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10 Commits

Author SHA1 Message Date
M VINCENT PETT
24527931ae
docs(uml): add pause and reduce activity diagram (#16)
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2024-12-02 19:57:15 +01:00
M VINCENT PETT
3f1668bdd1
docs(uml): state diagram (#14) 2024-12-02 14:30:48 +00:00
djelalb
afaee67e84
docs(uml): add extends and include on use case diagram (#13) 2024-12-02 12:23:49 +01:00
djelalb
c8feab3099
feat: add gantt diagram + change README.md (#12) 2024-12-02 11:41:54 +01:00
286fe32084
refactor: move Documentation and UML folders (#11) 2024-12-02 10:24:34 +01:00
M VINCENT PETT
1c9a51cf2d
docs(uml): add activity diagram (#9) 2024-12-02 10:11:21 +01:00
450e27ab00
docs(uml): add class diagram (#7) 2024-12-02 10:11:11 +01:00
2d0ff2ff0d
feat: init Unity (#10) 2024-12-02 10:11:00 +01:00
1fb27e98c6
style(editorconfig): add indent size (#8) 2024-11-18 17:00:19 +01:00
djelalb
d646f561bc
docs(uml): add actions in gameplay in use cascase diagram (#6) 2024-11-18 16:54:59 +01:00
69 changed files with 6380 additions and 108 deletions

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@ -8,3 +8,22 @@ end_of_line = lf
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trim_trailing_whitespace = true trim_trailing_whitespace = true
insert_final_newline = true insert_final_newline = true
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74
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14
Documentation/README.md Normal file
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# Diagrammes
## Diagramme UML
Les modélisation UML du projet sont disponibles sous forme de [PlantUML](https://www.plantuml.com) dans ce dossier. Les diagrammes sont générés automatiquement à partir des fichiers `.puml` afin de pouvoir être versionnés et mis à jour facilement. Vous pouvez les consulter en récupérant le contenu des fichiers et en les prévisualisant sur [PlantUML](https://www.plantuml.com/plantuml).
- [Diagramme de classes](./UML/class-diagram.puml)
- [Diagramme d'activités](./UML/activity-diagram/activity-diagram.puml)
- [Diagramme de cas d'utilisation](./UML/use-case-diagram.puml)
- [Diagramme d'états](./UML/state-diagram/state-diagram.puml)
## Diagramme de Gantt
La modélisation du diagramme de Gantt est générée automatiquement à partir du fichier [gant-diagram.gantt](./gantt-diagram.gantt) en utilisant n'importe quel outil de visualisation de diagramme de Gantt. Vous pouvez par exemple installer [GanttProject](https://www.ganttproject.biz/) ou utiliser l'outil en ligne [Online Gantt](https://www.onlinegantt.com/#/gantt).

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@startuml Geometry Dash - Diagramme d'activités complet
start
:Lancer la partie;
repeat
if (Le joueur percute un obstacle ?) then (Oui)
:Le joueur meurt;
:Augmenter le nombre d'essais de 1;
:Perdre toutes les pièces et bonus;
else (Non)
partition "Actions du joueur" {
group Saut
if (L'utilisateur clique sur l'écran ?) then (Oui)
:Le joueur effectue un saut;
endif
end group
if (Le joueur touche un bumper ?) then (Oui)
group Bumper
:Le joueur effectue un grand saut;
if (Le bumper est actif ?) then (Oui)
:Effectue un grand saut;
else (Non)
endif
end group
endif
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
group Activation de Bonus
:Le joueur clique sur un bonus dans l'inventaire;
switch (Type de bonus)
case (Temps ralenti)
:Activer ralentissement du temps;
:Temps ralenti : 3 secondes;
case (Annulation d'obstacle)
:Supprimer tous les obstacles;
:Durée : 3 secondes;
endswitch
end group
endif
}
partition "Gestion de la pause" {
if (Le joueur clique sur le bouton de pause ?) then (Oui)
group Pause
:Arriver sur le menu de pause;
switch (Option sélectionnée ?)
case (Reprendre)
:Reprendre la partie;
case (Quitter)
:Quitter le niveau;
:Retour au menu principal;
stop
case (Mode Checkpoint)
:Activer/Désactiver le mode Checkpoint;
:Reprendre la partie;
case (Volume)
:Modifier le volume sonore;
:Revenir au menu de pause;
case (Menu de sélection de niveau)
:Revenir au menu de sélection de niveau;
stop
endswitch
endgroup
endif
}
partition "Fin du Niveau" {
if (Le joueur touche la zone de fin ?) then (Oui)
:Terminer le niveau;
:Animation de fin de niveau;
:Conserver les pièces obtenues;
break
endif
}
endif
repeat while (Le joueur n'a pas fini le niveau)
stop
@enduml

