|
Loading…
Reference in New Issue
Block a user