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@startuml Geometry Dash - Diagramme d'activités
start
:Lancer la partie;
repeat
if (Le joueur percute un obstacle ?) then (Oui)
:Le joueur meurt;
:Augmenter le nombre d'essais de 1;
:Perdre toutes les pièces et bonus;
else (Non)
partition "Actions du joueur" {
if (L'utilisateur clique sur l'écran ?) then (Oui)
:Le joueur effectue un saut;
note right
**Saut**
- Le joueur saute pour éviter les obstacles.
end note
endif
if (Le joueur touche un bumper ?) then (Oui)
:Le joueur effectue un grand saut;
note right
**Bumper**
- Permet un saut plus haut.
- Utilisé pour atteindre des zones élevées.
- Activation automatique au contact.
end note
endif
if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui)
:Activer un bonus;
note right
**Activation de Bonus**
- Déclenche l'effet du bonus sélectionné.
- Exemple : Invincibilité, Double saut.
end note
endif
}
partition "Gestion de la pause" {
if (Le joueur clique sur le bouton de pause ?) then (Oui)
:Arriver sur le menu de pause;
note right
**Menu de pause**
- Affiche les options : Reprendre, Quitter, Mode Checkpoint, Volume.
end note
endif
}
partition "Progression" {
if (Le joueur touche la zone de fin ?) then (Oui)
:Terminer le niveau;
:Afficher une animation de fin de niveau;
:Conserver les pièces obtenues;
note right
**Fin du Niveau**
- Succès enregistré.
- Les pièces collectées sont sauvegardées.
end note
endif
}
endif
repeat while (Le joueur n'a pas fini le niveau)
stop
@enduml

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@ -0,0 +1,15 @@
@startuml sub-activation-bonus
start
:Le joueur clique sur un bonus dans l'inventaire;
switch (Type de bonus)
case (Temps ralenti)
:Activer ralentissement du temps;
:Temps ralenti : 3 secondes;
case (Annulation d'obstacle)
:Supprimer tous les obstacles;
:Durée : 3 secondes;
endswitch
stop
@enduml

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@ -0,0 +1,10 @@
@startuml sub-bonus
start
if (Le joueur touche un bonus ?) then (Oui)
:Ajouter le bonus à l'inventaire;
else (Non)
endif
stop
@enduml

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@ -0,0 +1,10 @@
@startuml sub-bumper
start
if (Le joueur touche un bumper ?) then (Oui)
:Effectuer un grand saut;
else (Non)
endif
stop
@enduml

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@ -0,0 +1,17 @@
@startuml sub-forme
start
:Changement de forme via portail;
switch (Forme)
case (Forme fusée)
:Mode fusée;
case (Forme roue)
:Mode roue;
case (Forme sens inversé)
:Mode sens inversé;
case (Forme gravité inversée)
:Mode gravité inversée;
endswitch
stop
@enduml

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@ -0,0 +1,24 @@
@startuml MenuPause_Activite
start
:Arriver sur le menu de pause;
if (Option sélectionnée ?) then (Reprendre)
:Reprendre la partie;
stop
else (Quitter)
:Quitter le niveau;
:Retour au menu principal;
stop
else (Mode Checkpoint)
:Activer/Désactiver le mode Checkpoint;
:Revenir au menu de pause;
else (Volume)
:Modifier le volume sonore;
:Revenir au menu de pause;
else (Menu de sleection de niveau)
:Revenir au menu de selection de niveau;
endif
@enduml

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@ -0,0 +1,10 @@
@startuml sub-pieces
start
if (Le joueur touche une pièce ?) then (Oui)
:Ajouter la pièce au niveau;
else (Non)
endif
stop
@enduml

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@ -0,0 +1,50 @@
@startuml Geometry Dash - Diagramme de classe
skinparam style strictuml
skinparam classAttributeIconSize 0
skinparam classFontStyle Bold
hide enum methods
class Position {
{field} + column: Integer
{field} + row: Integer
{method} + Position(column: Integer, row: Integer)
{method} + equals(position: Position)
}
class Level {
{field} + songPath: String
{field} + backgroundPath: String
{field} + speed: Double
{method} + Level()
}
Level *--> "*\n- grid" GameObject : <<Is made up of>>
abstract class GameObject {
{method} + getImagePath(): String {abstract}
{method} + safeSides(): List<PositionSide> {abstract}
}
GameObject o--> "1\n- " Position : <<Has>>
GameObject ..> PositionSide : <<Uses>>
class Spike extends GameObject {}
class Game {
{field} - score: Integer
{method} + start(): void
{method} + restart(): void
{method} + end(): void
}
Game o--> "1\n- currentLevel" Level : <<Has>>
enum PositionSide <<enumeration>> {
TOP
RIGHT
BOTTOM
LEFT
}
@enduml

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@ -0,0 +1,58 @@
@startuml Geometry Dash - Diagramme d'etats du joueur
start
:avancer;
repeat
partition "en l'air" {
if (Le joueur percute un obstacle ?) then (Oui)
:Le joueur meurt;
stop
endif
}
partition "Forme" {
switch (Forme)
case (Forme fusée)
:Mode fusée;
case (Forme roue)
:Mode roue;
case (Forme sens inversé)
:Mode sens inversé;
case (Forme gravité inversée)
:Mode gravité inversée;
endswitch
if (Le joueur percute un obstacle ?) then (Oui)
:Le joueur meurt;
stop
endif
}
partition "Activer un bonus" {
switch (Type de bonus)
case (Temps ralenti)
:Activer ralentissement du temps;
:Temps ralenti : 3 secondes;
if (Le joueur percute un obstacle ?) then (Oui)
:Le joueur meurt;
stop
endif
case (Annulation d'obstacle)
:Supprimer tous les obstacles;
:Durée : 3 secondes;
endswitch
}
partition "Menu de Pause" {
if (Le joueur clique sur reprendre?) then (Oui)
:Le niveau reprend correctement;
else (le joueur clique sur quitter)
stop
endif
}
while (Le joueur n'a pas fini le niveau)
stop
@enduml

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@ -0,0 +1,103 @@
@startuml Geometry Dash - Diagramme de cas d'utilisation
left to right direction
actor Joueur as Joueur
rectangle "Menu principal" {
usecase "Configurer les paramètres" as ConfigurerParametres
usecase "Accéder à la sélection des niveaux" as SelectionNiveau
usecase "Accéder à l'éditeur de cartes" as EditeurCartes
usecase "Consulter les statistiques" as ConsulterStats
usecase "Voir les trophées et récompenses" as VoirTrophees
}
rectangle "Sélection des niveaux" {
usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux
usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau
usecase "Commencer un niveau" as CommencerNiveau
}
rectangle "Pendant un niveau" {
usecase "Sauter" as Sauter
usecase "Mettre le jeu en pause" as MettrePause
}
rectangle "Paramètres" {
usecase "Régler le volume du jeu" as ReglerVolume
usecase "Changer la musique de fond" as ChangerMusique
usecase "Lire les instructions d'aide" as LireAide
}
rectangle "Création de cartes" {
usecase "Créer une nouvelle carte" as CreerNouvelleCarte
usecase "Modifier une carte existante" as ModifierCarte
usecase "Tester une carte" as TesterCarte
usecase "Partager une carte" as PartagerCarte
usecase "Télécharger des cartes de la communauté" as TelechargerCartes
}
rectangle "Statistiques" {
usecase "Afficher les statistiques globales" as AfficherStatsGlobales
usecase "Afficher les statistiques de session" as AfficherStatsSession
}
rectangle "Trophées et récompenses" {
usecase "Voir les trophées débloqués" as VoirTropheesDebloques
usecase "Voir les pièces collectées" as VoirPieces
}
rectangle "Menu Pause" {
usecase "Continuer" as Continuer
usecase "Redémarrer la partie" as RedemarrerPartie
usecase "Retour à la sélection des maps" as RetourSelection
}
Joueur --> ConfigurerParametres : <<extends>>
Joueur --> SelectionNiveau : <<extends>>
Joueur --> EditeurCartes : <<extends>>
Joueur --> ConsulterStats : <<extends>>
Joueur --> VoirTrophees : <<extends>>
SelectionNiveau --> ParcourirNiveaux : <<include>>
ParcourirNiveaux --> AfficherDetailsNiveau : <<extends>>
ParcourirNiveaux --> CommencerNiveau : <<extends>>
CommencerNiveau --> Sauter : <<extends>>
CommencerNiveau --> MettrePause : <<extends>>
ConfigurerParametres --> ReglerVolume : <<extends>>
ConfigurerParametres --> ChangerMusique : <<extends>>
ConfigurerParametres --> LireAide : <<extends>>
EditeurCartes --> CreerNouvelleCarte : <<extends>>
EditeurCartes --> ModifierCarte : <<extends>>
EditeurCartes --> TelechargerCartes : <<extends>>
CreerNouvelleCarte --> TesterCarte : <<extends>>
ModifierCarte --> TesterCarte : <<extends>>
CreerNouvelleCarte --> PartagerCarte : <<extends>>
ModifierCarte --> PartagerCarte : <<extends>>
TesterCarte--> Sauter : <<extends>>
TesterCarte--> MettrePause : <<extends>>
ConsulterStats --> AfficherStatsGlobales : <<extends>>
ConsulterStats --> AfficherStatsSession : <<extends>>
VoirTrophees --> VoirTropheesDebloques : <<extends>>
VoirTrophees --> VoirPieces : <<extends>>
MettrePause --> Continuer : <<extends>>
MettrePause --> RedemarrerPartie : <<extends>>
MettrePause --> RetourSelection : <<extends>>
RedemarrerPartie --> Sauter : <<extends>>
RedemarrerPartie --> MettrePause : <<extends>>
Continuer --> Sauter : <<extends>>
Continuer --> MettrePause : <<extends>>
RetourSelection --> ParcourirNiveaux : <<include>>
@enduml

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@ -26,12 +26,15 @@ Lorsqu'une Pull Request (PR) est créée, il est obligatoire d'ajouter un **Revi
### Processus de revue de code ### Processus de revue de code
1. **Code Review** : #### Code Review
- Examiner le code pour détecter les erreurs ou les violations des bonnes pratiques.
- Vérifier la clarté, la lisibilité et la maintenabilité du code.
2. **Commentaires** : - Examiner le code pour détecter les erreurs ou les violations des bonnes pratiques.
- Les commentaires doivent suivre les [Conventional Comments](https://conventionalcomments.org/), qui permettent de structurer les retours de manière cohérente et compréhensible. - Vérifier la clarté, la lisibilité et la maintenabilité du code.
3. **Validation** : #### Commentaires
- Une fois tous les retours pris en compte et les corrections appliquées, le Reviewer peut approuver la PR, permettant ainsi sa fusion.
Les commentaires doivent suivre les [Conventional Comments](https://conventionalcomments.org/), qui permettent de structurer les retours de manière cohérente et compréhensible.
#### Validation
Une fois tous les retours pris en compte et les corrections appliquées, le Reviewer peut approuver la PR, permettant ainsi sa fusion.

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Packages/manifest.json Normal file
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{
"dependencies": {
"com.unity.collab-proxy": "2.6.0",
"com.unity.feature.2d": "2.0.1",
"com.unity.ide.rider": "3.0.31",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.inputsystem": "1.11.2",
"com.unity.multiplayer.center": "1.0.0",
"com.unity.render-pipelines.universal": "17.0.3",
"com.unity.test-framework": "1.4.5",
"com.unity.timeline": "1.8.7",
"com.unity.ugui": "2.0.0",
"com.unity.visualscripting": "1.9.4",
"com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
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@ -10,16 +10,16 @@ Développement d'une reproduction du jeu [Geometry Dash](https://fr.wikipedia.or
- [Théo LUDWIG](https://github.com/theoludwig) - [Théo LUDWIG](https://github.com/theoludwig)
- [Vincent PETT](https://github.com/Vextriz) - [Vincent PETT](https://github.com/Vextriz)
### Documentation ### Documentation et Liens
- [Sujet](./docs/Sujet-Projet-Geometry-Dash.pdf) - [Sujet](./Documentation/Sujet-Projet-Geometry-Dash.pdf)
- [Conventions développement informatique](./docs/conventions.md)
- [Kanban Board (Trello)](https://trello.com/b/ugG5Siaw/cnam-geometry-dash) - [Kanban Board (Trello)](https://trello.com/b/ugG5Siaw/cnam-geometry-dash)
- [Diagrammes UML](./uml/README.md) - [Diagrammes UML](./UML)
- [Conventions développement informatique](./Documentation/conventions.md)
## Prérequis ## Prérequis
[Unity](https://unity.com/) [Unity](https://unity.com/) v6000.0.25f1 (LTS)
## Installation ## Installation
@ -29,4 +29,6 @@ git clone git@github.com:boudji-ludwig-pett/cnam-geometry-dash.git
# Se déplacer dans le dossier du projet # Se déplacer dans le dossier du projet
cd cnam-geometry-dash cd cnam-geometry-dash
# Ouvrir le projet avec Unity Hub
``` ```

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@ -1,10 +0,0 @@
# Diagramme UML
Les modélisation UML du projet sont disponibles sous forme de [PlantUML](https://www.plantuml.com) dans ce dossier. Les diagrammes sont générés automatiquement à partir des fichiers `.puml` afin de pouvoir être versionnés et mis à jour facilement. Vous pouvez les consulter en récupérant le contenu des fichiers et en les prévisualisant sur [PlantUML](https://www.plantuml.com/plantuml).
## Diagrammes
- [Diagramme de classes](./class-diagram.puml)
- [Diagramme d'activités](./activity-diagram.puml)
- [Diagramme de cas d'utilisation](./use-case-diagram.puml)
- [Diagramme d'états du joueur](./player-state-diagram.puml)

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@ -1,86 +0,0 @@
@startuml Geometry Dash - Diagramme de cas d'utilisation
left to right direction
actor Joueur as Joueur
actor "Créateur de cartes" as Createur
rectangle Jeu {
usecase "Démarrer le jeu" as DemarrerJeu
usecase "Afficher le menu principal" as AfficherMenu
}
rectangle "Menu principal" {
usecase "Configurer les paramètres" as ConfigurerParametres
usecase "Accéder à la sélection des niveaux" as SelectionNiveau
usecase "Accéder à l'éditeur de cartes" as EditeurCartes
usecase "Consulter les statistiques" as ConsulterStats
usecase "Voir les trophées et récompenses" as VoirTrophees
}
rectangle "Sélection des niveaux" {
usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux
usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau
usecase "Commencer un niveau" as CommencerNiveau
}
rectangle "Pendant un niveau" {
usecase "Jouer et interagir avec le niveau" as JouerNiveau
usecase "Mettre le jeu en pause" as MettrePause
}
rectangle "Paramètres" {
usecase "Régler le volume du jeu" as ReglerVolume
usecase "Changer la musique de fond" as ChangerMusique
usecase "Lire les instructions d'aide" as LireAide
}
rectangle "Création de cartes" {
usecase "Créer une nouvelle carte" as CreerNouvelleCarte
usecase "Modifier une carte existante" as ModifierCarte
usecase "Tester une carte" as TesterCarte
usecase "Partager une carte" as PartagerCarte
usecase "Télécharger des cartes de la communauté" as TelechargerCartes
}
rectangle "Statistiques" {
usecase "Afficher les statistiques globales" as AfficherStatsGlobales
usecase "Afficher les statistiques de session" as AfficherStatsSession
}
rectangle "Trophées et récompenses" {
usecase "Voir les trophées débloqués" as VoirTropheesDebloques
usecase "Voir les pièces collectées" as VoirPieces
}
Joueur --> DemarrerJeu
DemarrerJeu --> AfficherMenu
AfficherMenu --> ConfigurerParametres
AfficherMenu --> SelectionNiveau
AfficherMenu --> EditeurCartes
AfficherMenu --> ConsulterStats
AfficherMenu --> VoirTrophees
SelectionNiveau --> ParcourirNiveaux
ParcourirNiveaux --> AfficherDetailsNiveau
ParcourirNiveaux --> CommencerNiveau
CommencerNiveau --> JouerNiveau
JouerNiveau --> MettrePause
ConfigurerParametres --> ReglerVolume
ConfigurerParametres --> ChangerMusique
ConfigurerParametres --> LireAide
EditeurCartes --> CreerNouvelleCarte
EditeurCartes --> ModifierCarte
CreerNouvelleCarte --> TesterCarte
ModifierCarte --> TesterCarte
CreerNouvelleCarte --> PartagerCarte
ModifierCarte --> PartagerCarte
EditeurCartes --> TelechargerCartes
ConsulterStats --> AfficherStatsGlobales
ConsulterStats --> AfficherStatsSession
VoirTrophees --> VoirTropheesDebloques
VoirTrophees --> VoirPieces
Createur --> CreerNouvelleCarte
Createur --> ModifierCarte
@enduml